ED is missing out on play time from occasional gaming

Meh. I'm jealous of your work now. Thanks for that.

Don't be, it's not a great place to work, and it's in Wyoming. I can think of dozens of other places I'd like to live and work but at my age I'm sick of packing up and moving. I have times when I have more work to do that I can literally handle but I'm currently working on updating engineering documentation on projects I developed but changed due to other projects. That affords me a bit more time to take a moment and post on my favorite game, a game that allows me to relax, rest and dream.
 
There is more to it than that. Modules that you cant throw in your cargo bays.

People build their ships differently and they need those things.

If we're gonna wait thats fine. But the time for waiting should be drastically reduced.

Your preference is for shorter wait time than current is a valid. There is a whole spectrum of preferences.

I'm all for options and different solutions or approaches to the desired outcome; so, in this regard, there isn't an option to bulk transport yourself your stored modules.

So, my views is to allow us transport our stored modules as cargo.

This option doesn't address the wait time or that the only viable option to move a number of ships is via the transfer service.
 
Wanted to play ED for a bit, after being away for a couple of weeks, so I fired it up and spawned in the Amber system (the last CG). Made the four jumps to Bhagui with my AspX (60+ LY), arrived at the CG station and called the combat Krait. Time for transfer 36 minutes and 2M+ cost. OK. Closed ED, opened Far Cry 5 and played that, while the ship was being transferred. Forgot to go back to ED and continued playing Far Cry 5 instead. Will try again some other time but by then the CG will probably be over or there won't be enough time left to make a dent. So I am just down 2M Cr. Why can't this game be made so that it's possible to play it for half an hour at a time? They are losing player time that would add up, half an hour at a time, to the total amount of hours ED is being played per month. Designing the game this way wouldn't exclude the other players, who like/are ok with longer sessions.
I’m a casual Elite player. I have about an hour each morning to play before work and have done so since launch. I worked up to an Anaconda with about 90 million in the bank. Fully engineered it. Unlocked multiple Power Play modules. I have a pilot that is Master. Lost a Dangerous pilot (that sucked). I can kill any NPC and have won and lost against humans. I stripped all my high end modules into storage and sold the Annie to buy a Krait. I’ve engineered it fully and am now cruising Guardian sites each morning collecting materials and blue prints to bring back and unlock all the guardian tech. I’ll probably wander Guardian sites for the next couple weeks. Then head back and work on a CG.

Elite absolutely works for casual gaming, but you have to actually play it like a casual gamer. Pick a single good all rounder and do all the things in the game. No more ship transfer nonsense. Get to know your ship inside and out. Nothing is blocked off.

When you play Elite : Spreadsheet, focused on min/max ships for every task I can see how the perceived barriers would cause frustration.
 
All I'm saying is that ED gives the player too many opportunities to get off the game because of downtime and this aspect of the game should get a second look in my opinion.

Valid point and worth a second look.

However, personally there a whole bunch of other issues I would want FD to prioritize over.
 
Question:

Using Amazon shipping policy as a reference...

1. would you be willing to pay a premium for faster delivery?

2. Would you pay a 'subscription' for unlimited free, express delivery?
 
Question:

Using Amazon shipping policy as a reference...

1. would you be willing to pay a premium for faster delivery?

2. Would you pay a 'subscription' for unlimited free, express delivery?
IRL
1) Once.
2) No.
But RL is not a game, so the questions are nonsensical.
 
Your preference is for shorter wait time than current is a valid. There is a whole spectrum of preferences.

I'm all for options and different solutions or approaches to the desired outcome; so, in this regard, there isn't an option to bulk transport yourself your stored modules.

So, my views is to allow us transport our stored modules as cargo.

This option doesn't address the wait time or that the only viable option to move a number of ships is via the transfer service.

The real goal would be to have an elite dangerous Phone app for ship transfer ahead of time. Being able to communicate with squadrons out of the game if needed. Or a call to arms so to speak. I mean with something like that. The possibilities are endless.

Who knows one can dream I guess.
 
nothing i say could ever change your mind... just like you could not change my mind. I was not trying to!

but if you are going to use a dishonest example such as a racing game where driving your car to the circuit is NOT part of the game and compare it to an open universe game where travel from 1 location to another IS a huge percentage of said game then there is not a lot i can do.

hell in another post in this very thread i myself gave fairer examples and i do not even want fast travel.... but skyrim and fallout have fast travel. i dont want it in ED but at least they are honest comparisons.

