Opinions on combat logging

There used to be a guy on here that had a one person crusade to rid the world of anyone who fired on another player or didn't but had the audacity to defend someone that did. That guy was really intense, like obsessively intense. I think he got banned several times.

I did wonder if he got another account and it is the person Smaste was talking about, although the intensity is not quite on that level yet

Anything is possible, though there are many people here (or ex of here) who are (or were) either rabid gankers or rabid carebears... It could be anyone. Thankfully, they only comprise(d) about 2.8% of the forum population and the rest of us, on whatever side of the argument are usually more civilised (at least when we're sober)
 
Combat logging: The process of logging out in combat.
Menu logging: The process of logging out in combat.

There's no conflation, they're the same thing.

r/iamverysmart :rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes:
Actually you are wrong with your definitions and you are not as smart as you think you are.
 
That is not my task, that ball is in FD's courtyard.
If FD would care, they'd create something like a watchdog
or like punk buster to evaluate the players actions.
They do have automated monitoring tools apparently and apparently such tools can flag players for formal warnings or shadow bans if the evidence justifies it.

Ultimately, one off incidents between any two given players are unlikely to trigger any flags in all likelihood.
 
That is combat logging, and using the menu is not, the person you are responding to does not know what they are talking about.
i find this offensive

Actually you are wrong with your definitions and you are not as smart as you think you are.
tl;dr we disagree but you cannot see yourself as wrong, because you use an appeal to authority fallacy.

rip.
 
You've been around here enough to know that 'other' means attacking Frontiers chosen players in exactly the same manner you do normal ones. Woe betide the chosen few having their gameplay interrupted.
Not necessarily, but I guess you are referring to disruption of at least specific live streams. Ultimately, 'other' means 'other' as in anything that does not fit into the more specific categories.

I have no illusions that FD would probably do nothing on the basis of a single incident and the attitudes expressed/implied by a fair number of vocal PvPers in these forums probably guarantees I will never participate in Open outside of the Betas. That has nothing to do with hiding or being scared I might add, just I have no interest in their brand of PvP and would rather not have to deal with it (even as a one-off).
 
Combat logging is exactly the same as what Klingons do in Star Trek. They activate their cloaking device and effectively disappear from space. Much like pulling the plug. If this proudest of warrior races can combat log then why should any human be made to feel guilty at doing the same; to save their ship and crew. Perhaps FDev should design a cloaking module which would then put this debate to rest. Be Proud... Be Klingon... And know that there is a justifiable time (sactioned by Star Trek) when you just need to 'pull the plug'!
 
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I don't do combat logging when the fight is a fair, 1 on 1 battle.
But, when you have a bunch of losers playing in groups and bullying the solo guys, then I can't blame some people for combat logging.

I'm confused...why would any pilot enter into a "fair" combat IE: outcome is reasonably likely to go against them?
Wouldn't any sensible CMDR only engage when either numeric or ship superiority makes a risk-free kill likely?
 
I'm confused...why would any pilot enter into a "fair" combat IE: outcome is reasonably likely to go against them?
Wouldn't any sensible CMDR only engage when either numeric or ship superiority makes a risk-free kill likely?

Be fair, traders and to an extent explorers don't enter combat AT ALL by choice. It's never risk free for them. And the risk for a PvP engineered pilot against said trader or explorer is much like the risk taken by 5he driver of an 18 wheel truck taking on a damp newspaper on a highway.

Superiority is not so much a given as so far beyond supremacy that if their shields drop 1 ring, its an abject humiliation.
 
Be fair, traders and to an extent explorers don't enter combat AT ALL by choice. It's never risk free for them. And the risk for a PvP engineered pilot against said trader or explorer is much like the risk taken by 5he driver of an 18 wheel truck taking on a damp newspaper on a highway.

Superiority is not so much a given as so far beyond supremacy that if their shields drop 1 ring, its an abject humiliation.

Context is indeed important. ;) As by your examples, I have to laugh when someone asserts I'm "flying round risk free"...

No, I'm just not equipped for OMGWTFBBQPWN superiority combat if I'm flying around in an exploration vessel. Even with the highest grade shields, and a set of decent weapons on hardpoints, there's no way in hell I'm going to beat out a fully engineered FDL that's built purely for instapwn one-shotting.
 
