A noob question...
Everyone is talking about the beta, does that mean it will be available to all, or does one 'sign up' for it somewhere?
I'd love to test the beta.
would someone be kind enough to enlighten me, please?
I'm all for more danger - if it's avoidable, but there are benefits from putting yourself in harm's way.
Risk v. Reward
I'm of two minds of this. I definitely think risks should be able to be mitigated, but I also don't think exploration should be completely risk free regardless of those mitigations.
In general I agree with what you're saying though.
I'm of two minds of this. I definitely think risks should be able to be mitigated, but I also don't think exploration should be completely risk free regardless of those mitigations.
In general I agree with what you're saying though.
It's a difficult balance, I think.
If there's unavoidable risk, then it becomes essentially a wear & tear mechanic, which I'm not a great fan of.
In most games the risk is increased based simply on a 'distance from home' method - the further you explore, the greater the danger - so players can keep to the 'shallow end' if that's the gameplay that suits them. For ED, having a 'scientifically accurate' galaxy means that this technique isn't really viable.
I'm not sure how FDev could address this without (again) alienating a significant part of their playerbase.
I'm thinking more along the lines of rare phenomena, like happening across something legitimately dangerous 1 out of maybe 1000 to 10000 jumps on average. The danger of the unknown seems kind of compelling to me. The adventure of it, surviving the trials of space.![]()
Oh I agree - like jumping at a neutron star and having to avoid colliding with the cone, or even if they make impact with a second star impossible, you could end up in the exclusion zone of it (so you start overheating immediately). Stuff that you need a cool head to get out of unscathed, and if you panic could end up in real trouble.
It should never be an "instant death" situation, though, because that's not playing fair, but it should be something that could potentially kill you if you're not careful. I won't say "quick reflexes" because it shouldn't be about that (not all explorers have twitch reflexes, some explore because they don't). More like prepared and able to think your way out of the situation.
Agree. It should be skill based, like supercharging in neutron stars or white dwarfs. If you do it wrong or don't have a ship that can handle it, you're doomed, but with knowledge and practice you can do it (but you better pay attention still).Oh I agree - like jumping at a neutron star and having to avoid colliding with the cone, or even if they make impact with a second star impossible, you could end up in the exclusion zone of it (so you start overheating immediately). Stuff that you need a cool head to get out of unscathed, and if you panic could end up in real trouble.
It should never be an "instant death" situation, though, because that's not playing fair, but it should be something that could potentially kill you if you're not careful. I won't say "quick reflexes" because it shouldn't be about that (not all explorers have twitch reflexes, some explore because they don't). More like prepared and able to think your way out of the situation.
OK, maybe 1 out of 10,000,000 jumps for instant death then, maybe jumping into a system just as it goes supernova with like maybe a 50/50 chance of being able to outrun it in time. I like the idea of these sorts of things being at least a little bit out of our control. It's hard to explain beyond that.
True. But you can go splat in deep space in a neutron star, white dwarf, and high gravity planets, but with knowledge and skill you can handle it. There could be more of those kind'a dangers. Things that, yeah, if you don't know and haven't done it before, well, tough luck. But if you have read up, learned, prepared, and practiced, you can deal with it. That's when things are more fun.I get what you're saying but it just wouldn't fly (so to speak). It's still a game and the idea that you go 50,000LY only to suddenly go "splat" with no recourse? Would not go over well.
At best, you need a situation where you are offered an opportunity to avoid going splat, and will 100% go splat if you fail to take that opportunity. For example, getting too close to a black hole because of the cool distortion effects you're trying to capture and getting spaghettified because you ignored the warnings.
But purely random instakill? They'll never do it.
True. But you can go splat in deep space in a neutron star, white dwarf, and high gravity planets, but with knowledge and skill you can handle it. There could be more of those kind'a dangers. Things that, yeah, if you don't know and haven't done it before, well, tough luck. But if you have read up, learned, prepared, and practiced, you can deal with it. That's when things are more fun.
That's the reason I'm mostly hunt neutron stars. It just adds a little excitement between honk-jump between the regular ones.
Right. Yeah, random insta-death without recourse, not so good. Agree with you.Oh sure, but WR3ND was talking insta-death, which has no such recourse.
Oh sure, but WR3ND was talking insta-death, which has no such recourse.
Insta-death Exploration features won't happen, quite simply because there's no "challenge" in it. The purpose of a game is to provide challenge- which insta-death doesn't do. Frontier's task is to provide such challenge in the form of entertainment- not to frustrate the living hell out of players by not giving them a way to solve the challenge.