From what we know about it, I like it a lot. It's a fair and deserved balance towards actual exploration. I would much prefer if the UI for the system scan/energy scan was part of the cockpit HUD however, so it doesn't feel like a minigame that is separate from the actual game.
I'm reserving my judgement for when it'll be playable, but I'm very curious to see it all in action.
Rant :
I'm reserving my judgement for when it'll be playable, but I'm very curious to see it all in action.
Rant :
A lot of people seem to not understand that they don't have to scan systems if they don't want to. It's far from a requirement. They jhonked up until now because it's literally blended with refueling, doesn't cost any time nor anything, besides the ADS itself, and it happened to be very profitable on top of that. Someone going to Colonia the fastest possible, honking to see if there is anything of interest on the way, and only going to scan ELW or WW are cherry-picking, not only that, but an opportunistic kind of cherry-picking. But get this : if you're going to Colonia the fastest possible, you are not doing any exploration. That is not what you are doing. You're just going from point A to point B. You are not even concerned by that rework. The fact that honking along the way is free and profitable has nothing to do with exploring. If you're doing that, that is fine, but you can't be mad that it finally get fixed. You know what kind of star you are at, and you can refuel, or not, and you've got the energy scan, that you can learn to read. But that's all you need to know about the system. If you are interested in the discoveries, maybe put more effort into this. Maybe train reading the energy scan so you can still cherry-pick.
But here's the thing : nothing is forcing anyone to scan systems. If you don't want to spend the time, then why would you get the information ? Why do people want all the information about the system in one honk ? If not to go and grab only what's valuable (and let's not be hypocrites here, that's exactly what it is) ? That sounds like abusing a system that was in place, that was profitable, and that is going to be fixed, which is an effective nerf to one kind of gameplay, and also a buff to another kind of gameplay that has been dull for ages. If it wasn't a bug, it was certainly a design flaw to me, because it could be abused, and that's why I use the word "fix".
People seem to not realize that the honk provides the energy scanner, which should provide enough information to know if the system is worth their time. That's what the energy scanner is. I like it because it rewards actual explorers, and requires cherry pickers to put in some effort without preventing them to do that. Honestly that's a fair and deserved rework. I have been cherry-picking, for the record, because it was possible and didn't cost me anything. More than that, it was very profitable, in fact, that's how I made the little money that I made. That does't prevent me to see that it makes exploring unrewarding.
People seem to not realize that nerfs are needed, for any iterative game. I know it might not be pleasant to have that removed, and it might affect the way you play, but it's the case for any update to any game, and really, it is completely out of our control, as players. FDev decides, FDev will never satisfy everyone with any single decision they make, and they still have to make decisions, because players urge them to do so. They're nice to ask for feedback in the first place. ED is FDev's game, they have a vision for it, and ultimately they are judge. Us players, we will never reach a consensus, we are who-knows how many thousands of players, that is not happening, we will not all agree on anything. Now if it doesn't please us, individually, we have the choice to change our playstyle, to adapt to this decision, or to stop playing the game (or even, that sounds crazy, but that part of the game only). This is far from the end of the world.
I personally would feel much better if each visited system was completely tagged by one CMDR or two. But completely tagged, not just the star and the most profitable body around it. And mind you, I have done that, honked, went to the ELW/WW to scan it, and not touch anything else in the system because I've seen it/it's not worth my time/I already knew before jumping what was of value (roads2riches yay)/whatever. But I have also entirely visited a nebula cloud (Elephant's Trunk iirc). For the heck of it. When I filter by visited stars, that portion of the sector is all blue for me. And the blue is the same size as the cloud. That was fun. That was a goal. There wasn't even anything of worth aside from a couple of 10-stars systems. But that looks more like exploring than honking on the way to some random point, whatever the reasons are for that honking. And I'll do it again. Don't know where, don't know when, but I'll do it again.
But here's the thing : nothing is forcing anyone to scan systems. If you don't want to spend the time, then why would you get the information ? Why do people want all the information about the system in one honk ? If not to go and grab only what's valuable (and let's not be hypocrites here, that's exactly what it is) ? That sounds like abusing a system that was in place, that was profitable, and that is going to be fixed, which is an effective nerf to one kind of gameplay, and also a buff to another kind of gameplay that has been dull for ages. If it wasn't a bug, it was certainly a design flaw to me, because it could be abused, and that's why I use the word "fix".
People seem to not realize that the honk provides the energy scanner, which should provide enough information to know if the system is worth their time. That's what the energy scanner is. I like it because it rewards actual explorers, and requires cherry pickers to put in some effort without preventing them to do that. Honestly that's a fair and deserved rework. I have been cherry-picking, for the record, because it was possible and didn't cost me anything. More than that, it was very profitable, in fact, that's how I made the little money that I made. That does't prevent me to see that it makes exploring unrewarding.
People seem to not realize that nerfs are needed, for any iterative game. I know it might not be pleasant to have that removed, and it might affect the way you play, but it's the case for any update to any game, and really, it is completely out of our control, as players. FDev decides, FDev will never satisfy everyone with any single decision they make, and they still have to make decisions, because players urge them to do so. They're nice to ask for feedback in the first place. ED is FDev's game, they have a vision for it, and ultimately they are judge. Us players, we will never reach a consensus, we are who-knows how many thousands of players, that is not happening, we will not all agree on anything. Now if it doesn't please us, individually, we have the choice to change our playstyle, to adapt to this decision, or to stop playing the game (or even, that sounds crazy, but that part of the game only). This is far from the end of the world.
I personally would feel much better if each visited system was completely tagged by one CMDR or two. But completely tagged, not just the star and the most profitable body around it. And mind you, I have done that, honked, went to the ELW/WW to scan it, and not touch anything else in the system because I've seen it/it's not worth my time/I already knew before jumping what was of value (roads2riches yay)/whatever. But I have also entirely visited a nebula cloud (Elephant's Trunk iirc). For the heck of it. When I filter by visited stars, that portion of the sector is all blue for me. And the blue is the same size as the cloud. That was fun. That was a goal. There wasn't even anything of worth aside from a couple of 10-stars systems. But that looks more like exploring than honking on the way to some random point, whatever the reasons are for that honking. And I'll do it again. Don't know where, don't know when, but I'll do it again.