mission server - the death of ED

I think it means that someone is getting so upset about the game that are considering not playing it. And that, since they have been playing for some time, they are projecting their own feelings on the wider group, and coming to the conclusion that others might feel the same and that, if more people stop playing than there are new players, over time, the game will no longer be played.

But I also wonder why this question is asked so many times?
 
See, if a part of your argument is flawed, it throws doubt on the whole kit and caboodle.

So, I presume you don't eat salt because part of it is Chlorine, which is a poison? After all, that is the "logic" you are applying to the argument.
 
Who here is prepared to wait 30 minutes to get a mission they like?

The automatic refresh of the mission board will be 10 minutes according to FDev. Unless you expect to get the mission you like only on every 3 refreshes the waiting time is probably just 10 minutes - or a matter of "do something else" - as refreshing doesn't change the way the mission list is generated.

We will see how this change turns out when 3.3 gets released (or earlier in the beta).
 
How about we just write in our own missions and pay demands?

30 minutes? Go to another station already!

That’s a good point. Will leaving the system and then coming back refresh the new version of the board? It might take less than 10 minutes to flip it
 
That’s a good point. Will leaving the system and then coming back refresh the new version of the board? It might take less than 10 minutes to flip it

In the new system - no.

In the current system - it might, if you drop into a new instance. Often not (actually I think it's no in the current system, but I'm not sure and therefore I will go with "better not assume that it will refresh").
 
Who here is prepared to wait 30 minutes to get a mission they like?


You're not really getting much in the way of direct answers...

SO:

No, not prepared to wait 10 minutes for another mission to show up at the current pay outs.

:D

If I could charge an 'inconvenience tax' to the quest givers, at 500% mission payout then sure, i'll be interested.
 

Jex =TE=

Banned
Who wants a refresh missions button instead?

How about we just write in our own missions and pay demands?

30 minutes? Go to another station already!

There's not going to be a refresh button. So we know how RNG goes and 30 minutes could be the low end of the scale but that will be 3 "board flips" on the new system. So if you see the board and don't want anyithng, you wait 10 minutes for the next refresh - nothing again so now it's 20 minutes for the next one. It could quite easily be an hour of waiting.

If I got to a station and had to wait 10 minutes for a mission to come up I wanted I'd just quit and go play something else.
 
I suppose the unintended consequence could be that wing missions become more attractive, if up to 4 players acces an independent board. It could mean more chances of finding the 50mm delivery missions for 1 hop.

Dunno, just got me thinking
 

Jex =TE=

Banned
The automatic refresh of the mission board will be 10 minutes according to FDev. Unless you expect to get the mission you like only on every 3 refreshes the waiting time is probably just 10 minutes - or a matter of "do something else" - as refreshing doesn't change the way the mission list is generated.

We will see how this change turns out when 3.3 gets released (or earlier in the beta).

No, you get to a station and no mission is there that you want. Now you have to wait 10 minutes for a refresh. What "something" else should people do?
 
The automatic refresh of the mission board will be 10 minutes according to FDev. Unless you expect to get the mission you like only on every 3 refreshes the waiting time is probably just 10 minutes - or a matter of "do something else" - as refreshing doesn't change the way the mission list is generated.

We will see how this change turns out when 3.3 gets released (or earlier in the beta).

*Checks mission board*

*Waits passively for 10 minutes*

This isn't an improvement over what we have currently.

The net result of this for players is less mission choice combined with more passive waiting.

This does not seem to be a win for players (at this time).

Frontier moves at a snail's pace, it will be 6 months to a year before Frontier address this and mission choice is back to where it is now.
 
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First step is always to determine the cause of an issue; basic troubleshooting really.

Far easier to asses the impact of a change when that change can be looked at in near isolation. If you change everything at once, you may or may not improve something, but if you do, you won't know where the improvement came from, and if you don't you won't know whether some of your changes were negating each other, or if some other area entirely needs adjustment.

I know right, it's almost scientific in it's simplicity. Because when formula A doesn't work as intended, then change as many different elements in the formula as possible... because that will make it easier to define which change affected the outcome in which way - said no scientist ever (or coder, in the current context).
 
