News Chapter Four - Exploration Reveal

Some? Almost every "Yay" sayer doesnt realize this fact. They only see shiny new screenshot and think it will be amazing. I already said - i kinda want to see this new change, because i want to see those fools being mad after few days that they always have to scan each new system and search for planets even in bubble, or in best case - drop out and scan nav beacon.

This game already has huge problems with information within game, now they want to make it even harder to access.

Nope, well aware of the fact. Just as I am well aware that you'll be able to gain as much info about a terrestrial world-5000ls away-as you'd currently get by having to fly to within 100ls of it. So now we have more time spent actually *doing* stuff, & much less time spent just idly flying in Supercruise towards yet another unknown object.
 
I think they sort of mentioned this already if you look through the dev posts in the thread, basically saying that they won't be changing them at this time.

A. Forum rules - I asked FDev, not you.
B. Forum rules - Talk to FDev, not other posters.
(Oops, now you got me in trouble)

Might have to drop from DW2. Playing keep-up with the pack in a Vulture while needing more time to know if I want to hang around in a system longer might not make it worth it to me. Don't want to just jump-honk along the way and back again, not to mention dealing with the added time needed to find waypoints and POI. We'll have to see how it plays out though.

And C, If you're flying an explora-VULTURE...

WHAT!? You've invalidated your own opinion.
 
Okay you've actually made body discovery and exploration much worse - this is exactly what I tried to tell everyone in a few previous threads...

What you've done here looks great and probably is great.

Until you have to do this 10's, 100's, 1000's of times.

The good thing about the ADS honk is that it gives you a display of system bodies immediately. From that you could decide which bodies to go and do things with - surface scan them, fly down to their surface, etc.

Body discovery is currently quick. This new system is going to make it very slow.

This might make a few explorer-types happy. It does not make me happy, and for the reason I stated above - once the novelty value of that 'cool stuff' above has been done a few times, the time it takes to merely discover all bodies in a system is going to start grating. Again, please, picture doing this 10's, 100's 1000's of times - this is very quickly going to end up not being a fun activity.

What he said. From what i understand i will be forced to do much more scans instead of just one. The extra for surface scanner seems ok to me but discovery seems to be worse then better. The fast scan mod on surface scanner becomes worthless now ?

Aside from making things worse, where is the interesting or fun content ? Is this all we get for chapter 4 ? Im dissapointed.

I actually looking for a reason to play Elite Dangerous more, but aside from the great look and feel there is nothing and there is nothing added that will be fun.

Missions still suck, no real multiplayer content, no epic battles, no daily quests, ect, ect, ........

This is boring, the only thing i do is collecting materials to engineer ships i dont use because its the only activity that still makes some sense. I still love the look and feel and that is really the main reason i come back and log into the game, but gameplay wise im only wasting time.
Most things ive done already and i dont need more credits, so most of the time i become borded after 30-60 mins and log out.

I guess this new update will not change that.
 
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A. Forum rules - I asked FDev, not you.
B. Forum rules - Talk to FDev, not other posters.
(Oops, now you got me in trouble)



And C, If you're flying an explora-VULTURE...

WHAT!? You've invalidated your own opinion.

Sorry you have such a limited view of the game and its potential. Flying around in a combat loaded exploration Vulture can be both a lot of fun and very efficient at basic exploration. It's just not a ship suited to racing off places is all, which has nothing to do really with systems explored per time.

I'm guessing a DbE or Anaconda would be more to your liking? I have the former, but it stays in the hanger the majority of the time – the slow fuel scoop being its main limiting factor for me. The Anaconda is just too sluggish for my tastes.

Something like the Cobra Mk III or the AspE is more of a middle ground that I would recommend in general.

YMMV
 
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Nope, well aware of the fact. Just as I am well aware that you'll be able to gain as much info about a terrestrial world-5000ls away-as you'd currently get by having to fly to within 100ls of it. So now we have more time spent actually *doing* stuff, & much less time spent just idly flying in Supercruise towards yet another unknown object.

More time spent actually doing stuff? You meant - "forced to waste a lot of time scanning blurry points, to find out if that moon is smooth or it has big canyons. Or if gas giant has big rings". All that i can do in few seconds now. With your new and "amazing and extra doing stuff" i and everyone else will be forced to waste a lot of my time, because you will be forced to scan.
Actually i will clarify - new ADS changes would save me a lot of time, because i dont see myself wasting time doing that crap, what i can do now in 1 minute.
 
I’m not sure about the ship cruising blindly in SC while spending an amount of time in a separate (galaxy style) screen?
...And all that while being in VR. Seems disjointed. Unless that screen is what we will see from the cockpit as an opaque overlay? ... maybe?

Flimley

I could get behind this (and heck, the same for Galaxy maps while we're at it), though I'd have to wonder how much it would tax the game in terms of graphics?
 
More time spent actually doing stuff? You meant - "forced to waste a lot of time scanning blurry points, to find out if that moon is smooth or it has big canyons. Or if gas giant has big rings". All that i can do in few seconds now. With your new and "amazing and extra doing stuff" i and everyone else will be forced to waste a lot of my time, because you will be forced to scan.
Actually i will clarify - new ADS changes would save me a lot of time, because i dont see myself wasting time doing that crap, what i can do now in 1 minute.

Have you seen the picture in the OP? Clearly not. The process you speak of reveals *all* the info currently revealed by a Detailed Surface Scan, which can currently only be done when you are within 1000-100 light seconds of a planet, depending on its size.



How like haters to complain about a feature that they clearly know nothing about. Still, makes it easier to dismiss their "concerns".
 
