So you are still propagating a rumor without any evidence, proof or link?I am just confirming that indeed FD has said that at least one person has been in that system and didnt further interact with raxxla,
Please FDevs. Don't make this game even more tedious and time consuming than it already is. Keep the ADS as it is and add all the "pewpew the planet" you want to make happy those who enjoy shooting everything which moves as a plus. And never forget, Explorers want to discover. So add content. True content.
They're actually making it less tedious and speeding up the process of scanning.
It will however be more attention consuming
They're actually making it less tedious and speeding up the process of scanning. It will however be more attention consuming.
Right for the scanning process. I am not sure for the ADS.They're actually making it less tedious and speeding up the process of scanning. It will however be more attention consuming.
Why always forcing the players to play the game the way FD want ? Keep both mechanics together. The player who only wants to scout a system without exploring it thoroughly at that moment would be able to transmit to other players a potentially interesting system. Or come back himself later.Make exploring interesting, don't leave the game in the state of current mindless speed-sightseeing!
removing agency from a number of related activities.
The same amount of attention will be required
Would you mind explaining how it speeds up the process?
Keep both mechanics together. The player who only wants to scout a system without exploring it thoroughly at that moment would be able to transmit to other players a potentially interesting system. Or come back himself later.
Isn't there room enough for Scouts and every-nook-and-cranny Explorers in this game ? Room in depth or room in width ?
Any new exploring mechanic will eventually become repetitive and boring. The point of Exploration is not how you explore. The point of Exploration is Discovery ! Don't miss it !
Would be cool to have true Exploration ships in this game, with all the scientific hardware needed to explore thoroughly a body. The current ships would then be some sort of Scouts.
Make exploring interesting, don't leave the game in the state of current mindless speed-sightseeing!
Imho it's true that the current mechanic is way too much rewarding in terms of data collected. But if we are going to make it more sophisticated, the reward must also be way more interesting. For instance the materials. With the actual DSS you know there is ...some... let's say Polonium on that precise body. I wish, with the new mechanic, that I will find a real entire mine of Polonium and not sparse meteorites or outcrops, sprayed on large regions. Same thing for other discover-able items. Derelicts, hidden bases, etc... More challenging? More rewarding!
That's just it: the active participation portion of surface scanning will be minimally different from its current incarnation and will still involve going through the same motions. All that's cut out is time. You don't have to think about it particularly hard or particularly long to see how little it changes anything.It removes the travel time, by apparently giving the zoomable surface scanner infinite range. The current scan time is between 35-15 seconds. The current travel times before scanning kicks in are are between 0 seconds and >30 minutes. Clearly the largest portion of the scan is travel time, so this has the ability to dramatically speed up the scanning process, assuming scan times don't (dramatically) increase. However in order enjoy these speed gains, you now need to actively participate in the scanning process.
I'd be down with that, but I feel that they'd also have to go back and increase the amount of material requirements for things to balance it. I mean, they wouldn't have to, but I'm sure they would, game too easy and all that.
The art guys did indicate that Q4 planetary tech improvements would give players an immediate visual guide as to where materials would be on planetary surfaces. Hopefully that plan is still in the offing. Heat maps would be nice too, though.
With that in mind, you also don't have to think about it particularly long or particularly hard to figure out why some people would prefer a change that reduces choice (and the thinking that comes with it) while also increasing money earning speed…
I'd be down with that, but I feel that they'd also have to go back and increase the amount of material requirements for things to balance it. I mean, they wouldn't have to, but I'm sure they would, game too easy and all that.
Yikes. The finger pointing... "You're just out for credits!" "No you are!" I didn't think I'd see both sides hop to that argument, but at least there's finally an agreement on something.