Context is indeed important. ;) As by your examples, I have to laugh when someone asserts I'm "flying round risk free"...

No, I'm just not equipped for OMGWTFBBQPWN superiority combat if I'm flying around in an exploration vessel. Even with the highest grade shields, and a set of decent weapons on hardpoints, there's no way in hell I'm going to beat out a fully engineered FDL that's built purely for instapwn one-shotting.

Quite.

Personally I'm a viscous a-hole so I never go unarmed even if it costs me mass. I'll turn off the guns and shields but I keep them available. That's why I have a low jump and not elite trade yet. It changes the game but it makes me less twitchy.

I envy the commander who doesn't feel the need, Tbf.

I also hate that it's needed. No member of the PF need attack another, and truth be told, its in the charter that such will not be tolerated. Apparently any Cmdr who does gets a galaxy wide kos flag... Or at least the beacon outside James on Memorial will have one believe. (not been there for a few months so my wording may be off)
 
No! No! No! No! Everyone of you are wrong about this issue and PvP problems!!!
People usually combat log when they're being bullied by wing groups, or people with much larger ships that give them no opportunity for fair play.

You know I think back to when I first started playing ED 4 years ago, and why it was more fun back then.
For one, there was no such thing as human with human wing groups!
I've been thinking about PvP problems for a very long time now, and I believe I can offer an excellent solution.
Hear me out a little bit, as it's not the kind of solution that would penalize would be PvP players, but a solution that would level the playing field.
But, before I give you a solution, let's talk about player phsycology for just a little bit here:

First of all, you the following kinds of players in the game:

A Pansy: Pansies are those players who get really upset when you waste them, especially if you waste them fairly. Then, they go and get there buddies to wing up (usually with larger ships) to come after you. They just can't hack it when it comes to fair play. (Most likely because this is the kind of game they'll never get good at too!) They should just go play another game, that's easier...

A Bully: A Bully is a player, much like a Pansy, that also cannot accept challenges nor play fairly either. But, they are far worse than the occasional pansy. In fact, they get off by winging with other ships, and bullying the solo guys. And, they'll hang around in community goal areas for hours, if not all day long, and spoiling the fun for everyone else.

The Solo Guy: Then there are the solo guys (like myself). These are the kind of players (usually the best players) that never see any reason to wing. We can take an kick'n, and we can dish out the punishment too! Solo guys are the ones that may not have any buddies (that enjoy playing this game) to wing with, or they don't trust winging with people online that they don't know.
I tried winging a couple of times, but I found that it greatly reduces the challenge and the glory of the kill.
And, at one time the wing group I was in turned on me.
So, I decided to hell with wing groups. I can't trust other players, and I don't need them!
But anyways, I'm just too darn good to have a need for wingmen, and I always look for challenging solo PvP.

So, here's the solution I can offer, that I've thought about for a long time now:

First, eliminate human with human wing groups. It is obvious that human fighters are better than bots. So, if I'm flying an ASP, and I get interdicted by a group of three (say an ASP also, and with a couple of eagles), well it's quite obvious I'm out numbered and out gunned. Plus these stupid frame shift drives "mass lock you in" so that there's very little possibility of escape.
Not only that, but by allowing humans to wing with other humans, they easily form mobs and spoil the fun for everyone else. And, they usually wing only to take out a single guy that they just can't beat on their own.

Instead, make it to where you can hire (and even train maybe) bots for you wing group. This is so, if you think you're going to need some help, you can hire bots for wingmen. And, even the solo guy could hire some wingmen too! Then, depending on how hard you work at it, maybe you can train your bots or even upgrade their ships.

But, wingmen bots should probably be only be limited to ASPs, Vultures, or smaller class fighters.

I believe that this idea would significantly level the playing field, and separate the men from the boys!!

I am cmdr Rick Storm - AKA "The Baron HellCat", AKA "The Jolly Roger".
See all you pansies on the battlefield!!!
 
They do have automated monitoring tools apparently and apparently such tools can flag players for formal warnings or shadow bans if the evidence justifies it.

Ultimately, one off incidents between any two given players are unlikely to trigger any flags in all likelihood.

Generally that is what i heard too,
but i also heard that 2,8% of daily players board flip.