*Checks mission board*

*Waits passively for 10 minutes*

This is in not an improvement over what we have now.

The net result of this for players is less mission choice combined with more passive waiting.

It's simply not a win for players (at this time).

Frontier moves at a snail's pace, it will be 6 months to a year before Frontier address this and mission choice is back to where it is now.

Checks mission board

Finds one mission for suitable reward but not enough cargo to completely fill the Python

Selects another mission to the same destination station, doesn't pay a lot but fills some of the spare cargo slots

No additional missions to destination station available, uses the trading tool in Commodities to fill the cargo hold to maximum capacity with whatever will produce the best profit.

Completes mission, still makes Cr2M for a single hop run

Checks mission board, sees new missions …..
 
But making a single change that you know upfront will make the system worse is not a good idea either. Unless the plan is to test whether you were right in the first place... a self high five opportunity? You cannot lose, either way you will have a positive result
 

Jex =TE=

Banned
Checks mission board

Finds one mission for suitable reward but not enough cargo to completely fill the Python

Selects another mission to the same destination station, doesn't pay a lot but fills some of the spare cargo slots

No additional missions to destination station available, uses the trading tool in Commodities to fill the cargo hold to maximum capacity with whatever will produce the best profit.

Completes mission, still makes Cr2M for a single hop run

Checks mission board, sees new missions …..

And what happens when you don't find any suitable missions? This is the point being discussed as obviously, there will be suitable missions at some point meaning you have something to do and that's why we're not discussing potential successes with the game but potential failures.
 
In the words of commander Yamiks....


What kind of burst testy meat paste eating imbecile would think of such a butt gushing defecation cake of pure mind boggingly idiotic [censored] rinsing puke?



Squeaky squeak

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And what happens when you don't find any suitable missions? This is the point being discussed as obviously, there will be suitable missions at some point meaning you have something to do and that's why we're not discussing potential successes with the game but potential failures.

If I don't find any missions I go and do something else, might be a bit of NPC farming at my favourite High Res, might be a straight cargo run, might even do a little exploration, either a quick jaunt a few hundred light years out or even pick a planet and take the SRV for a run.

What I won't do is sit there and sulk like a 12 year old!
 
And what happens when you don't find any suitable missions? This is the point being discussed as obviously, there will be suitable missions at some point meaning you have something to do and that's why we're not discussing potential successes with the game but potential failures.

Sorry, I don't really get your question/point.

If I don't find any missions I go and do something else, might be a bit of NPC farming at my favourite High Res, might be a straight cargo run, might even do a little exploration, either a quick jaunt a few hundred light years out or even pick a planet and take the SRV for a run.

What I won't do is sit there and sulk like a 12 year old!

How come your "arguments" always amount to insulting people?
 
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But making a single change that you know upfront will make the system worse is not a good idea either. Unless the plan is to test whether you were right in the first place... a self high five opportunity? You cannot lose, either way you will have a positive result

Sounds like you've missed the entire point of the impending changes - moving missions to a new independent server in an attempt to sort out server load and stability issues, which will make the overall system better and likely more capable of handling other/future changes.

The cessation of board-flipping is simply a part/biproduct of this change - which some people seem to think will make mission opportunities worse - which is completely a side-topic to the potentially positive impact this should have on a bigger scale.

Personally, I think too many people misunderstand the multiple roles of the mission boards - which need to be properly balanced/relevant/tied to the BGS/factions/states, and just see them as the primary source of game income that should always and immediately be tailored to every individual pilots current ship/loadout/session goals. Imo, an absurd expectation that will never work with the BGS and is entirely unnecessary.

Edit: PS Yes, I do love it when I find a board with big payouts and/or multiple missions to the same port/system and have recently (with the new cargo depot system) managed to stack a dozen 1 jump missions that lasted me two sessions, but don't expect or need that every time. I got lucky... agricultural station in boom shipping to nearby system in famine. When my mini gold rush ended (states changed) I moved elsewhere.
 
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