Um, PvP has had more updates over time since the release of this game than Exploration has.
In what way? Engineering is rampant power creep and has become an addiction for PVE people, as much as anyone else. I am (well, was) mostly PVE by the way.
What was released that was exploration-specific, that isn't related to any other activity in the game (ahem Engineers, etc.)?
Engineering isn't purely PVP in nature; in fact it was designed as though PVP didn't exist. It assumed massive power creep is fine. Which can be; if it's PVE focused. Which it was. It just did not consider relative balance a relevant metric; which in a PVP sense, it absolutely is.
Almost everything that people claim to be "exploration" oriented was designed for another purpose entirely, from what I've seen. It's like people claiming that graphics enhancements are "exploration". Nope, everyone enjoys those same improvements regardless of activity.
Exploration is a PVE thing. So is shooting at thargoids. Or shooting Guardian crap to turn it on. Are you sure you aren't lumping combat and PVP into the same bracket, ignoring that they both use guns, but that's where the similarities end?
PvP (combat) has had weapon expansions, improvements for offense/defense, many balance passes, etc.
And the same has occured for PVE. Shooting at something is not automatically PVP. 'goid's aren't piloted by humans (more's the pity, imagine if they were a playable race; at least there would be a method to the madness).
I'm not even going to touch PowerPlay. It's a disaster and has been since its introduction- not to mention hotly debated as to its original intent to begin with.
But you are arguing that PVP has been the focus. It isn't. PVE has been. By a
very wide margin. PVE isn't "not shooting things" it's every form of environment action possible; that includes driving on it. Taking selfies of it. And shooting it.
PVP is actually a very small part of the game; yet many play in open. Why? Because most people don't care about which mode they are in, as much as they care about what they are doing. And that's
mostly PVE and
mostly shooting at things.
My observation, for what little it accounts for, is that PVE people (of which I was/ am one) would apparently prefer to endless debate at each other over whatever is the most important thing (often without even understand it), even though that's really just navel gazing and at times inane banter, rather than actually have sane conversations with the developer.
PVP people seemed less afraid of change, if it led to improvement. PVE people? Not so much. All change is bad. All of it. Also why doesn't frontier fix anything and improve it. Just no change because bad.
I could say a lot more; but I don't really need to. Constructive discussion with the developer has become shout at them because someone else is doing something different and this is intolerable. Maybe try different music. The last lot hasn't worked for 4+ years and has lead to ever increasing reduction in choice and experience.
Maybe try different music. Player's aren't the enemy.
Entropy is. And Frontier are hell bent on chasing that. Because they have precious other direction from the very people complaining they apparently aren't heard.