Before:
People wanted depth, skill and no honk and go.
After:
We want depth, skill AND honk and go.
Why take two scanners into the shower, when you can just honk 'n' go?
Before:
People wanted depth, skill and no honk and go.
After:
We want depth, skill AND honk and go.
Why take two scanners into the shower, when you can just honk 'n' go?
This is what concerns me most.
(I did not read to the end of the thread yet so I'm not sure whether this has been addressed yet or not.)
Morning lads.
BIG question for FD: Will you be adding new content to support this new exploration mechanic apart from standard USS's? Say for example on the planets that we find?
Wont be much point in all this unless it is so.
Say for example:
Crystal fields.
Mineable deposits.
Defendable deposits.
Landgrabs.
Caves!
Ancient ruins and tech.
Maps to far away places (with a big reward)
Crashed megaships. (With loot)
Junkyards (With engine parts etc...)
Data and synthesis stashes
Racetracks! (beaconed and lit canyons)
A dark obelisk?
I really do hope so. Otherwise it will be "Tea" all over again.
Before:
People wanted depth, skill and no honk and go.
After:
We want depth, skill AND honk and go.
I have some sympathy for the idea that it would be nice to see an outline of all bodies in the system without having to scan them. That said Ive not tried the new system. More importantly people are largely deciding what's 'interesting to see' based on what planets we currently have (and importantly what's landable) and what's currently on them. The later will most certainly change in this update with new rock surface features and more things to potentially find on the surface.
I'd say that if in the next 12 months we are able to land on many more planets, this new system will look vastly different because many more planets you find will now be interesting, worth scanning and visiting. Of course Frontier aren't going to confirm atmospherics to try and justify this system and we shouldn't take it as read. But at some point all or nearly all planets will be landable and as such we should look at this mechanic with that in mind.
Edit: it's perhaps worth pointing out that the graph should very quickly give you an overview of what's in a system in terms of rock - - - > gas. It's not as if you'll be scanning blind and finding you've done it 20 times and only found lumps of rock.
It wasn't that you shouldn't, just that in all the exploration discussions that I've seen (which is a few) nobody discussed the idea of what would happen to the lack of a basic honk if it was removed and replaced with 'something with more skill'.
Now here we are...![]()
I'm curious too.Will current mods be converted? I have a grade 5 long range DSS, I'd prefer not to have to re-engineer it from scratch with all the materials I have invested (some of that data is rather rare...).
Hi, NSR2. I suggested something along those lines last night: https://forums.frontier.co.uk/showt...ation-Reveal?p=7015094&viewfull=1#post7015094
Morning lads.
BIG question for FD: Will you be adding new content to support this new exploration mechanic apart from standard USS's? Say for example on the planets that we find?
Wont be much point in all this unless it is so.
Say for example:
Crystal fields.
Mineable deposits.
Defendable deposits.
Landgrabs.
Caves!
Ancient ruins and tech.
Maps to far away places (with a big reward)
Crashed megaships. (With loot)
Junkyards (With engine parts etc...)
Data and synthesis stashes
Racetracks! (beaconed and lit canyons)
A dark obelisk?
I really do hope so. Otherwise it will be "Tea" all over again.
Still not convinced....the DSS parts are great, that's whats been needed.
The ADS bit, if introduced as explained will create a lot of grief for explorers & IMO may drive them away from possible future content. Let me explain....
So we enter a system in populated space & during our exploration of a planet, may have picked up a couple of pods.
Now a Combat pilot, be it a CMDR or a psycho NPC...
Doesn't have a BLANK radar HUD on their main screen only electromagnetic signals
Doesn't have to fine tune each ship's unique signal scanning around to try & locate that type of ship, doing this time & again until a ship of interest finally appears on his radar.
No!, they immediately see dots, a distracted explorer & BAMM!
What I see from this is the Explorers will have to re-think HOW they are going to explore in-game in certain regions, more so the newer inexperienced players to the game.
I can foresee that exploration will become..
PG/solo mode only
Non PP players
Non content players
Outside the bubble
Cargoless
I know that this is a bit extreme, but it could happen.
I play the game being aware of what's around me all the time, when I enter a system a quick honk while scooping, a quick flick to the System Map, back to normal view, check radar.
Under this new ADS system, it's not only gonna take me longer to get initial system info, but I'm going to be distracted as well while ing around with this scanner, making me a target anywhere in the bubble.
You know, some of us don't like combat.....would 11000 still have gone to the Gnosis, possible going into Thargoid space to explore...using this method??
wait...how does a gas giant provide nickle? or is the picture of the zoomed in gas giant and its resources just a bad copy and paste job?
To be honest, this is the most excited I have been about exploration since the game launched in 2014. There are definite mechanical & UI improvements I would like to see im0lemented, but it looks good on the whole.
Question: rocks are low energy and gas giants are high energy - can we still and/or how do we quickly identify the presence of earth likes, water worlds, etc in the system after the honk?
It's not just about being used to it. Here is what it is:*Raises hand*
I've been here since the beginning. (Ok, not quite. Tj has, but not me). Still, I remember that and I have to say - the fact that *everything* is revealed by a honk really shouldn't have been in from the get-go imho. I get why some people will miss that, but I really do think it will greatly improve the process and enjoyment of exploring *for me.* I never liked how exploration was implemented so I'm glad FD are finally adding to it.
The problem is that the system we have now has been with us for years and people are used to it. There's just no way FD can touch it without angering some people.
Yes, this worries me as well. Be mindful there are a lot of those on the forum who feel the need to typify the kind of exploration you're talking as such. We're not real explorers, or we're fast food explorers or we can't handle chance, or any other Ad Hominem they can think off.because it seems even they can't grasp that for seemingly quite a few of us, it has nothing whatsoever to do with credits. The question was about interesting planets. 'Interesting' is an entirely subjective concept - we all have different things that we find interesting and although some players undoubtedly do just see planets as bags of credits floating in space like some awful interstellar version of Mario Bros, I don't measure the 'value' of the things I look for when I'm exploring in credits.
I don't measure the value of my time in credits either but it's by far the most precious commodity I have and I will definitely end up spending less of it on the things that I value when exploring if this change actually happens - just the loss of the system overview makes that completely unavoidable unfortunately.
If they really think that everybody who is at least concerned by that aspect of the change is basically just crying because they won't be able to cherry pick water worlds and such to cash in, I'd really have to question just how much they understand about what actually motivates some of us.