News Chapter Four - Exploration Reveal

This is all I could have dreamed of. Shame its way too late for me. I've seen everything 1000 times over, so I can't imagine enjoying this very much now. I wish exploration had been treated like this since day 1.

Seriously, almost in tears, this sounds so good, wish I had had this when I still had the excitement and freshness of exploration.

You forget all the new planetary stuff we are going to have which they didnt even mention at this point. You havent seen those. ;)
 
In multicrew, exploring would be amazing if my partner could use a secondary SRV to visit the places we discover together isn´t it? I haven´t played ED since almost a year, did they fixed the multicrew SRV use? If my partner cant use my SRVs exploring is not a multicrew feature right now.
 
Hello Commanders!

The Detailed Surface Scanner
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To allow for skilled play you can aim probes away from the planet, allowing them to arc around it, potentially letting you hit the surface on far side of the planet. If you aim too far away, the probe will fly right past and miss, but by using mass and size information displayed on the HUD you will be able to lob probes and get full coverage without having to fly around the planet.
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I’m sorry and what about big distances in space? How can you cover all surface of a gas giant’s moon in more than 100-600 kls from the point of system’s entrance? Just imagine this ‘arc around’ and ‘far side of the planet’...

sorry for repeat if it was.
 
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rootsrat

Volunteer Moderator
On the flip side, I would like to ask Frontier to clean up the human litter out in deep space. It's heartbreaking to be on an undiscovered planet thousands of LYs from the Bubble (far from normal travel lanes), driving around thinking, "I'm the first human ever to set foot here!" only to encounter a burned up SRV, a downed satellite (huh?), or other such "human litter." I don't want ED becoming NMS where every planet in the galaxy is "interesting". Most planets should be boring, at least in this regard.

Now if you want to replace this stuff with natural phenomena, that would be awesome. It would also be amazing to occasionally find "alien litter" in systems within a certain radius of alien-inhabited planets. Surely the Guardians lost some satellites as well :)

Oh, don't get me wrong - I don't want every planet to be interesting and lots of human stuff out there. No no no!

The finds should be rare.

I would like to see however maybe some new types or kinds of organic life apart from brain trees and space pumpkins. Some other geological features. Some anomalies (space storm was great, but I hope there are more things like that). Some occasional and rare alien technology - both of Guardian- and Thargoid-origin. Derelict hulks of big exploration mega ships that never made it - possibly even with an ability to get inside the hulk in my SLF and recover a black box.

Things like that.
 
This is all I could have dreamed of. Shame its way too late for me. I've seen everything 1000 times over, so I can't imagine enjoying this very much now. I wish exploration had been treated like this since day 1.

Seriously, almost in tears, this sounds so good, wish I had had this when I still had the excitement and freshness of exploration.

You will find it again one day. Give it time.
 
What will be the differences between the Basic, Intermediate, and Advanced Discovery Scanners post-update?

This. Interesting question.

And this will open the door to more "mysterious things" in Patch Notes that we must find using our keen intellect with the new tool?

Otherwise, very cool mechanics here.
 
I've seen quite a few who were completely in favor of this previous change and the listening mini-game, totally against these upcoming changes. The irony is, Frontier listened to them and that's part of why the ADS was changed. They listened to a lot of the other feedback as well. You know what they say, be careful what you wish for.


Now they need to do something similar to how the scanner works in supercruise. Jumping into Alpha Centauri and seeing people and wakes instantly at Proxima Centauri is even more ludicrous than honking. Ignoring distance and signiature levels should only apply to people grouped together in a wing. At least be consistent.

I've been saying for ages that supercruise visibility range should be a factor of (ship mass * ship power consumption * ship speed)/distance^2. Those three levers alone would give players a lot of ways to be unseen or to get somewhere fast. It could even all be client side, take the current visibility range as a maximum and filter down from that. Use the new scanner as a way to get a hint that there is something out there beyond visible range, too.

This is all I could have dreamed of. Shame its way too late for me. I've seen everything 1000 times over, so I can't imagine enjoying this very much now. I wish exploration had been treated like this since day 1.

Seriously, almost in tears, this sounds so good, wish I had had this when I still had the excitement and freshness of exploration.

Wouldn't it be amazing if this update included two or three more layers of procedurally generated detail to discover about systems, say a smattering of different kinds of minor celestial bodies, a few ultra rare stellar combinations and phenomena, and some labelled macro scale geological features, such as shield volcanoes, alluvial plains, tectonic boundaries, mountain rages and and trenches? You could spend your dotage pottering around nearby systems, marvelling at the shape of an asteroid cluster being eaten by a micro black hole...
 
Sounds very cool !

I hope only that the fix the snapshot function or make the key changeable.
Since 3.1 it stopped working. Not found a solution.
 
Oh, don't get me wrong - I don't want every planet to be interesting and lots of human stuff out there. No no no!

The finds should be rare.

