News Implementation of a dedicated mission server

sorry I don't like this. I board flip to find missions that I actually want and can do. with that going away, sounds like im ing away 10 minutes of my limited time at the minimum for a refresh
 
Im going to attempt, yet again, to explain why board flipping is necessary and why this change is the wrong direction.

Tl;dr... the mission rewards are not worth the time it takes which is why people flip boards to fill their mission stack and receive rewards commiserate with their time spent.

This game has a huge problem: rampant tedium. The game is like a second job instead of like a space freedom life simulator.

The mission rewards are so small and the boards limit missions to the same station, except in ceos/sothis type installations. Community events are packed with griefers and last to kill gets the payout. This further encourages board flipping: to increase the return on investment.

To fix the problem, boards NEED to offer 20 missions to the same place, minimum. Boards NEED to double rewards if the missions cant be stacked. Negotiating would also fix most of the issues. I could set parameters and see the adjusted rewards.

Also, it would be ideal to have trade routes dictate mossions. I should be able to take 20 missions from one station along a route and then take 20 more to a different station and so on.
 
I've played Dark Souls III for like a couple hours and beat the first boss and went through a bit of "the Wall" or whatever it is called, but I'm not really super into it yet. It's in my favorites rn, but I'm favoring Elex first. 3rd person action RPGs aren't usually my jam, but I'm giving these a shot. I still haven't gotten into The Witcher series... oh and I also have Risen 3 pinned up there.

But seriously, it's like, dude, if flying around in a spaceship in a video game is such a painful experience for you that you accuse me of mental illness for enjoying it, maybe you need to go talk to a professional about it?
 
I think missions are intended for early->midgame. Community Goals are the endgame mission-like content and are generally what I do with my main.

Community goals are endgame content?

Fly between two stations for a week.

Shoot npcs in an instance for a week.

Mine the same commodity for a week.

Look if you're happy with that fine, I'm not going to tell you how to have fun. I do have to say though that it leaves me with the impression you could probably amuse yourself for a couple of hours by simply writing P.T.O. on both sides of a piece of paper.
 
'Game design by voting', what a horrible idea! This thread alone proves ones more that players, each one of us including myself, totally lack the holistic view necessary for a project like ED that reaches that far into the future. So many players happily sacrificing good game design for some pity and ephemeral advantage.

I'ts really not the IDEA of the numbers.

I've just copy and paste the numbers in there to prove how wrong are the 2.8% estimative.
To be honest i really don't even need the Yamiks poll to see this, everyone i know flip and they all flip because the mission gerenetation system sucks (And they don't have mentioned nothing about improving the system that need improvements, right now is just: No more fliping and 10% payment, all the expeculation and better system that people have sugested are just in their minds, no one (from FD) told or even ASK for suggestions.)

By the way, 1.400 people now and the "Dont use it and want it gone!" Still on 3%
 
I'ts really not the IDEA of the numbers.

I've just copy and paste the numbers in there to prove how wrong are the 2.8% estimative.
To be honest i really don't even need the Yamiks poll to see this, everyone i know flip and they all flip because the mission gerenetation system sucks (And they don't have mentioned nothing about improving the system that need improvements, right now is just: No more fliping and 10% payment, all the expeculation and better system that people have sugested are just in their minds, no one (from FD) told or even ASK for suggestions.)

By the way, 1.400 people now and the "Dont use it and want it gone!" Still on 3%

While we don’t know the actual methodology that FD used to come up with their calculations, you have anecdotes and confirmation bias. I know which one I trust.
 
Community goals are endgame content?

Fly between two stations for a week.

Shoot npcs in an instance for a week.

Mine the same commodity for a week.

Look if you're happy with that fine, I'm not going to tell you how to have fun. I do have to say though that it leaves me with the impression you could probably amuse yourself for a couple of hours by simply writing P.T.O. on both sides of a piece of paper.

Running a marathon is just putting one foot in front of the other, right?
 
Dear devs and commanders, greetings.
Though I think removing the board flipping is a good thing in itself, I must admit having used it a few times for optimisation of grind. But on that topic, we'd like nothing more than to have interesting missions enough to fill in the capacity of our ship of whatever missions it could get. For example, for the war zones and bounty missions, the problem was never that one could take a few missions at a time but the fact that it could be abused. Say if a few different customers on a planet gather to make a contract interesting for hunters to deal with a large organisation, that's ok. Not if it's a bug or if people abuse it. Same for the missions going to the same place from one location. In that regard I think just improving the gain of 10% is a bit light and more missions to choose from could be if help to make it feel fair. Of course nearer planets in distance but also economically, could have more business in common and capital/special planets more business everywhere. Something feeling a bit more dynamic would really be a big breath of air.

