IMO the reason people board flop, log in and out, is not so much because of the reward as much as the missions available. IE if I’m running transport missions and I only want transport missions and nothing but combat spawn I’m most likely going to board flip a few times. Same thing with passenger missions, if I’m running bulk passenger missions and nothing but long range missions spawn again I’m going to flip a few times. I hope when you have this dedicated server and sort the missions board it will be full of the missions I desire to run. If I sort the missions board say legal, each missions giver at a station should give me say 10 options, if I switch it to illegal I should get 10 more option, sort to transport and bam 10 more from each missions giver. That would be 70 in total from each station that has a full line up of missions givers per type of missions. So there is no confusion. Legal 70, illegal 70, transport 70, combat 70 and the list goes on. In closing I’m saying I should never log on and have to wonder what I’m going to do and where I’m going to do it. If I desire to run missions out of my “home system”.
That isn't ever how you were supposed to play the game and that behavior is what FDev is trying to stop. Diversify. Branch out. When I am playing delivery fu9ar, which isn't often these days because I do exploration and CGs most often, I grab a couple or three missions from my first station, enough to get me flying. I ain't some prima donna who "won't even undock for less than a billion credits", and then I check every destination station of those three in the same way, sometimes I'll even stop on the way. My mission fit ships generally run a mix of passenger cabins and cargo bays so that I can grab what is available. Heck, I'll even grab some high dollar salvage contracts if the money is right, and if enemies come after me, I can often fight them.
On my new alt, I got a mission to transport a criminal mastermind on a little joyride, and on the way some of her enemies sent a hit on her. I killed 3/3 and kept from getting scanned on 2/3 (which made the mission surprisingly difficult because those little scans mattered), which kept her happy enough to pay me. It was a fantastic and I made a big chunk of credits, especially for a new character that only just hopped into an iCourier.
You're doing it wrong.