A good approach to keep both expectations and disappointments on a low level. +1
The game is doomed AGAIN?!
Shocker.
Bug fix is not the same as fixing the system. The fact of the matter remains that the mission system does not provide a level of game play that offers decent value for the player's investment of time. That is what caused the board flip to become a work around in the first place.
As usual, you quote selectively so that you can intentionally misconstrue the other person's statement. It must hurt to have to corrupt other people's intent to be able to argue. I mean, by definition, you are all but admitting you don't have a position to argue from.Is game play a euphemism for credits/hr now?
The rest of the statement, and the rebuttal for your trite little bit of twaddle. One of these days, you really need to actually come up with something that requires effort to rebut.No one in their right mind wants to fly half empty on cargo missions unless the payout is sufficient to make up for the loss of other revenue, anyone that is grinding for reputation wants to optimize that as much as possible, etc.
But now you'd get 10% more.PS.
If you've ever seen Mission Boards that - over multiple days - yielded nothing but
- wicked Wing Missions
- Passenger Boards full with 44000-60000LY round-robin trips
- entirely empty Mission boards for one or multiple Factions
- nearly empty Mission boards for select Faction(s)
- zero (0) Influence-relevant Missions per given Faction State
...you know that "+10% Payout" or "will refresh in 10 Minutes" do not even remotely belong into the "this will fix anything" list. At all.
As usual, you quote selectively so that you can intentionally misconstrue the other person's statement. It must hurt to have to corrupt other people's intent to be able to argue. I mean, by definition, you are all but admitting you don't have a position to argue from.Bug fix is not the same as fixing the system. The fact of the matter remains that the mission system does not provide a level of game play that offers decent value for the player's investment of time. That is what caused the board flip to become a work around in the first place.
The rest of the statement, and the rebuttal for your trite little bit of twaddle. One of these days, you really need to actually come up with something that requires effort to rebut.No one in their right mind wants to fly half empty on cargo missions unless the payout is sufficient to make up for the loss of other revenue, anyone that is grinding for reputation wants to optimize that as much as possible, etc.
I can't even bother to comment his kind of approach to the game. To each his own, as always, I just see that he doesn't seem all too happy with this approach - which doesn't really come as a surprise to me. But that's a strange disease in some people's head that neither you nor me will ever be able to cure. Nothing one could just talk away...
I'm actually not under the impression FD feels such a pressure from unhappy or leaving players, at least far less than some of the all time whiners like to see it... and they shouldn't. They know very well what they have achieved, not everyone needs to understand that.
Missions, like most everything else in E|D are a product of procedural generation. We aren't going to see handwritten mission paths. We'll continue to get standard contracts from factions that require mundane help staying profitable throughout the galaxy.
FD gathers feedback from all places and fact they do not rush to address this give you signals that their numbers (2.8%) most likely checks out.
Forums are proper echo chamber definition, if there is one. It gathers mostly salt, because mostly disappointed people are coming here. This gives impression of wide support for claims about issues. Some of them are real, but some of them are mostly due of people's approach to the game (as this one).
It feels FD have learned their game towards forums and that's good. Sad though we have lost regular dev participation because of that. But to be fair, streams with QAs work better anyway and most likely have wider appeal.
Watching the the anti board flipping rhetoric has been quite entertaining! But you all are just living a lie if you think board flipping is a/the problem, it isn't. The mission system design and implementation is the problem, and reminds me of some of the things new hires and junior developers would do at the Sony studio I spent 1.5 decades at.
Here is a perfect example of the attention to detail that FDev is putting into the real issue...
Really?
Getting rid of board flipping for any reason isn't going to fix the real problems, it will only exacerbate them. ED may lose a lot of players with this change, but I don't think they really care at this point, ED is not supporting itself anyway, and I have my suspicions it's being used as a write-off for tax purposes. Win-win for FDev, lose-lose for it's player community.
.....This gives impression of wide support for claims about issues. Some of them are real, but some of them are mostly due of people's approach to the game (as this one)
So your saying the issues raised in the opening post hasn't the wide support that your view has?
This post is about the single instance mission server coupled with the fact that FDEV aren't increasing the number of missions available, and they aren't fixing the broken mission templates (kill counts, risk/reward massacre balance, etc) * at the same time *. This, I believe, is shooting yourself in the foot. With less mission choice the number of complaints about missions will increase or more people will quit / reduce their play time. That's my opinion, that's all.
So your saying the issues raised in the opening post hasn't the wide support that your view has?
This post is about the single instance mission server coupled with the fact that FDEV aren't increasing the number of missions available, and they aren't fixing the broken mission templates (kill counts, risk/reward massacre balance, etc) * at the same time *. This, I believe, is shooting yourself in the foot. With less mission choice the number of complaints about missions will increase or more people will quit / reduce their play time. That's my opinion, that's all.
Missing the big picture there.
The primary reason for the change is server stability - that's a no brainer.
The secondary benefit is that once mission spamming doesn't really work, FD can finally get to grips with mission balancing, both in terms of how many of various types of mission get generated under various circumstances, but also balance the rewards relative to each other and to other game activities.
And your opinion shows a total lack of understanding of how to do infrastructure changes.
The golden rule is don't change anything else.
No I don't think you understand what you've written. Infrastructure changes = hardware/networking/internal systems at FDEV. Hence relocate the mission servers away from the instance servers so that mission refresh is independent from serving player game instances. That's the primary motivation at frontier for this change.
I'm saying that they also need to fix the bugs in their mission templates = software change. Not an infrastructure change and is something they are continuous doing. Infact they have said they are making some changes to the mission system as a whole - so perhaps you should write to FDEV and ask them if they understand 'infrastructure changes' ?
...being the game designer and producer, they are very famiar with the global technical/balance issues surrounding the mission system & are well aware of the common player grievances (the din is truly deafening some days), and possibly even have a number of ideas/changes already in the pipeline, but are doing the proper thing, as a developer, and after switching servers will be letting the new system bed in and undergo some play-testing before introducing further coding changes on top of a significant structural change.