More time spent actually doing stuff? You meant - "forced to waste a lot of time scanning blurry points, to find out if that moon is smooth or it has big canyons. Or if gas giant has big rings". All that i can do in few seconds now. With your new and "amazing and extra doing stuff" i and everyone else will be forced to waste a lot of my time, because you will be forced to scan.
Actually i will clarify - new ADS changes would save me a lot of time, because i dont see myself wasting time doing that crap, what i can do now in 1 minute.

So you reckon that, in 1 minute, you can discover all the details of a planet-including its material content? Do you even play the game, or do you play vicariously via the forums?
 
I'm with Genar-Hofoen on this - it totally destroys how I explore.

But, given the positive response, I accept that I'm an outlier in this.
I guess I'll be shelving ED, while the rest of you have fun.

Enjoy yourselves without me :D

This bothers me too, I hate being in the minority. I really like exploring and mapping entire systems. The whole point was to be the first to tag a system, now anyone can go map the systems I've already spent time discovering, this is seeming like it'll ruin the last element of this game that I truly enjoy.
 
I can't believe people are complaining about exploration being fleshed out because it's going to take them more time to discover things. Deeper mechanics = More time invested in them. That's just how it goes.

I really hope Frontier doesn't listen to these fools and water down the mechanics.

I'm just amazed that they don't see how great a compromise/synthesis of old and new playstyles this actually is.

Before, back when the early exploration debates were occurring, most of the naysayers for change argued that removing this or adding that would slow down their credits per hour or just slow down gameplay in general.

But it's pretty clear from how things are described that the process will be much FASTER in the two extremes (rush exploring and deep exploring) and take only modestly longer for those in the middle.

For those in a hurry, the energy emissions bar at the bottom will tell you at a glance if the system is worth stopping and taking a deeper look at. Yes, it won't be as obvious as the system map (though, how many people still mistake cloud covered rich metal worlds for water worlds or earth-likes from time to time?), but once you know what to look for it a) won't take more time and b) be more immersive than the current system. Win Win.

For those looking for really hard to find objects, brain trees, gysers, ruins, etc... this is going to speed things up. A lot. Eyeballing that stuff was a PAIN and I doubt many who did it truly enjoyed it other than the for the sheer challenge of it. But for most of us it was just a pain. Again, this will not only speed things up, but feel more immersive than the current system. Win win.

For those now caught in an interesting system and wanting to scan the good stuff before moving on, yes, it will probably take a bit longer. But not as long as you think. After all, you're not having to fly to each and every world to get your DDS on. The DDS element as you currently know it can be done just by locking onto the signal and getting the zoom in (from what I understand). And this provides all the same information as the DDS. So in that regard, again, it's going to be faster.

It's just the new mapping function (which is optional, and a whole new layer of gameplay) that will slow things down.

So... from what I can tell, everything we CURRENTLY do is going to be done more efficiently. Plus a new layer of exploration added on top of that for those who want it. Those who don't, can skip it.

So I'm just not seeing the problem.
 
an instant crayola-level simplicity

Corrected for spelling... but indeed.

"Crayola Payola" is basically what I personally see the current system as.

ADS should never have been introduced with infinite range without added depth needed. Of course some are loathe to relinquish their "easy" button now! Why wouldn't they be? It's much like the Anaconda and 400T mass factor. Who the hell cares that it "breaks" the game, as long as it's "fun", right?
 
Anyone have a link to the Livestream from today, for those who work different shifts and sleep at the time Frontier tends to stream?
 
I can't believe people are complaining about exploration being fleshed out because it's going to take them more time to discover things. Deeper mechanics = More time invested in them. That's just how it goes.

I really hope Frontier doesn't listen to these fools and water down the mechanics.

I have very limited play time, while a lot ppl will love this new scanning because it adds more realisim and deepness to scanning, it adds also more time to complete that task. That is actually the main problem. Making things lasting longer does not make them better or more interesting.
I actually dont care much about exploring. I can put my name to some stars and planets thats cool, now i can also be a mapper and add mapped by, wow awesome. Sometimes im in the mood and scan some systems to tag some. If a system is tagged i only scan the sun and move on. I also come across some systems that have a few planets left to be tagged and guess why they not tagged ? Yeah it takes to much time to fly there and scan it for a tiny payout.
So you really want to tell me people will scan more if it takes even longer ?

As i said the new surface scanner can be a great help to discover interesting things on planets in less time, the new discovery scanner howerver seems to have a good chance to anoy people after a short while.

But hey i did not see or try it yet, who knows maybe its way more better then now.
 
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I actually dont care much about exploring.

And you post in a thread that's all about Exploration improvements for Q4... Please, DO continue.

Frontier- please make sure you're noting feedback accordingly- especially for those who do not care about EXPLORATION which is what this particular thread has been dedicated to- as well as future ones. This is one of many reasons why exploration has been relegated to a senseless, profitless activity which offers no additional depth of gameplay currently. Exploration (and Science) requires a significant time investment, and for those who clearly aren't willing to dedicate such time, feedback not based on such really doesn't improve it.
 
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I'm just amazed...

If only the game and the direction Frontier seems to be taking it could have that same sort of impact while playing it for some of us space junkies.

Sorry, mossfoot. I highly respect your opinion, but mucking around with these sort of mini-games isn't really how I happen to get my kicks. Sure, they might be nice options for fleshing out additional content, but not as a gateway to access the content already in the game, in my opinion.

Hope you can see where I'm coming from here.

All the best.
 
At the end of the day this needs to save time compared to current scanning methods. Above all it needs to be interesting and entertaining while adding value to your progression...

as opposed to grinding through a mechanic with an arbitrary time delay because doing the action should take a longer period of time.

Let's default to the Star Trek principal of entertainment value. It only took Spock as long as was required to scan a system, planet or item using ship sensors or a tricorder to provide the information necessary to move the story progression.

When all else fails be like Spock!
 
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