This is a multitude of good ideas, I hope the nude way the discovery scanner works in supercruise will somewhat function as a new system map.
What? Wait! ... nobody said I had to be nude?!?! That seems a bit weird if you ask me FD!
This is a multitude of good ideas, I hope the nude way the discovery scanner works in supercruise will somewhat function as a new system map.
I wanted improvements to surface POI discoverability (which they're delivering, yay) not for them to tear up the ADS mechanic and replace it with something worse.
I guess this depends, if the system has 100 bodies as others have pointed out, will there be a way to know fairly quickly is any of those 100 bodies are worth investigating? I could waste a great deal of time finding 100 dead rocks when with the old system you would have known in a few seconds the system is not worth bothering with. Its a good point which needs addressing rather than just dismissing.
Same applies though.
No matter what new things they add to discover, it will become monotonous after the 100th time you find said thing.
Right now, to get probe levels of info on 100 bodies, you need to Honk, fly to each individual body until you get within 1000 Light Seconds (for gas giants) or under 100 Light Seconds for terrestrial bodies, then wait for the auto-scan to kick in. In all that time you-the commander-are doing literally *nothing* to aid the process in any way. Tell me how that is less tedious than the method outlined in the OP.
How is it demonstrably worse? You not liking it doesn't make it so. The majority of the community wanted a change to the Jump-Honk mechanic.
I gathered all the official answers and their questions for convenience.
Q: I do have a question though: when we fully map a planet with probes does it reveal the exact locations of all POI's on the surface? Or does it reveal search zones to find the POI's?
A: It will give you the exact location of persistent POIs. The more transient, smaller POIs such as a collection of skimmers will not be located by the surface scan.
Q: Are we going to see combined scanner racks?
A: Unfortunately this is not planned at the current time.
Q: Will the full map add a POI or marker for things like alien sites once they are found? One that is targetable
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A: Alien sites will be targetable once a surface scan has been completed.
Q: Will payouts be increased to compensate for this extra time requirement?
A: We believe that players should receive greater credit rewards for the same amount of time and effort.
Q: Will you overhaul the engineer blueprints for the scanners? Such as more efficient probes, better accuracy, stuff like that?
A: We will be maintaining an Engineering option on the DSS, the new upgrade will provide it with a larger probe capacity.
Q: Will scanning the nav beacon reveal the system?
A: Yes.
Q: Do you still need to travel to a system in order to discover its planets ? Or can you discover planets from a nearby system ?
A: You can only discover stellar bodies in the system you are currently in.
Q: Will the nav beacon still work?
A: Players will automatically gain the location of starports and outposts when they enter the system.
Q: Will you have to crash your probes into a planet to get a surface scan, or will getting a probe into orbit be enough?
A: The probes work by impacting on the surface of the planet, you are not attempting to get them into an orbit.
Q: So we can finally have 4 players mixed between both wings and multicrew?
A: I've updated the OP for better clarity on what was meant with that line: 'This allows wings or commanders in multi-crew to engage in exploration together, each earning credits and exploration rank and making the process more efficient.'
Q: Will we still have the means to quickly tell if a system might be worth looking at more, or is that getting nerfed?
A: The intention is that the energy distribution should provide explorers with information they can interpret to help identify if specific body types exist in a system.
Q: Are USSs system or commander specific?
A: USSs are still Commander specific, however you can still use wing beacons to allow friends to join you.
Q: Lots of interesting improvements here, but I've got to say that unless the DSS probes have a REALLY long range then the following statement is nonsense: We currently have to fly to within range of a planet to use the DSS. We will STILL have to fly to within range of a planet to use the DSS.
A: The data you currently earn from the existing Discovery Surface Scanner (DSS) is provided when using the new Discovery Scanner mechanics. The new DSS will provide the player with surface scan data, which currently does not exist in the game. This allows the player to get the first mapped tag on their discoveries.
Q: If the USS are no longer random, does that mean they are finite?
A: The USS will be finite, but we plan to have more that one or two at any one time. The USS do decay, they only last for a certain amount of time, and the remaining time is displayed to the player. More USS will spawn and appear over time.
