The irony is not lost on me. I'll leave it to the rest of you to sort out the minutia.
Ultimately this. FD doesn't say they don't need to improve mission boards and missions and payouts and generation of them. They do and they know it.
Here's what I find a tad messed up. 2.8% of the community board flips, they create a dedicated server for it. (And demonstrating that the game can DO such a thing in the first place btw.)
But they haven't gone ahead and created a test server to well, test and Q/A things before they release it to the live servers (ya know like every other MMO in existance. and remember Fdev likes to think ED is an MMO.)
So Fdev solves an issue that only effects 2.8% of the community, yet doesnt solve an issue that effects 100% of the community.
Like I keep saying in other threads,
messed...up...priorities.....
Loopholes? Why a loophole?
How would the request for clarification decrease that figure? If anything it's likely to increase.
A loophole would push the figure so low there then becomes a strong argument not to implement the change.
But folk are arguing they suspect the figure should be higher, where does loophole come into it?
Well this thread is here because folk suspect it's higher than 2.8% due to the way the data was collated.
And for me board flipping effects everyone, whether you board flip or not.
Knowing, and doing, are two different things. Frontier's solution is to dedicate resources, not to improve the missions system, but just to stop it breaking the rest of the game. They've moved on, friend. Now? It's removing the thing to stop people complaining about performance.
They see this, imho, as a series of issues to solve; not a series of experiences to improve. It's been four years, they're just trying to keep the game going and relevant. Expecting more than that, will probably just lead to disappointment.
I was just about to say the same thing, repped.
I don't care if FD said it was 2.8%, 28% or 100%, they made the decision to fix the mission boards, which is exactly what a lot of the community has been requesting. At times this Community confuses me, the cry goes out for FD to fix something, change something, and they do. Then those same people jump on here crying about the changes. I am convinced that either some here don't know what they want or they just like complaining about anything FD does.
As for those demanding better paying missions, more missions of a certain type - is that just been greedy? Not all missions are high paying now, not all missions have always been high paying. Yet now these players want the majority of missions to be high paying. Is it that hard to earn credits now, or are we that use to doing a simple haulage mission, assassination mission, fetch mission even a courier mission for millions of credits than we look down our nose at anything lessor?
What I can tell you is that everyone on my friends list goes through phases of logging in and out. Not all the time, but they all do it.
Believing it it should be higher won't make it higher. Saying FD is not telling the truth won't change their decision making based on such numbers.
Why it is so important for that number to be higher anyway?
If you have any questions or would like to share your feedback with us, please post below!
The irony of people questioning stats despite the desired outcome happening anyway. Nobody trusts Frontier. Even when they do what's asked. What a community! lol; i give them a hard time for average approaches to a thing (they do good work, just fumble at times) but this is next level white-anting.
Believing it it should be higher won't make it higher. Saying FD is not telling the truth won't change their decision making based on such numbers.
Why it is so important for that number to be higher anyway?
I have no idea how this absurdly low figure was achieved -...
strangely low figure?
No, it's not like that. It;s about doing the kind of missions that I want to do. And it's about quantity.
If you are going to remove a mechanism that has been used by a lot more than 2.8% of the players, I can absolutely assure you, since out of the 4 people I play with 100% of them do it. While that's hardly a representative sample, the 100% is very representative of the fact that 2.8% is just plain wishful thinking. Out of those I know that do it, I do it the least and I still need to do it sometimes.
I was in my Empire holiday home recently. It's a system with 6bn population, 12 bodies, 7 stations not including planetary, 7 empire factions, 1 independent. I am allied with everybody. This system 'usually' gives me enough missoins I want to do, that's why it's home (and to answer eagleboy's facetious, borderline rude, post earlier, that's why I spent a lot of money to put all my ships there)
I checked the board, 2 solo assassinations, for low value, so pathetic targets I could take out with 0 effort in a sidey. I accept them and keep looking, I go through every mission on the board and accept a planetary scan that I'll do later in the week. I do a couple of donations, then I log off and back on again. Nothing, only boom data deliveries, wing deliveries, wing fetch missions. I do a couple more donations, then I head off to perform the 2 assassinations. A python and a cobra. To make things extra interesting, they both dropped in on me while scanning the nav beacon, so I only had to get my hardpoints out once, it was over in minutes. Back at the board. More wing assassinations (I didn't feel like flying the corvette or I would have taken them), more wing fetch missions, more data and election data deliveries (yes I realise having a faction in election state makes things more predictable), but most importantly, no skimmer missions, no planetary scans, no solo assassinations. I flipped the board again, 7 factions with between 12 and 20 of the same crap, logged off.
Anyway, boring stories aside, the point is that the mission variety is already poor. If you take away my only mechanism of enriching it, is that going to make the game better in my eyes?
I hope you see where I'm coming from. Yes it's not ideal, yes, it's technically gaming the game, but it's a needed workaround to a real problem. All I'm saying is solve that problem before you remove the workaround. For me it's not about money, it's about doing something my CMDR wants to do.
Thanks for the sourced info, truly will "banish" board flipping as they say, due to server outage backlashes.
Consistent missions across all gamemodes does represent removal of the flipping.
That means BGS states will have more impact on mission generation, as you cannot refresh by board flipping.
What needs to be done is having a very deep look into how that works and to allow players,
as said before to provide services to keep players interested and not excluded by having BGS
only generate a single mission type.
Will that be done?
Wasn't announced and given how FD handle things i think not.
I honestly don't get why people seem so desperate for the stat NOT to be clarified.
This. kofeyh, we don't trust FD because they have proven time and again, untrustworthy in this regard. Closing loopholes without solving the underlying problems that caused players to resort to them int he first place, is not the right way to deal with this kind of problem.
Not to mention, I have a funny feeling this is to reduce server load, and since I don't have any errors (very rarely), one must assume this is for their own streamlining (cost cutting).
But the figure is (IMHO) probably being misrepresented, and it's because the way the data was gathered was not mentioned.
I hope you see where I'm coming from. Yes it's not ideal, yes, it's technically gaming the game, but it's a needed workaround to a real problem. All I'm saying is solve that problem before you remove the workaround. For me it's not about money, it's about doing something my CMDR wants to do.
Just as the "the majority of players play in Open" statement was not accompanied with supporting data - yet, from reading the forums, there seems to be little doubt as to the veracity of that statement.
Why not move around then? Why not try different boards?
While I think FD will increase amount of missions available, I still think players have to move around a lot more.