News Chapter Four - Exploration Reveal

Why take two scanners into the shower, when you can just honk 'n' go?

It wasn't that you shouldn't, just that in all the exploration discussions that I've seen (which is a few) nobody discussed the idea of what would happen to the lack of a basic honk if it was removed and replaced with 'something with more skill'.

Now here we are... :)
 
This is what concerns me most.
(I did not read to the end of the thread yet so I'm not sure whether this has been addressed yet or not.)

It is precisely this kind of "Module Creep" that needs to be addressed between now & the release of 3.3. Hence why I am urging them to allow players to use their own ships to replicate the action of probes.....albeit with a certain amount of peril involved ;).
 
Morning lads.

BIG question for FD: Will you be adding new content to support this new exploration mechanic apart from standard USS's? Say for example on the planets that we find?

Wont be much point in all this unless it is so.
Say for example:

Crystal fields.
Mineable deposits.
Defendable deposits.
Landgrabs.
Caves!
Ancient ruins and tech.
Maps to far away places (with a big reward)
Crashed megaships. (With loot)
Junkyards (With engine parts etc...)
Data and synthesis stashes
Racetracks! (beaconed and lit canyons)

A dark obelisk?

I really do hope so. Otherwise it will be "Tea" all over again.

Fantastic list, Gypsy!
 
Before:

People wanted depth, skill and no honk and go.

After:

We want depth, skill AND honk and go.

I have some sympathy for the idea that it would be nice to see an outline of all bodies in the system without having to scan them. That said Ive not tried the new system. More importantly people are largely deciding what's 'interesting to see' based on what planets we currently have (and importantly what's landable) and what's currently on them. The later will most certainly change in this update with new rock surface features and more things to potentially find on the surface.

I'd say that if in the next 12 months we are able to land on many more planets, this new system will look vastly different because many more planets you find will now be interesting, worth scanning and visiting. Of course Frontier aren't going to confirm atmospherics to try and justify this system and we shouldn't take it as read. But at some point all or nearly all planets will be landable and as such we should look at this mechanic with that in mind.

Edit: it's perhaps worth pointing out that the graph should very quickly give you an overview of what's in a system in terms of rock - - - > gas. It's not as if you'll be scanning blind and finding you've done it 20 times and only found lumps of rock.

In spite of everything, I do have *some* sympathy for those who have gotten used to the old system. Hence why I have suggested potential compromises which would allow some of the better aspects of the old system to remain in place, like the ability to generate a crude system map using the data collected from the Honk, whilst still removing the "Mary Sue" elements of the current Discovery Scanner.
 
It wasn't that you shouldn't, just that in all the exploration discussions that I've seen (which is a few) nobody discussed the idea of what would happen to the lack of a basic honk if it was removed and replaced with 'something with more skill'.

Now here we are... :)

Of course, and *puts on future-vision glasses*, engineers will be improving the quality with auto-homing probes, anti-xeno probes and analytical probes. The honk will be repurposed into a "get out of my way, my cutter is bigger than your puny ship" siren for docking/undocking and for use when flying in reverse "honk honk this vehicle is reversing honk honk"

Realistically though, scanning probes were one of the few positive changes that happened in Eve online. And they have (had?) an even more toxic crowd than we do here. I think it's all gonna be fine once the space-tourists realise they can actually explore now. And it's not like anyone at FD is forcing them to probe anything nor anyone (ooh but I do love a good probing...)

And we will have a beta, and anything can change during a beta, especially if it proves to be too much fun.
 
Question: rocks are low energy and gas giants are high energy - can we still and/or how do we quickly identify the presence of earth likes, water worlds, etc in the system after the honk?
 
Morning lads.

BIG question for FD: Will you be adding new content to support this new exploration mechanic apart from standard USS's? Say for example on the planets that we find?

Wont be much point in all this unless it is so.
Say for example:

Crystal fields.
Mineable deposits.
Defendable deposits.
Landgrabs.
Caves!
Ancient ruins and tech.
Maps to far away places (with a big reward)
Crashed megaships. (With loot)
Junkyards (With engine parts etc...)
Data and synthesis stashes
Racetracks! (beaconed and lit canyons)

A dark obelisk?

I really do hope so. Otherwise it will be "Tea" all over again.

Asteroid impact sites!

Non-funpark stuff. Natural every-day POIs which offer opportunities for examining and get some resources.
 
Still not convinced....the DSS parts are great, that's whats been needed.

The ADS bit, if introduced as explained will create a lot of grief for explorers & IMO may drive them away from possible future content. Let me explain....

So we enter a system in populated space & during our exploration of a planet, may have picked up a couple of pods.

Now a Combat pilot, be it a CMDR or a psycho NPC...

Doesn't have a BLANK radar HUD on their main screen only electromagnetic signals
Doesn't have to fine tune each ship's unique signal scanning around to try & locate that type of ship, doing this time & again until a ship of interest finally appears on his radar.

No!, they immediately see dots, a distracted explorer & BAMM!


What I see from this is the Explorers will have to re-think HOW they are going to explore in-game in certain regions, more so the newer inexperienced players to the game.

I can foresee that exploration will become..

PG/solo mode only
Non PP players
Non content players
Outside the bubble
Cargoless

I know that this is a bit extreme, but it could happen.

I play the game being aware of what's around me all the time, when I enter a system a quick honk while scooping, a quick flick to the System Map, back to normal view, check radar.

Under this new ADS system, it's not only gonna take me longer to get initial system info, but I'm going to be distracted as well while ing around with this scanner, making me a target anywhere in the bubble.

