Content, Fdevs. Not new game mechanics, which eventually will become as repetitive and tedious as most of them already in game. Discoverable new and exciting content is what we need. Not mini games.
Game mechanics or gameplay enhancements - if done really well - are the only sort of content with the potential of staying interesting and non repetitive. Anything else is shiny fluff that we are guaranteed getting bored of, no matter how well done and awesome it may look at release. That's just a matter of time.
Game mechanics or gameplay enhancements - if done really well - are the only sort of content with the potential of staying interesting and non repetitive. Anything else is shiny fluff that we are guaranteed getting bored of, no matter how well done and awesome it may look at release. That's just a matter of time.
Yeah. If it was only up to mechanics for game play, then 2048, PacMac, or Chess are just as much exploration as Elite. I agree with those who say there has to be improvement of mechanics and addition of content, simultaneous. Not one without the other. So let's hope for both.So what you want is a "simulator". Then an excellent space simulator where you only need to stay in the Bubble to enjoy your..."gameplay" doing minigames with a few empty barren bodies. Enjoy your "exploration".
The keyword here is engaging and that's where we all drift apart.
I certainly wouldn't mind a simulator, though I'm not so naive to realistically expect something that would deserve this term, so don't worry.
I think when FD are using the term 'engaging', they simply mean active, not passive, and this is a good thing.
They are replacing two passive mechanics (flying in SC and a completely automated scan when you are in range) with an interface that will be hands on and won't (necessarily) require the SC journey.
How much fun that will be remains to be seen. To be clear, I, and I think most of the others offering our feedback are not against the new scanning mechanics, but have reservations on exactly how and where they will fit in with the exploration process.
In any case, it appears from something I read in another thread (from one of the people who visited FD today for a sneak peek) that they have taken on board the feedback and have come up with their own solution, which is not something that's been put forward on the forums so presumably no greyed out detail-less system map reveal, so we should wait and see what that is.
This is the thread and post I'm referring to if you are interested.
What kind of missions "require" a honk at present where the alternatives would not work? Yes, buying NavData only works for a specific target system, but so does a honk.That depends entirely on the type of mission, and at best only cover a specific target system, and is often wholly useless or unavailable for mining.
Hmm, sounds about right, "10's of seconds"... As for "time it really should take" - should that be interpreted as "time it currently takes"? We don't know what FDev's original plans were. The honk was, by all accounts, a placeholder mechanic and has naturally made its way into other systems due to that, but for all we know the original workflow should have been using the NavBeacon which would also introduce some additional danger to missions. Yes it might change the current flow of the optimised game, but so what?Measure the time it takes to fly to the beacon, approach it at a proper speed, drop, scan, realign, frameshift and compare that to the time it currently takes. Now measure the time it takes to fly to an adjacent system, find a station, fly to it, drop, dock, buy the nav data, take off, exit and clear the station, and jump. Now measure the time it really should take (none — you're not an explorer, after all). And again, that's assuming there is a nav beacon or adjacent system where you can even do these things, which is not guaranteed.
Not all missions and mining happens right next-door any more.
I still have no idea why the honk is so absolutely necessary for non-explorers running missions or trading in the bubble. I'd have thought as non-explorers they would save a slot and not even fit a scanner at all. Either you explore, generating (or validating) the data, or you travel, in which case you buy the maps.Nerfing the honk means they have to engage in gameplay they have no interest in. There is nothing meaningful in that gameplay to them or, I would argue, to explorers… there is some in the continuation of it to explorers, but that could trivially be separated and only affect them without having to bother the non-explorers with it. It just becomes a matter of, at best, choosing between two wastes of time for something you shouldn't have to spend any time on to begin with.
