USS will continue to spawn at set intervals, each one has a timer as well which denotes when it will expire.
We are considering upgrading all discovery scanners into a single discovery scanner and removing the lesser versions from the game. Those players who have already purchased scanners above the basic level would receive compensation.
Interesting so will USS still spawn in a cone in front of the ship or do they just twinkle in system over time and a ship might "happen" across them the way they do now? Is it both? Please leave it as both. I like more USS "gameplay" options but won't be happy if an ADS is necessary to get just any signal sources quickly.
There is something about this I do not like. The lead is either buried or it wasn't explained very well: ADS "honk" doesn't appear map the system any more, not by itself anyway. This is concerning.
Say I want to go to a particular moon of a particular planet that I haven't been to before. Today, I just jump to system, ADS, check the system map (now that it is populated with every body in the system), count over to the one I want, and fly to it. The gameplay in the OP appears to merge the basic navigational discovery "honk" with the current "discovered" tick that a proximity or DSS does by way of the new signals game play.
I do NOT like this. It suggests that if I want to find a tiny moon in a system with 100 bodies, can't just honk in order to plot a course to it, but must sort out signals with the new scanner for who knows how long before I find it. This is not why I am in that system. I am in that system, going to that moon in particular, because I'm doing planetary farming or maybe poi hunting. Putting this extra step in the way is not desirable.
How does an ADS "honk" award the same credits if it does not reveal the system? If it does map the system, are we only doing the current DSS with the new signals interface? Please clarify!
Need more information and step by step examples of things we, the people who have to do the things to get what we want 1000 times, would do. Basic navigational discovery is currently quick, and should remain quick. Everything else in the post is fine and I'm sure the people who just like "exploring" in their ships will be happy with it but refrain from adding GAMEPLAY to ESTABLISHED activity loops.
One finial thing, both the new ADS and DSS probe interfaces seem to take the pilots out of their cockpits while the player is engaged with them. This is a drastically different gameplay activity then pointing at different worlds and managing throttle and targeting while mapping systems and flying their ship. My concern is this vision of exploration, while more effective at the stated goals in the OP, involves a lot less actual flying. We don't even have a SS of the current DSS probe gameplay as described in the OP. Maybe that's where the flying comes in but the old screenshots from quarters ago concern me that explorers could get the entire system discovered and mostly mapped by basically spending time in a mini game at zero throttle in supercruise for a long time. Not only is that sad, its going to get old, fast. VIDEO OF DSS PROBE GAME PLAY REQUESTED.