Maybe they should program NCPs to log when they are faced with a players indestructible vette farming the Rez, see if they still have a problem with it
It did cross my mind but since I did almost everything now available in the game, and also got my Cutter, the last ship in the game I haven't tried yet, I feel less attached to my in-game assets
I'm still scratching my head how this was so easy. He was in an FdL which I assume was engineered up to the hilt so should've easily caught up with my Vette.
The other factor that helped was that he was on his own, and his weapons seemed quite ordinary (all MC's from what I remember). Most of my PvP encounters were quite a shocking experience as the other (organised) player(s) would use the various experimental effects available to disable/wipe out key modules and then you're just a sitting duck.
No it was not and yes you were being a wuss, but that doesn't necessarily mean he wasn't useless as well.
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Maybe they should program NCPs to log when they are faced with a players indestructible vette farming the Rez, see if they still have a problem with it
Maybe they should program NCPs to log when they are faced with a players indestructible vette farming the Rez, see if they still have a problem with it
They did something similar in an update 2 years ago. NPCs were reprogrammed to head beyond your weapon range to recharge their shields, then they'd scoot right back in and continue to attack you. The crying was epic. The change was reversed shortly thereafter (a programming error we were told...).
They did something similar in an update 2 years ago. NPCs were reprogrammed to head beyond your weapon range to recharge their shields, then they'd scoot right back in and continue to attack you. The crying was epic. The change was reversed shortly thereafter (a programming error we were told...).
Heh, I agree, just went over my post again and it wasn't maybe as coherent as I'd like it to be
As for him being useless, that's what I was trying to figure out - that bounty on him was pretty big but yeah no idea if that's a good indicator for skill.
Anyways I might take more risks in the future, and instead of running away engage, as long as it's a fair fight (i.e. 1v1). If just to test my own skills and the build of my ships. Need to grind a fair few more credits though, that Cutter purchase almost ruined me and I'm not sure yet whether I should bother keeping it. The grind to max it seems almost worse than the rank one.
I remember it, NPCs got gud and then they lobotomised them very quickly
The lobotomy, indeed all of the nerfs to NPC combat, stem from exactly the same crowd who even now advocates so vociferously the use of clogging and menu logging.
If Frontier wants players to be able avoid facing these kind of NPCs, they should create some hot spots in the galaxy, where the NPCs are tough as nails and you get greatly rewarded for killing them. Anarchies where pilots need to fight every day to survive would be good candidates for this.They did something similar in an update 2 years ago. NPCs were reprogrammed to head beyond your weapon range to recharge their shields, then they'd scoot right back in and continue to attack you. The crying was epic. The change was reversed shortly thereafter (a programming error we were told...).
Was your ship a Vette or Cutter?
Ftr, flying reverski is shameful and very boring to fight against.
Some people will just bail out if you do that.
You're in a large ship so it's technically in your favor already.
Get in a decent medium ship, engineer it to the gills and arm yourself with a stack of rebuys.
Have some fun with it, you'll become a better pilot almost immediately.
o7
If Frontier wants players to be able avoid facing these kind of NPCs, they should create some hot spots in the galaxy, where the NPCs are tough as nails and you get greatly rewarded for killing them. Anarchies where pilots need to fight every day to survive would be good candidates for this.
Plus, you can get really good paying missions to go in there and kill some big shot.
If people don't like NPCs of that caliber, avoid anarchies.
If Frontier wants players to be able avoid facing these kind of NPCs, they should create some hot spots in the galaxy, where the NPCs are tough as nails and you get greatly rewarded for killing them. Anarchies where pilots need to fight every day to survive would be good candidates for this.
Plus, you can get really good paying missions to go in there and kill some big shot.
If people don't like NPCs of that caliber, avoid anarchies.
Stated in my postAgain anarchies as hotspots?
Why?
Anarchies mostly are poor systems with near zero infrastructure.
People there are armed hopeless people robbing to survive or
live out their violent sides, with the few idealists of course who just
want the experience of ultimate freedom, aka no rules.
Why do you think the best would be there?
Which works as well. Doesn't have to be "or". It can be "and".It is more suitable to put super elite NPCs into the powerplay central hubs,
as elite guards, or into key story based systems, where they can find work that pays.
Additionally the skilled criminal pilots will too hunt in systems where there is money to be made,
like stealing from a high sec convoy or raid a diamond mining operation guarded by corporate security.
I was in my Vette. My Cutter is brand new and nowhere near combat ready.
Point taken on reverski, and I was already aware of it being frowned upon, but then I didn't actually want to fight back, so figured it's as fair an evasive maneuver as any.
I used to have a fairly large fleet but culled that down to 10 recently, with a view to properly engineer those who I still keep (incidentally they're all the ships I bought kits/paintjobs for!).
Today I was hanging around in LHS 3447/Eravate in my Rail-winder to annoy seal clubbers, unfortunately none of them around (at least not in my instances). Fighting in the Sidey (and even more so in my now fully engineered Vulture) is so much fun as it's so very satisfying to stay behind or on top of a bigger ship, and as you say the much cheaper rebuys allow for more risky gameplay.
Stated in my post
Which works as well. Doesn't have to be "or". It can be "and".![]()
It has to be one of the highly requested things that systems are actually on a par with their status, government, etc I’m a little surprised it hasn’t been implemented during this free ‘season’