I do not particularly like the idea of scanning the planets instantly, I've always imagined a probe mechanic for the game, but not in this way.
I think the probes should be divided into three types:
planetary - responsible for scanning the planet and discovering its composition and points of interest.
mining - this step could only be performed after planetary scanning, the mining probe would identify areas of interest on the planet where resources would be concerted in greater quantity to be extracted.
rescue - this step could only be carried out after the planetary scanning, this probe would search for fallen ships, ejected cargo that have fallen on the planet, capsules of recovery, etc.
the probes would be discarded (as well as drones) and would have rating (A, B, C, D, E) being A faster and E slower, another point that interferes with the probing speed and chosen task, which is the order of more fast for slower; planetary scanning> mining scanning> rescue scanning.
so I think it would be more realistic because the planetary probe would make the planet probe still in its high orbit which is much faster, the mining probe must fly lower on the planet to detect the mining points which makes the probe slower, and ultimately the probe that must fly as low as possible to locate ejecta consumer goods that have fallen on the planet, fallen ships or rescue caps.
the planet's scanning time depend on the size of the planet + probe rating + type of scanning, so it could vary between minutes, hours or days. you could leave the probe on the planet and simply come back later when the scanning was over.
a possibility of leaving places of interest marked for other players is also interesting.
I think the probes should be divided into three types:
planetary - responsible for scanning the planet and discovering its composition and points of interest.
mining - this step could only be performed after planetary scanning, the mining probe would identify areas of interest on the planet where resources would be concerted in greater quantity to be extracted.
rescue - this step could only be carried out after the planetary scanning, this probe would search for fallen ships, ejected cargo that have fallen on the planet, capsules of recovery, etc.
the probes would be discarded (as well as drones) and would have rating (A, B, C, D, E) being A faster and E slower, another point that interferes with the probing speed and chosen task, which is the order of more fast for slower; planetary scanning> mining scanning> rescue scanning.
so I think it would be more realistic because the planetary probe would make the planet probe still in its high orbit which is much faster, the mining probe must fly lower on the planet to detect the mining points which makes the probe slower, and ultimately the probe that must fly as low as possible to locate ejecta consumer goods that have fallen on the planet, fallen ships or rescue caps.
the planet's scanning time depend on the size of the planet + probe rating + type of scanning, so it could vary between minutes, hours or days. you could leave the probe on the planet and simply come back later when the scanning was over.
a possibility of leaving places of interest marked for other players is also interesting.
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