Q: Will your muticrew member be able to enter SRV?
A: SRVs do not support multicrew at this time.
Q: Will this be stored in the cargo hold or in the DSS's internal storage?
A: The DSS has internal storage for the probes, like ammunition.
Q: How will the system map work/look after the initial honk and later on?
A: The initial 'honk' will just reveal the entry star. As you use the to explore, more stellar bodies will be revealed as you find them, which will then populate the system map.
Q: So we can finally have 4 players mixed between both wings and multicrew?
A: I've updated the OP for better clarity on what was meant with that line: 'This allows wings or commanders in multi-crew to engage in exploration together, each earning credits and exploration rank and making the process more efficient.'
Q: For micro-probes, what materials will be needed to synthesise them, and how many can we carry at once?
A: We don't have our synthesis recipe nailed down at the moment. We are currently working with a ship's holding around a couple of hundred probes. It's important to note that scanning a planet varies based on size of the body and aiming skills of the pilot.
Q: How does this affect CZ / PP combat areas- are they unaffected and visible <1000L/s as normal, or do we look for them?
A: You can now use the discovery scanner to find them no matter where they are in the system. It's important to note that you still discover USS, CZ etc if you fly close to them in supercruise.
Q: Will there be new contents of signal sources?
A: Yes.
Q: Next, will the logistics of conducting multicrew exploration be made simpler?
A: I'm unsure on the exacts on this one, I have made a note to look into it.
Q: Say, I jump into an unknown - to me - system within the bubble, say for a mission, and I have to go to a given planet. At that time I am not interested in looking around for things - I just want to find that planet and go there fast. Now, I just honk the scanner, detect the planet and set course. What happens with this new mechanism?
A: If you want the location data without using the discovery scanner you can still scan the Nav Beacon to obtain this information.
Q: USS spawn, is it a one off, or will new ones generate if you stay in a system for a long time
A: USS will continue to spawn at set intervals, each one has a timer as well which denotes when it will expire.
Q: Do the different levels of discovery scanner still have the same range limitations?
A: We are considering upgrading all discovery scanners into a single discovery scanner and removing the lesser versions from the game. Those players who have already purchased scanners above the basic level would receive compensation.
Q: But if USS decay, it means others will spawn instead. Right?
A: USS will continue to expire and spawn at set intervals.
Q: Also, will we be getting any new kinds of info on stellar bodies?
A: We aren't presenting any new information on the stellar bodies, but the new tools provide earlier and easier access to data we already presented in the system map.
Q: You mentioned "gravitational anomalies". Care to share an example?
A: These gravitational anomalies represent the gravity produced by stellar bodies and are used to help guide players towards their possible locations.
Q: Also, about the probes and first mapping: will we be able to map bodies which we can't (yet) land on?
A: Yes.
Q: Apart from that, how close do you need to be to a planet for the DSS to work, and can those probes be started from normal space?
A: The DSS is a supercruise only module, we are balancing the range at which it can be used to make it a satisfying experience.
How is it demonstrably worse? You not liking it doesn't make it so. The majority of the community wanted a change to the Jump-Honk mechanic.
Forcing the player to scan every body to fill in the system map is demonstrably worse.
Now we change the exploring scanners why not revamp it that we only need one scanner and free a slot?
The changes and the probes seems me great but i wait with being happy till I hear how much I must grind for new probes while I'm 25kly from the bubble,
Also I hope when we find a poi on land-able planets we get explorers srv's and not shooting rocks for materials but drilling
Forcing the player to scan every body to fill in the system map is demonstrably worse.
It's slower, yes. But maybe, just maybe, the "honk and know everything instantly" mechanic was too easy to begin with.
kind of like how Planetary hangers and SRVs work.
Right now, to get probe levels of info on 100 bodies, you need to Honk, fly to each individual body until you get within 1000 Light Seconds (for gas giants) or under 100 Light Seconds for terrestrial bodies, then wait for the auto-scan to kick in. In all that time you-the commander-are doing literally *nothing* to aid the process in any way. Tell me how that is less tedious than the method outlined in the OP.