Flipside to that argument is that by playing the "minigame" you -are- exploring the current system. Again, whether or not it's *worthwhile* is up to the individual; some consider it a waste of time because they are cataloguing <something> (weird orbits, certain planetary combinations, GGGGs, surface features, whatever) and anything which slows down finding that is considered bad.Ok, that's fine. But that just leads back to the same old question: is your getting a minigame to receive the basic information required to make a decision as to whether there is anything interesting to explore worth the hassle it creates for everyone else (including explorers who prefer to just get on with the actual exploration part)? The minigame is just a UI layer on top of the exact same mechanics we already have. No meaning is being added to it. The value ofQTEsSTEs as “gameplay” is questionable at best, and at the end of the day, you're not actually getting anything new out of it. Well, with one exception…
Its a shame they didn't go with the compromises presented by people such as Mengy. I guess we just need to wait & see.
Actually, check out Obsidian Ants video. Star systems aren't as empty as Elite makes them. Where are the meteors? Where's the ort cloud? And why are the three species in the galaxy gathered in a tiny spot and not a single shred of evidence of any other space faring civilization. Basically, elite galaxy is too empty compared.
If Frontier added what exists in out solar system alone, it would 10 times more stuff than current version.
Well, how about we wait and see what their solution is (we -might- be very pleasantly surprised) before crying foul?
Well, how about we wait and see what their solution is (we -might- be very pleasantly surprised) before crying foul?
Perhaps the HONK can go HONK unless the nav beacon is targeted in SC, in which case it goes PING?But put the honk sound on a honk button, because I think it's a pretty cool sound.
I did say "we shall just have to wait & see", didn't I? Wasn't crying foul at all.
I don't mind if the scan goes ping, but I want my horn. And if it was immediate, you can honk at people at the entry/exit to stations. "Gettottamyway! Let me through!"Perhaps the HONK can go HONK unless the nav beacon is targeted in SC, in which case it goes PING?
(I did have a semi-serious thought about this with the ship interrogating the nav beacon, pinging it, but then all I could think about was John Cleese saying, “bring in the machine that goes PING!”)
Like mass exchange between binary stars, accretion discs, or star in the stage of formation in a nebula. Plus, there are many dwarf-planets in a system in the asteroid belts (like Ceres). Right now, there's only small rocks.Oh, I won't deny that, though I would point out that you can't really see an Ort cloud in any definable way... IIRC it's just too spread out, far more so than even our asteroid belt, which ain't nothin like something you'd see in the game.
But yeah, I'd love to have more real anomalies like comets and the like. Bring on the real astronomy!
Well, we do have aliens already breaking Femri's Paradox, but it's not plausible that all three of them all gathered in a very, very small part. If there are more, it's more likely there's some distribution, unless there's some goldilock zone only in and around the bubble.As for space faring civilizations, this ain't Star Trek They're trying to take Femri's Paradox into account. There's life, but not spacefaring life. We're the exception (along with the Thargoids), not the rule. Again, this feels "real" because of how we understand the universe today and what we expect to find if we ever get out there. Which isn't much, at least in the Star Trek sense.
There are plenty of locked systems done by FDev, they could hopefully open up some of them and introduce some peaceful aliens.But there is is so much more out there than space faring civilizations, which are generally just ways of studying the human condition through broad stereotypes anyway . But that also doesn't mean there won't be room for surprises later. There's a whole huge section of space blocked off on the other side of the galaxy. I don't think the Thargoids are in any way connected to it.
Indeed.. but you also implied it wasn't going to be as good as what Mengy et al proposed. Anyway; splitting hairs now :-D
Well, we do have aliens already breaking Femri's Paradox, but it's not plausible that all three of them all gathered in a very, very small part. If there are more, it's more likely there's some distribution, unless there's some goldilock zone only in and around the bubble.
No worriesI merely meant that I *loved* Mengy's compromise solution, so was naturally biased towards that being adopted officially. Not suggesting, necessarily, that their own compromise won't be good .
Yeah, most current explorers would be happy with some drama. Earthquakes, volcanic activity, meteor impacts, ex girlfriends, bring it on!I have been verbally asking for that kind of stuff (environmental hazards) for years, which kind of invalidates your point that "current explorers" don't want that kind of stuff.
Good, good, good. Them's the fellers who know their design.According to sources in yesterday's studio visit, none of solutions represented has been implemented, but something else.