During the live stream they told us they have read the concerns, and would take it into consideration. It's all we can ask for. At the end of the day, they are the only ones who have the knowledge in what way changes can impact their designs.Then I don't see any point in Fdev starting this thread, if that's the case then they just want to create the illusion that our opinion matters.
Can one of the Fdevs maybe comment if there is more to be announced regarding exploration or if the scanner mechanic is pretty much the height of it.
Thanks Fdevs.
So far it would appear that they are planning to talk more about what is to come in Q4 in a livestream after 4 oct. So probably 10 oct.
Thank you for that Micha, you worded it far better than I did but said pretty much the same thing. Nav panel is not a replacement for system map. We now will have to scan as well. In the end though it simply means that every player has to do this not just the explorers for who it is supposedly intended.
Let me be honest, I have no problem with this for exploration as I do a bit myself. I can live with the new system when I go out there. But to hit every single player with it is a game changer. There are many who will not follow this post because it is for explorers and will have no idea what is planned.
If scan ranges are limited, how many distant objects may never get discovered even when visited? How far do you travel before you conclude that there's nothing left to find?
I've seen secondary stars 400k+ LYS from the primary.
Do those no longer get explored? Even if there, how would you know? Which direction?
The impression I got was that there were quite a few wrinkles which needed ironing out.
What he said was that he had not tested it (implying that he did not know if anyone had tested it) and he would look in to it. He did not say that it had not been tested.Are you sure? I could have sworn that Adam had stated that on one at Frontier had tested it in VR yet, and that he said they'd look into that promptly?
If scan ranges are limited, how many distant objects may never get discovered even when the system is visited? How far do you travel before you conclude that there's nothing left to find?
I've seen secondary stars 400k+ LS from the primary.
Do those no longer get explored? Even if there, how would you know? Which direction?
the impression i got is that they just made all this up, had nothing more than a few ideas and two crappy screenshots, and are brainstorming right now.
…aside from when you dismissed something based on multiple false claims. Or when you dismissed something based on assumptions of how the UI will work (because it's not finished yet, and we don't know). Just because you don't like the word or don't like the inescapable fact that you express biases does not mean I'm making things up.
False.
We have less information unless we're talking about completely different circumstances, which was the whole point you tried — and hilariously failed — to dismiss. Again, this is just a fact and moving the goalposts does not alter that fact. If anything, trying to do so just further shows the truth of it. It even says so right in the OP. If you want to prove FDev wrong on this point, go right ahead. [haha]
…and your explanation was demonstrated to be irrelevant to the context of the discussion. Before, you had all the information you needed for the activities and decisions being discussed; afterwards, you do not have that information. Period. If you think otherwise, please quote the part of the OP or the presentation that supports that — the part where they say that the new honk populates the system map and provides all the HUD markers that tell you where the planets are. You know, the part where the new system does not blindfold you compared to the old one and forces you to play the minigame to slowly loosen that blindfold but instead reveals all that navigation and body information from the get-go.
If you can't do that, then at least have the decency to accept the fact that you are wrong. You don't even have to make a big show of it — just accept it.
Good. Finally. Then don't dismiss what people say just because you don't like the conclusion or because your interpretation of the unknowns suggest the possibility of something unrelated.
Again, the wordplay does not alter the reality of what you're doing — it just make it look worse.
…and yet, you've made unfounded assumptions about numerous things unrelated to mechanics. Nice attempt trying to sneak that shift in there, though. You've made assumption about how access to information will affect the minigame, even though you don't know how the minigame will work yet. You've made assumptions about what people know and about the sufficiency of this knowledge, even though you've made factually incorrect statements that demonstrate that you aren't even fully aware of the systems you're discussing. You've even implied that your judgement of what counts as “fully informed” is some kind of objective truth, which is as huge and as unfounded an assumption as they come.
Your dismissal of criticisms based on your subjective (in many cases inaccurate) assumptions of what is known and not, and your acceptance of support that must by necessity equally rely on unknowns has everything to do with bias. It is a bias. And again, that's fine: just own it. It's when you try to dismiss your biases as actually being some kind of objective truth that you run into problems. Well, that, and when you have to resort to personal attacks because your other arguments aren't holding up. Neither gain nor need is a factor in this — it's just a fact of life.
During the live stream they told us they have read the concerns, and would take it into consideration. It's all we can ask for. At the end of the day, they are the only ones who have the knowledge in what way changes can impact their designs.
The impression I got was that there were quite a few wrinkles which needed ironing out. For instance, how are we going to know whether something was already discovered by another CMDR? Plus we never got to see the mechanism in action, even in a pre-staged environment, which hints that nothing is set in stone yet.
I know they're reading the forums, it was my reply to Max who gave me the impression that Fdev will do what they want in disregard of what our opinion is.
We have seen far to little to make a good verdict, wether it be positive or negative, it's just that what I've seen so far is not what I'd like.
Lolno. The goal posts were set by Genar-Hofoen. You objected by moving them (and being wrong about a number of things). Time does not run in reverse — “first place” is not second on the ball.My god man. You should listen yourself. Saying I moved goal posts when I set them there in the first place.
Here, here, and here, notably.Where have I made unfounded assumptions regarding this mechanic.
It's so handy when I can just quote a whole section to provide the answer to that section.You are just and and out lying now so please stop.
Most of your post is just utter gibberish as it does not apply to what I have ever said.
As to personal attacks, what personal attacks?
[…]
No intact don't bother I have no wish to talk to you as you are being dishonest at the moment.
the impression i got is that they just made all this up, had nothing more than a few ideas and two crappy screenshots, and are brainstorming right now. oh, and that sandro has given way to a successor. wait & see.
the impression i got is that they just made all this up, had nothing more than a few ideas and two crappy screenshots, and are brainstorming right now. oh, and that sandro has given way to a successor. wait & see.
Agree. My current setup is with 4 monitors. Three of them to make a 5000-pix wide screen, and an auxiliary screen for 3rd party tools below the other ones, and it would be really cool if I could have the dashboard on that one and let the wide-screen only show the cockpit.Qohen, who made the mock up of that cockpit UI with all of the nice extra exploration info? I love it, that would be fantastic to have in game!
I've often wished Elite had a customizable UI much like World of Warcraft has, where we can move UI windows around and even make visual mods for it. That would add so much uniqueness and usefulness to the game.