That kind of info is not tangible for us players,
thus to me the existance of such tools is unclear
and rumour.

The contrary example are FPS games, where a special software is
installed on your PC as prerequisite to partake in multiplayer interaction.

In short, given the "insights" in the last years into combat logging
and FDs actions on it, i do not believe a word on "automated monitoring tools"
and "FD taking action against combat logging".
 
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No! No! No! No! Everyone of you are wrong about this issue and PvP problems!!!
People usually combat log when they're being bullied by wing groups, or people with much larger ships that give them no opportunity for fair play.

You know I think back to when I first started playing ED 4 years ago, and why it was more fun back then.
For one, there was no such thing as human with human wing groups!
I've been thinking about PvP problems for a very long time now, and I believe I can offer an excellent solution.
Hear me out a little bit, as it's not the kind of solution that would penalize would be PvP players, but a solution that would level the playing field.
But, before I give you a solution, let's talk about player phsycology for just a little bit here:

First of all, you the following kinds of players in the game:

A Pansy: Pansies are those players who get really upset when you waste them, especially if you waste them fairly. Then, they go and get there buddies to wing up (usually with larger ships) to come after you. They just can't hack it when it comes to fair play. (Most likely because this is the kind of game they'll never get good at too!) They should just go play another game, that's easier...

A Bully: A Bully is a player, much like a Pansy, that also cannot accept challenges nor play fairly either. But, they are far worse than the occasional pansy. In fact, they get off by winging with other ships, and bullying the solo guys. And, they'll hang around in community goal areas for hours, if not all day long, and spoiling the fun for everyone else.

The Solo Guy: Then there are the solo guys (like myself). These are the kind of players (usually the best players) that never see any reason to wing. We can take an kick'n, and we can dish out the punishment too! Solo guys are the ones that may not have any buddies (that enjoy playing this game) to wing with, or they don't trust winging with people online that they don't know.
I tried winging a couple of times, but I found that it greatly reduces the challenge and the glory of the kill.
And, at one time the wing group I was in turned on me.
So, I decided to hell with wing groups. I can't trust other players, and I don't need them!
But anyways, I'm just too darn good to have a need for wingmen, and I always look for challenging solo PvP.

So, here's the solution I can offer, that I've thought about for a long time now:

First, eliminate human with human wing groups. It is obvious that human fighters are better than bots. So, if I'm flying an ASP, and I get interdicted by a group of three (say an ASP also, and with a couple of eagles), well it's quite obvious I'm out numbered and out gunned. Plus these stupid frame shift drives "mass lock you in" so that there's very little possibility of escape.
Not only that, but by allowing humans to wing with other humans, they easily form mobs and spoil the fun for everyone else. And, they usually wing only to take out a single guy that they just can't beat on their own.

Instead, make it to where you can hire (and even train maybe) bots for you wing group. This is so, if you think you're going to need some help, you can hire bots for wingmen. And, even the solo guy could hire some wingmen too! Then, depending on how hard you work at it, maybe you can train your bots or even upgrade their ships.

But, wingmen bots should probably be only be limited to ASPs, Vultures, or smaller class fighters.

I believe that this idea would significantly level the playing field, and separate the men from the boys!!

I am cmdr Rick Storm - AKA "The Baron HellCat", AKA "The Jolly Roger".
See all you pansies on the battlefield!!!

The AI is trash I'd never do that lol
 
I'm confused...why would any pilot enter into a "fair" combat IE: outcome is reasonably likely to go against them?
Wouldn't any sensible CMDR only engage when either numeric or ship superiority makes a risk-free kill likely?
Tell it to the sensible CMDRs who are berating solo and pg playing for playing risk free, which always amuses me. ;)
 
In short, given the "insights" in the last years into combat logging
and FDs actions on it, i do not believe a word on "automated monitoring tools"
and "FD taking action against combat logging".
Ever consider that much of the required metrics to sufficiently prove combat logging occurring might actually be a relatively recent thing?

Also it might be worth considering that true combat logging may not be as prolific as some may like to assert.

Ultimately, the information is somewhat more substantive than rumour or conjecture since the existence of those tools has been stated by FD themselves. You may also want to keep in mind that the EULA covers the legality of them gathering metrics about how players interact with the game and each other.
 
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