How can we convince Frontier to resize the T7?

T7 is the smallest big ship. That is what it is. Learning wheels for a T9. No it shouldn't fit on a smaller pad.

I'd believe that if it weren't less than a meter in one dimension to fit on a smaller pad. That strikes me as more like a rounding error or miscommunication between different sections of the art dept at Frontier.

If it were Orca sized, I'd probably have believed it. That said, the Orca should technically fit on a medium pad already, so....
 
It would take 2.8 seconds but only 2.8 % of the pilots would notice at all :D

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:p
 
The T-7 is incredibly cheap for the amount of cargo that it hauls, it hauls more than a Python for less than 1/3rd the price. The price it pays for this cost efficiency is that it is a large landing pad ship, if it could fit on a medium pad then it would have aonther 30 million added to its price tag.

Rather than take away the T-7s cost efficiency, I'd say that they should release an altered variant that can fit onto a medium pad. Trim a few edges here and there so it fits onto a medium pad, lower hull mass by 25 tonnes, reduce a couple of slot sizes to reduce the cargo by 20-30 tonnes, add 25 million to the pricetrag and voila - you have the "Type-8 Compact", a medium hauler that is competitive against the Python but without invalidating it (the Python would haul slightly more cargo more safely but the T8 would be able to jump further and be cheaper).
 
You got my vote. They keep tweaking the internals to try and justify its existence but it just needs to be a tiny bit shorter and it would be a winner.
 
I agree, but you know me, the fighter is dps, and dps (and defense) are everything. I always fly with max dps and defense that I can have while still being able to accomplish the task I want to accomplish, if I were flying the Krait without a fighter, I'd have that little voice in my head, you know the one, I've talked about it before, and it's why we argue so often... 'sub-optimal, sub-optimal', until it was shouting in my ear and I had to switch to the Chief (which is still a better combat ship, but not as good a multi role). But yeh, Krait is a great ship with or without a fihter, just not quite great ENOUGH to get me out of my chief (for combat) or my Python (for boom deliveries).

I agree with your assessment of the ships.

Struggling to find a way to explain myself but, basically, I feel like now we've got all these ships in the game - the Krait, Python and Alliance ships - it's the Python that's a bit out of step.
It might have been better, with the benefit of hindsight, if they'd made the Python into more of a "mini Anaconda" by, perhaps, making it less agile and then giving it a fighter-bay instead of giving it to the Krait.
That way, we'd have the Alliance ships as the fighty ones, the Python as the armed-trader and the Krait (minus fighter bay) would be in between those two extremes.

Not suggesting the Python should be nerfed now but if all the ships had been designed at the same time it might have been possible to design them in a way that gave each ship a more clearly defined role.
 
I agree with your assessment of the ships.

Struggling to find a way to explain myself but, basically, I feel like now we've got all these ships in the game - the Krait, Python and Alliance ships - it's the Python that's a bit out of step.
It might have been better, with the benefit of hindsight, if they'd made the Python into more of a "mini Anaconda" by, perhaps, making it less agile and then giving it a fighter-bay instead of giving it to the Krait.
That way, we'd have the Alliance ships as the fighty ones, the Python as the armed-trader and the Krait (minus fighter bay) would be in between those two extremes.

Not suggesting the Python should be nerfed now but if all the ships had been designed at the same time it might have been possible to design them in a way that gave each ship a more clearly defined role.

I dunno man, I hear ya, but every time I fly the python I fall in love again. I don't know what it is. The way it moves, as well as being able to get 37% armor resists, 600ish shields that recharge in 50 secs, carry 192t, major DPS, nice yaw, and it's the second best looking ship in the game, still. I don't think I could support a buff for the python either, cos bottom line, it's still the best (most useful, most versatile, good at everything, bad at nothing) medium ship imo.
 
I dunno man, I hear ya, but every time I fly the python I fall in love again. I don't know what it is. The way it moves, as well as being able to get 37% armor resists, 600ish shields that recharge in 50 secs, carry 192t, major DPS, nice yaw, and it's the second best looking ship in the game, still. I don't think I could support a buff for the python, cos bottom line, it's still the best (most useful, most versatile, good at everything, bad at nothing) medium ship imo.

Yeah, that's what I mean.

Changing the Python now would hack off all the people who're used to it being the ship it is.

If they'd been designing all these ships at the same time, though, they could've made the Python less agile and given it a fighter-bay so that it became a ship that really benefits from having the fighter bay.
Course, by the same token, I suppose they could also have done the same thing with the Krait - Given it a bit more capacity than the Python (including a fighter bay) and made it slower than the Python too.

Just seems like we now have 2 ships that are almost god-like, 1 by virtue of being super-tanky and has powerful weapons and one by virtue of being super-speedy and has powerful weapons, and neither of them really have a significant down-side.
It might've been more interesting in one of them did have a down-side, and then give the fighter-bay to that ship to compensate for it.
 
Yeah, that's what I mean.

Changing the Python now would hack off all the people who're used to it being the ship it is.

If they'd been designing all these ships at the same time, though, they could've made the Python less agile and given it a fighter-bay so that it became a ship that really benefits from having the fighter bay.
Course, by the same token, I suppose they could also have done the same thing with the Krait - Given it a bit more capacity than the Python (including a fighter bay) and made it slower than the Python too.

Just seems like we now have 2 ships that are almost god-like, 1 by virtue of being super-tanky and has powerful weapons and one by virtue of being super-speedy and has powerful weapons, and neither of them really have a significant down-side.
It might've been more interesting in one of them did have a down-side, and then give the fighter-bay to that ship to compensate for it.

For me, I have roles for my ships... RES hunters/CZ - current best medium ship for that, for me is probably the FGS, Chieftain or the Challenger, but I tend to take the corvette for those anyway. Then there's one on one assassinations. The Chief is better than the krait for this. Then there's wing assassinations, which I can't do solo in any mdeium ship without cheesing tactics, so again corvette, really. Then there's combat hauling, (180t of gold almost always gives you 4 anacondas to kill), that's the python by a country mile, and we're back to where I have to say that while it's a great ship, I just don't really have a use for the krait. It can't carry enough to beat th python and it's not wuite tanky enough to replace a proper medium combat ship. Again though, this is because I don't use fighters. If I did, it would then be the superior one on one combat ship to the Chief or challenger, cos distraction and dps from the fighter counts for more than the sum of its dps. Krait's a good pvp ship from what I understand, infinite boost.
 
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The simplest solution (unless space legs is a hell of a lot closer than we think, and station internals are hard baked in) would be to adjust the height of the landing pads so the T6 can land on small and the T7 land on medium pads.
 
I like the addition of a T 8 idea. Something that looks like a blown up stretched out T6 that hauls slightly less than a T7 but costs 30% more. That way you can choose how important medium pads are to your experience without affecting the pythons place. OR give the asp scout a class 8 internal and kill 2 birds with 1 stone. 🤑
 
I like the addition of a T 8 idea. Something that looks like a blown up stretched out T6 that hauls slightly less than a T7 but costs 30% more. That way you can choose how important medium pads are to your experience without affecting the pythons place. OR give the asp scout a class 8 internal and kill 2 birds with 1 stone. 螺
But we *want* to affect the Python's place. The Python's place is stupid. Just make the T7 shorter and it will fill a role. We don't need more cut-and-paste garbage ships.
 
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