The 15 second logout timer in action

I was reading this thread: https://forums.frontier.co.uk/showthread.php/442697-Opinions-on-combat-logging and decided to try out the timer at the CG when sure enough, immediately griefed non-stop by wanted players who want me to be their content. Not wanting to spend 12M a pop on rebuys, I used the timer. It worked as advertised, normally followed up by "friend" requests that turned out to be anything but, and threats to send the video to something called "elite combat loggers" (that's like a shaming site i guess).

Why am I only finding out about this wonderful piece of kit now?

Honestly, players like you who are using this tool to combat log on command with the intend to make a point by repetitively abusing this tool deserve a ban.

I understand it's a legitimate mechanic and it's acceptable to use it once in a while if something out of your control happens - i.e real life kicks in and you gotta go. I've always been a vehement defender against combat logging, but I can understand real life issues come first.

But in this instance you clearly intended to use it for a malicious purpose and your intentions are pretty clear from the look of you post. You even decided to record it at your own pleasure while abusing it.

If that's not an indication of abuse, I don't know where fdevs draws the line but this is bad.

Honestly, this is despicable. You are the perfect example as to why the timer should be increased to 30-60 secs.
 
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It worked as advertised, normally followed up by "friend" requests that turned out to be anything but, and threats to send the video to something called "elite combat loggers" (that's like a shaming site i guess).

I may dislike public shaming for combat logging as much as combat logging and menu logging!

Why?

It's been how many years and it clearly hasn't done a goddamn thing.

Sending FRs. Screaming and yelling at people. Posting stuff on websites. Just stop. Think of a better way or shut the hell up.
 
My dear Sole - increasing the timer to 60 seconds, or indeed any value at all, will do absolutely nothing to anyone determined to log in.

Of course it will. it will give the attackers some extra time to send the target back to the re-buy screen. Where that person belongs in such a case of "obvious" abuse of such a poorly designed mechanic.
 
Of course it will. it will give the attackers some extra time to send the target back to the re-buy screen. Where that person belongs in such a case of "obvious" abuse of such a poorly designed mechanic.

I take it this is a gameplay "mechanic" you have not attempted due to lack of physical resources - but grab 2 PC's with Elite and see what happens when you log into both.
 
I take it this is a gameplay "mechanic" you have not attempted due to lack of physical resources - but grab 2 PC's with Elite and see what happens when you log into both.

What are you talking about, he combat logged at least 3 or 4 time in that video, that's clear abuse of a legitimate game mechanic with the intend to cause grief to other players. He even video taped himself praising it as if it was perfectly okay from a gameplay standpoint.

How can you even promote this sort of behavior is beyond me. How is that even considered legitimate if he's doing it maliciously in the first place. Just because he's clicking on escape on his keyboard instead of alt+f4 doesn't excuse it.
 
I've been following these topics in a kind of detached way since I have never been involved in PvP and have two questions:

(1) How prevalent is Combat Logging and using the 15 second timer, does it happen all the time, is it a rare thing?

(2) Who is being denied due to someone exiting the instance during a PvP encounter? Is it a weak trader just trying to save their ship from unwanted PvP from someone who is in a vastly superior ship or is it a fellow PvP'er that doesn't want to lose their over engineered death machine to someone with a better ship/more skill?
 
What are you talking about, he combat logged at least 3 or 4 time in that video, that's clear abuse of a legitimate game mechanic with the intend to cause grief to other players. He even video taped himself praising it as if it was perfectly okay from a gameplay standpoint.

How can you even promote this sort of behavior is beyond me. How is that even considered legitimate if he's doing it maliciously in the first place.

That's not what I am trying to point out at all. What I am trying to point out is that FD impose account restrictions to a single sign-on.
 
I've been following these topics in a kind of detached way since I have never been involved in PvP and have two questions:

(1) How prevalent is Combat Logging and using the 15 second timer, does it happen all the time, is it a rare thing?

(2) Who is being denied due to someone exiting the instance during a PvP encounter? Is it a weak trader just trying to save their ship from unwanted PvP from someone who is in a vastly superior ship or is it a fellow PvP'er that doesn't want to lose their over engineered death machine to someone with a better ship/more skill?


1) A lot unfortunately and people are not being punished. There's a clear difference between abusing such a mechanic to prevent death from occurring at the last second and someone using it because of technical difficulties.

2) The galaxy is large and vast so it's kind of lame from a PVP perspective if the person getting attacked can vanish out of thin air without getting hit with any negative impact.

CG's are populated but it's so easy to abuse this game mechanic without little to no repercussion, everybody is doing it because there's mostly no consequences for players killing other players.
 
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Relevant to this discussion, original reply is here.

Seems to me, the real challenge for Frontier in all of these combat logging arguments- is proof of intent. That's on either side of the fence here.

In my opinion- those who fire on unarmed ships or those that lack defensive capability are cowards. It's like shooting at unarmed civilians in a warzone. You know fully well that they can't defend themselves, yet seek to destroy just for the sake of destruction. That's why things like "war crimes" and "rules of engagement" exist.

If you're a "griefer" trying to establish your defense in this sort of situation, sorry to say- but you're still a coward at the end of the day. If you're a combat logger who had already engaged another target in return, you're also a coward, plain and simple. Don't want to fight? Don't start none- don't get none.

Those who log because they lack defensive capability in an engagement are simply trying to escape- as would anyone with common sense if you're being fired upon and have nothing to defend yourself with in return. That's not "circumventing game mechanics", that's flight when you can't fight.

The challenge for Frontier is to establish intent on both sides of this fence. Then they'll be able to address this "issue".
 
I've been following these topics in a kind of detached way since I have never been involved in PvP and have two questions:

(1) How prevalent is Combat Logging and using the 15 second timer, does it happen all the time, is it a rare thing?

(2) Who is being denied due to someone exiting the instance during a PvP encounter? Is it a weak trader just trying to save their ship from unwanted PvP from someone who is in a vastly superior ship or is it a fellow PvP'er that doesn't want to lose their over engineered death machine to someone with a better ship/more skill?
I'm on xbox so experience will vary:
1) Anyone under master combat rank or any ship cheaper than ~15mil won't log. As in menu or d/c. Pvp'ers who are clearly there to fight other players, I give em 70/30 in favor or staying around. Why? They can usually take enough punishment to high wake.
2) Think about what you have to do in order to kill a ship. You interdict them, incurring a small damage to hull. You dump monstrous amounts of munitions down range to attempt a murder. As far as I know, your ship status at the time of the menu logging you out is your return status. However someone who logs is highly likely to just switch modes and repair, just to return to open in the same system. Pvp play is then subject to loss of time, hull hp (small, but still), money (munitions), time (refilling munitions like torps), materials (sythesis and more time farming material) just to name a few. Not to mention that the harassing messages in open play for me are always from people who log.

Open pvp, open pve, solo. Make open pvp with a menu lock so you can't log out during any combat. Anyone who complains on forums about ganking/griefing pvp gets banned to solo. Everyone gets a cheesewiz party.
 
Open pvp, open pve, solo. Make open pvp with a menu lock so you can't log out during any combat. Anyone who complains on forums about ganking/griefing pvp gets banned to solo. Everyone gets a cheesewiz party.

And just how are you going to deal with someone who logs you?
 
I can't help but think the Devs wanted the 15 second timer to be there in case you actually needed to leave the computer quickly, which is quite reasonable.

I'm unsure if they really intended for it to be used this way, even though, yes, it is "Dev Approved"
 
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