I can't believe people are complaining about exploration being fleshed out because it's going to take them more time to discover things. Deeper mechanics = More time invested in them. That's just how it goes.
I really hope Frontier doesn't listen to these fools and water down the mechanics.
I'm just amazed that they don't see how great a compromise/synthesis of old and new playstyles this actually is.
Before, back when the early exploration debates were occurring, most of the naysayers for change argued that removing this or adding that would slow down their credits per hour or just slow down gameplay in general.
But it's pretty clear from how things are described that the process will be much FASTER in the two extremes (rush exploring and deep exploring) and take only modestly longer for those in the middle.
For those in a hurry, the energy emissions bar at the bottom will tell you at a glance if the system is worth stopping and taking a deeper look at. Yes, it won't be as obvious as the system map (though, how many people still mistake cloud covered rich metal worlds for water worlds or earth-likes from time to time?), but once you know what to look for it a) won't take more time and b) be more immersive than the current system. Win Win.
For those looking for really hard to find objects, brain trees, gysers, ruins, etc... this is going to speed things up. A lot. Eyeballing that stuff was a PAIN and I doubt many who did it truly enjoyed it other than the for the sheer challenge of it. But for most of us it was just a pain. Again, this will not only speed things up, but feel more immersive than the current system. Win win.
For those now caught in an interesting system and wanting to scan the good stuff before moving on, yes, it will probably take a bit longer. But not as long as you think. After all, you're not having to fly to each and every world to get your DDS on. The DDS element as you currently know it can be done just by locking onto the signal and getting the zoom in (from what I understand). And this provides all the same information as the DDS. So in that regard, again, it's going to be faster.
It's just the new mapping function (which is optional, and a whole new layer of gameplay) that will slow things down.
So... from what I can tell, everything we CURRENTLY do is going to be done more efficiently. Plus a new layer of exploration added on top of that for those who want it. Those who don't, can skip it.
So I'm just not seeing the problem.