Why "dear me"? Having the two exploration systems existing side-by-side makes no more or less sense than what I've suggested. Why should FDev maintain both systems at a cost to their own resources? I'm happy to retain certain "cut-down" aspects of the old system & merge it with the new one......but having them exist side-by-side makes zero sense.
It was the examples that you used for your comparison. I can accept you have a different opinion than I do about both the change and the various suggestions people have made around it, that's fine but immediately going to reductio ad absurdum doesn't really add anything. I mean sincerely, you're comparing the current ADS functionality with instantaneous transportation and a one button smart bomb for PVP?
Extend your comparison to include the current DSS; since it provides a level of additional functionality
over and above the thing that's apparently like instant transport and kill buttons, what would that equate to? Transport that allows you to arrive where you want to be before you even set off (thereby creating a time paradox, wow look what you did now!

) and a button that kills your PVP opponent yesterday?
You seem to be focused way too hard on the current ADS as some kind of exploration instant win button and it just isn't, it doesn't provide a level of functionality that even resembles the two things you suggested. It is a basic tool, nothing more. Something used as a precursor to the remainder of the process.
I've never argued against the fact that the '
remainder of the process' we're talking about there in the current game, detail scanning is as shallow as a puddle, we agree completely on that. That is the aspect of the game that I actually expected most of these mechanic improvements to focus on, only without any need to remove the current ADS functionality. I know you want depth in the game but there is nothing in principle that would have been incompatible about retaining the current ADS and providing a more in-depth, immersive and entertaining detail scanning process.
Well, apart from the fact they chose not to do it obviously. In view of that, running the two side by side as options does seem quite reasonable.
Edit: Only without the ridiculous restrictions suggested in your later post. Seriously that's the shark jumped. It's no longer about gameplay there, it's about punishing people for not playing the game in what you feel is the right way. If you have the new mechanic that you like so much, what difference does it make to you whether another player has the old system; you've just spent a week telling us all how wonderful the new system is and how it's going to be better. Isn't that enough?