…
Either way, it's dumb to complain about the new system on the basis that the current system sucks.
The complain is that the new system won't change the problems of the current system while taking away the workaround.
When playing cards do you expect to be dealt a perfect hand every time? After all it’s a game, right? Who’s going to have fun with a bad hand?
No, it's more like demanding that the deck of cards is properly shuffled before the cards being dealt out. Board flipping in that case is throwing away the given hand and demanding a new hand.
The current mission generating system doesn't always give a good mix of possible mission, but instead often only offers missions of a certain type per refresh.
For example:
refresh: only massacre missions and a few scan missions.
refresh: only massacre missions and a few scan missions.
refresh: mostly cargo hauling missions and data delivery missions.
refresh: only massacre missions
…
To me it looks like there is a bug in the way the missions are aggregated for the board - fixing this bug would help tremendously in my opinion and make the change to the single mission server absolutely no problem.
… I'm hopeful that the new mission system will be an overall improvement in terms of balance and stability. …
FDev clearly stated that they have no intention (at this time) to change that much about the mission system beside the new server architecture.
The result is the new system will inherit the problems of the old system.
I absolutely understand why players dislike board-flipping and why they get agitated about it and see it as an exploit. At the same time I think all this dislike about board-flipping is fogging their view of the underlying issue.
But, since nobody here can change anything all we can do is wait for the change and see how it turns out.
Those who think the change will cause problems voiced their opinion (maybe a bit to harsh, but I hope that FDev is cool enough to see past that and understand why they complain), others have offered their point of view.