Also if we could please have tools to arrange missions (a simple faction/price/ly/cargo and ascending/descending order rolls would do the job perfectly) when searching for them, I'm pretty sure that gal net users would love it <3

Thanks a lot to anyone who may read this until the end. Cheers ;)
 
yeah, 1.200 of "edgy ****lords"

The pool are exacly what we see in this thread: More of the people against, who are in favor are in favor if they fix the problem that make the flip and sure, that 3% of "Smart" people that think that everyone should play like they want (And they keep posting in this thread to fake a volume of people in their favor, or trying to convince people to play like they want)

Wow, a whole 1000 people. Next you'll be quoting Steam Stats at us.
 
sorry I don't like this. I board flip to find missions that I actually want and can do. with that going away, sounds like im ing away 10 minutes of my limited time at the minimum for a refresh

A claim you make *without* seeing what impact the change will have on numbers of missions available. I just love how some people have decided to focus 100% on the "no board flipping bit", without considering anything else about the change.
 
A claim you make *without* seeing what impact the change will have on numbers of missions available. I just love how some people have decided to focus 100% on the "no board flipping bit", without considering anything else about the change.

There is nothing else above the end of fliping and the 10% increase, all that comes more than this are just your imagination.

When they write a proposal about change the mission system, fixing it and making it work in a better way anyone (Me included) will agree and be thankfull.
Right now the proposal is just broke even more a already broken mechanic, turning off the option that people have to pick something decent in that board/lounge.
 
I like the concept of removing board flipping from the game, but it needs to be coupled with a solution for WHY people board flip in the first place.

Sure some flip to stack missions to make more credits, but the majority flip because they can't find the missions they want to fly due to the boards being filled with missions they aren't interested in. If 3.3 doesn't also include some manner of filtering the board generation to selected mission types then the removal of flipping will just make things worse for most players. This will result in a lot of people simply ignoring missions altogether.

I hope Frontier realizes this. Fixing flipping without addressing the reason for flipping will hurt the game rather than improve it.
 
Sitting here wondering why missions can't be continually procedurally generated client side in great volume and variety, not just linked to the 6 to 8 minor factions in the system, using a query interface to limit the view to only the criteria interesting the commander, then accepted missions are validated on the server for plausibility, to prevent local hacks from generating unfair payouts. A 'Share' button would likewise bump any mission up to the server, turning it into a Wing mission. Likewise, a 'Fill Me Up' button would form a set of similar missions from the pool to be accepted all together, subject to preselected query criteria.

This would work independently of the quality of the client connection.

Ultimately, this would make missions a primary commodity, bought up in bundles like stock market and credit market derivatives are today. This would reduce the current commodity market to secondary importance, used to obtain goods for fetch missions, engineers and to fill every last tonne of your Panther Clipper. We can assume that most commodity trading is carried out by Lynx Bulk Carriers owned by corporations, moving an entire system-month's worth of Coffee and Tea at a time, and the 'small quantity' commodity market would be the left-overs, trading at higher prices to mom and pop Commanders.

You made me dream there !
 
I love the debate about the 2.8%.

Like it matters how many are cheating. If 50% of you were doing it, you would still all deserve your accounts wiped.
 
I'ts really not the IDEA of the numbers.

I've just copy and paste the numbers in there to prove how wrong are the 2.8% estimative.
To be honest i really don't even need the Yamiks poll to see this, everyone i know flip and they all flip because the mission gerenetation system sucks (And they don't have mentioned nothing about improving the system that need improvements, right now is just: No more fliping and 10% payment, all the expeculation and better system that people have sugested are just in their minds, no one (from FD) told or even ASK for suggestions.)

By the way, 1.400 people now and the "Dont use it and want it gone!" Still on 3%

Yeah, I think they were aware of the consequences of posting their intention to migrate the mission services, instead of keeping quiet and just implementing it in the background.

I'm looking at this thread as an initial call for feedback, a way to encourage those in the player base who care enough to go and dig up all those old necro threads and save FDev the effort of trying to trawl the forum search function to find them. The imminent threat of a board flipping nerf, and the inevitable youtube vids pushing the bad news into the wider community was bound to entice people out of the woodwork and into the confession box to point out why they do it, and suggest the alternatives they've dreamed up in a place where they might be seen and integrated, at last.

While some of these ideas might be unworkable, I think FDev appreciate that some ED players are old(er), and have been loyal customers since the original game in 84. They've gone on to have careers in related fields, with transferable experience that could be harnessed to bring significant improvements to the game. Enhancements they've been dreaming about for three decades, since they were kids.

Newer perspectives can also be valuable of course, since your average gamer plays, or has played many different games. They've seen similar, transferable functionality that they enjoyed and would like to see rolled into a single platform.

Personally, I think this is a smart move by FDev, and I hope they use the feedback wisely to address the "why" of board flipping, as well as creating a more stable platform with the potential for greater variety, equitable rewards and more satisfying gameplay.

It's a 'bums-on-seats' equation after all, and the best promoter of any product, is a happy customer.
 
I've just copy and paste the numbers in there to prove how wrong are the 2.8% estimative.
To be honest i really don't even need the Yamiks poll to see this, everyone i know flip and they all flip because the mission gerenetation system sucks (And they don't have mentioned nothing about improving the system that need improvements, right now is just: No more fliping and 10% payment, all the expeculation and better system that people have sugested are just in their minds, no one (from FD) told or even ASK for suggestions.)

By the way, 1.400 people now and the "Dont use it and want it gone!" Still on 3%


But we've been told it's true and had it verified, by forum counterparts who rank highly in Rome.

I wonder if FD's Data Analytics will be on a dedicated server soon?
 
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