I would like to see however maybe some new types or kinds of organic life apart from brain trees and space pumpkins. Some other geological features. Some anomalies (space storm was great, but I hope there are more things like that). Some occasional and rare alien technology - both of Guardian- and Thargoid-origin. Derelict hulks of big exploration mega ships that never made it - possibly even with an ability to get inside the hulk in my SLF and recover a black box.

Things like that.

I think after Q4 exploration update this is biggest challenge for FD and I will guess they will try to figure out how to make that work - otherwise surface scan can be pretty boring if nothing happens in 20 times against 1. There can be more geological features, currently we have lot of them, but in grand scheme of things FD has scratched just a surface. Smaller Guardian or Thargoid relicts? Like totems, signal towers...And yes, planets shouldn't be littered with them, but still...
 
Would it be possible to have the system map reveal the location of the electromagnetic signatures so we can see their relative positions? I think it gels with the features that are introduced. It might make explorers take note of interesting system configurations and spend more time flying around and investigating systems.

Cheers!
 
I don't like the Discovery Scanner method. It will do nothing more than make exploration even more time consuming. Good luck finding anything interesting when you have to spend 10-15 minutes looking at a screen looking for signals then finding the usual rocky bodies. It makes no sense to make basic system exploration this cumbersome. We're in the 34th century and we have to manually look for even the biggest planets and gas giants? This makes no sense to me. This will make people not want to go far because they will have to spend much more time in every single system.

The rest is quite good in my opinion, although I would still like to see proper planetary coordination. The ability to finally set routes to a given coordinate on a planet's surface and not turn around aimlessly in orbital cruise to figure out the heading. I think the game needs proper planetary navigation now.

But most importantly: We need more to do out there. It is useless to make the exploration process even more tedious than it already is if there's nothing worthy out there. Honking, looking at the system map, evaluating if there's a worthy planet and jumping away to the next system works now because other than credits there's nothing on the planets worth looking for. Why should we spend even more time looking for gravitational anomalies if all we find is more barren rocks?

What we need on planets is:

- Points of interests pinpointed after surface mapping (not just Guardian structures but crashed satellites, unknown bases etc.)
- Said points of interests should sometimes come with side quests. Messages sent to a given destination, NPCs contacting us with requests etc.
- More surface variety. New and more interesting surface features. Right now there are only some hills and very few canyons here and there.

I really don't see the point of the new discovery method. Spending so much time on this new screen, "calibrating" the scanner here and there only to not find anything. Because 99.9% of systems are uninteresting right now. It's not gameplay to make an existing feature more complicated. Also, I recommend playing Mass Effect 2 if you want to know how "planet scanning" is such a boring and tedious process. And it was even more simple there than here. I appreciate the developers trying to make exploration more involving but without any incentive this is just overcomplicating it.
 
It all looks great and I am looking forward to the new changes and getting out there in the black and putting them to the test.

Will need a bigger hold though to carry all the probes to map the planets and I wonder how many we will need to go on a long distant exploration, but at least it gives us a sense of being more realistic in our exploration en-devours.

Fly safe Cmdr's
o7
 
The data you currently earn from the existing Discovery Surface Scanner (DSS) is provided when using the new Discovery Scanner mechanics. The new DSS will provide the player with surface scan data, which currently does not exist in the game. This allows the player to get the first mapped tag on their discoveries.


well, but like in the past if you want to get better profits you have to use the DSS I think, this means that the gameplay don't change, but it takes a lot more time...
I like these ideas in theory, but it worries me that in practice they prove terribly boring and time consuming

Will there be at least major gains when POIs are discovered on the surface?
 
It all looks great and I am looking forward to the new changes and getting out there in the black and putting them to the test.

Will need a bigger hold though to carry all the probes to map the planets and I wonder how many we will need to go on a long distant exploration, but at least it gives us a sense of being more realistic in our exploration en-devours.

Fly safe Cmdr's
o7
The probes are ammunition that can be synthesised, rather than cargo like limpets (afaik)
 
I appreciate this is early days for the Explorer updates, I still have 3 crucial area's of improvement that I still see no answer for as yet:

1. If I am travelling a long distance say to the centre of the galaxy or beyond, how is that journey going to be more interesting, challenging or more to the point less repetitive and frustrating?
Replace flying time with gameplay is not just about getting to a planet its also about getting to a system or area of the galaxy.
2. There must be interesting things to find, more PoI's yes but most importantly different things, and things of value to the player.
3. There must be things to do once you find something, just taking photo's is not enough it needs to be interactive and again of some value or meaning to the player not a throw away experience.
 
well, but like in the past if you want to get better profits you have to use the DSS I think, this means that the gameplay don't change, but it takes a lot more time...
I like these ideas in theory, but it worries me that in practice they prove terribly boring and time consuming

Will there be at least major gains when POIs are discovered on the surface?

The DSS changes add in surface data, meaning more profits not just from the data, but the First Mapped tag. I wouldn't be surprised if some systems are worth 5m-10m during the beta.
 
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