You know, some of us don't like combat.....would 11000 still have gone to the Gnosis, possible going into Thargoid space to explore...using this method??
 
Still not convinced....the DSS parts are great, that's whats been needed.

The ADS bit, if introduced as explained will create a lot of grief for explorers & IMO may drive them away from possible future content. Let me explain....

So we enter a system in populated space & during our exploration of a planet, may have picked up a couple of pods.

Now a Combat pilot, be it a CMDR or a psycho NPC...

Doesn't have a BLANK radar HUD on their main screen only electromagnetic signals
Doesn't have to fine tune each ship's unique signal scanning around to try & locate that type of ship, doing this time & again until a ship of interest finally appears on his radar.

No!, they immediately see dots, a distracted explorer & BAMM!


What I see from this is the Explorers will have to re-think HOW they are going to explore in-game in certain regions, more so the newer inexperienced players to the game.

I can foresee that exploration will become..

PG/solo mode only
Non PP players
Non content players
Outside the bubble
Cargoless

I know that this is a bit extreme, but it could happen.

I play the game being aware of what's around me all the time, when I enter a system a quick honk while scooping, a quick flick to the System Map, back to normal view, check radar.

Under this new ADS system, it's not only gonna take me longer to get initial system info, but I'm going to be distracted as well while ing around with this scanner, making me a target anywhere in the bubble.

You know, some of us don't like combat.....would 11000 still have gone to the Gnosis, possible going into Thargoid space to explore...using this method??

To be honest, this is the most excited I have been about exploration since the game launched in 2014. There are definite mechanical & UI improvements I would like to see im0lemented, but it looks good on the whole.
 
To be honest, this is the most excited I have been about exploration since the game launched in 2014. There are definite mechanical & UI improvements I would like to see im0lemented, but it looks good on the whole.

I agree, overall it does look good, some thought gone into exploration at last.

Until we get to test it ourselves, we can only deduce how we percieve it may play out.
 
Question: rocks are low energy and gas giants are high energy - can we still and/or how do we quickly identify the presence of earth likes, water worlds, etc in the system after the honk?

Given what's been said I would suggest each planet type will have a specific signature along the graph as the SRV scanner does with rock types. They did point out IIRC that there would be overlap between them in some cases.
 
Meanwhile, back on page 112.
*Raises hand*

I've been here since the beginning. (Ok, not quite. Tj has, but not me). Still, I remember that and I have to say - the fact that *everything* is revealed by a honk really shouldn't have been in from the get-go imho. I get why some people will miss that, but I really do think it will greatly improve the process and enjoyment of exploring *for me.* I never liked how exploration was implemented so I'm glad FD are finally adding to it.

The problem is that the system we have now has been with us for years and people are used to it. There's just no way FD can touch it without angering some people.
It's not just about being used to it. Here is what it is:

Now, if I travel long distances I check the system map each jump and see what the Stellar Forge has cooked up for me. This might distract me into diving into a system. So a travel session turns into an improv exploration session. I check out more systems than not having the system map at my disposal. And the shame is, with these new probe mechanics, I could be distracted once more during my distraction. It's a vortex of distraction.

If this new system is implemented, I'll just travel. I will indeed honk and scoop and scan the occasional ELW, but there's nothing to tell me: check out this system, it's a great looking system. Travel doesn't turn into an exploration event, it's just buckyballing where I am headed and that's it.

So, no, it's not just force of habit, or getting used to a new mechanic. It's about having less incentives to investigate a system.

edit: Blimey, should have realised this was 10 pages ago. Pre-empt added at beginning of the post.
 
This will probably get lost in a sea of posts but anyhow here's my 5 cents...

The main exploration tactic getting nerfed which I personally use is the quick glance at the system map... not for high value or particular types of body (which we can determine from the signatures), but for individual bodies which are in someway unusual, whether it be stand out surface features, an unusual colouring or a particularly close orbit to a nice set of rings. This will not be readily available without using the new scanner to locate these bodies first, in other words, if i wish to continue my search for these oddities, i'll have to actually scan everything in system, just in case there really is a purple planet with green polka dots out there somewhere.
 
because it seems even they can't grasp that for seemingly quite a few of us, it has nothing whatsoever to do with credits. The question was about interesting planets. 'Interesting' is an entirely subjective concept - we all have different things that we find interesting and although some players undoubtedly do just see planets as bags of credits floating in space like some awful interstellar version of Mario Bros, I don't measure the 'value' of the things I look for when I'm exploring in credits.

I don't measure the value of my time in credits either but it's by far the most precious commodity I have and I will definitely end up spending less of it on the things that I value when exploring if this change actually happens - just the loss of the system overview makes that completely unavoidable unfortunately.

If they really think that everybody who is at least concerned by that aspect of the change is basically just crying because they won't be able to cherry pick water worlds and such to cash in, I'd really have to question just how much they understand about what actually motivates some of us.
Yes, this worries me as well. Be mindful there are a lot of those on the forum who feel the need to typify the kind of exploration you're talking as such. We're not real explorers, or we're fast food explorers or we can't handle chance, or any other Ad Hominem they can think off.

Strangely enough, no one replied to the gist of your posts in this thread. You are describing quite well what the system map means in our way of exploration, but instead of addressing it, you are being characterized as any of the above. That usually means you're making good points. I hope Frontier reads them well.

Hell, get rid of getting credits for the honk for all I care. Just show me the map, or some other visual I can use to see what's orbiting what.
 
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