Test drive unlimited or forza horizons would be much better examples as these ARE about driving your car...... these may even have fast travel in. it does not change my view that i dont personally want it in elite but again, they would be a fairer comparison.

but your example was a deliberate attempt to be snide imo.. and as such i responded in kind.

I think my analogy was spot on. In racing games like forza horizon, you are absolutely engaged when driving from one event to another. If it took hours and required you to look at the same loading screen 10, 20 or 100 times in a row, I don't think many people would play it.
In this game, traveling is reduced to pointing your ship at a spot and pressing a button. Over and over and over...
I would hardly call it flying or traveling. It's the most boring and time consuming aspect of the game. At the end of the day, elite is still a game despite the "simulation" and "muh immersion" claims. It really needs to start acting like one and discard the antiquated game design. This isn't the 80's anymore.
 
I am a practical guy. You can give me a thousand reasons to justify the fact that transferring a ship from the bubble to the Pleiades should take an hour of wait but to me it will always make no sense because ED is a game.
Sorry but your reasoning shows you are anything but practical, the apparent fact that you min-max a ship then complain because you can not use it where you need it with-in a given time frame just proves the point. There are three basic options for your case: (a) equip the ship so it can travel the distance, (b) accept the wait times for ship transfers of a given impractical ship build (from a general operational perspective), or (c) get yourself multiple (2 or more) versions of that impractical ship build and scatter them around the populated systems in order to minimise the ship transfer times.

ED is not just a game, it is first and foremost a simulation in FD's eyes. That much has been made abundantly clear with their desire for verisimilitude in every aspect of ED where possible. Sure there are some areas where they have compromised, but the ship/equipment transfer times is not an area where such a compromise is warranted.
 
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soundtrack for this thread.

[video=youtube;zjedLeVGcfE]https://www.youtube.com/watch?v=zjedLeVGcfE[/video]
 
I would hardly call it flying or traveling. It's the most boring and time consuming aspect of the game.
It can be legitimately called both flying and travelling, whether it is boring or not is a subjective matter. Ultimately, ED is not targeted at the instant gratification crowd - that is more for the likes of Star Citizen and certain other games.

At the end of the day, elite is still a game despite the "simulation" and "muh immersion" claims. It really needs to start acting like one and discard the antiquated game design. This isn't the 80's anymore.
Your argument is totally without merit IMO and is the common cry of the instant gratification crowd. :rolleyes:
 
When they polled everyone to ask if they preferred instant or artificially delayed ship transfer, they didn't actually tell anyone how much of a delay it was going to be. I voted delay. I had no idea the delay was 10x longer than doing it yourself. If I had known that beforehand, I'd have never voted the way I did.
 
I love these threads where players get into arguments about the convenience or otherwise of doing things with their fleets of ships. It's a golden opportunity to remind everyone that if a quarter of the respondents to an early DDF poll had got their way, we wouldn't have these differences of opinion because everyone would have only one ship.

https://forums.frontier.co.uk/showthread.php/6274-POLL-Multiple-ships-or-single-ship

We should be grateful for what we have. ;)
 
I love these threads where players get into arguments about the convenience or otherwise of doing things with their fleets of ships. It's a golden opportunity to remind everyone that if a quarter of the respondents to an early DDF poll had got their way, we wouldn't have these differences of opinion because everyone would have only one ship.

https://forums.frontier.co.uk/showthread.php/6274-POLL-Multiple-ships-or-single-ship

We should be grateful for what we have. ;)

Heh, that is kind of funny in retrospect, but I'd probably manage well enough either way, I think, though it would complicate some things. On the other hand, it might make my Engineering prospects a bit more tolerable, if only it weren't for their conflicts of interests. Hmm...
 
Heh, that is kind of funny in retrospect, but I'd probably manage well enough either way, I think, though it would complicate some things. On the other hand, it might make my Engineering prospects a bit more tolerable, if only it weren't for their conflicts of interests. Hmm...
Yeah, I voted for multiple without giving it much thought because I figured it was one obviously "better" thing that ED would have over the earlier games. It surprised me how many people voted for a single ship, although to be fair some of their arguments were quite solid. But back in those days everyone's opinion was based largely on interpretations of very general outlines of how the game would work, many of which turned out to be quite wide of the mark.

An obvious example is how quickly it's possible to amass credits. In the early DDF days it was assumed that credits would be difficult to earn, and that the cost of combat and criminality would take a significant toll on the balance of careless pilots. A lot of assumptions about how players would approach ship ownership were based on credits being scarce, and are more or less irrelevant now.

It would be interesting to try to play ED long term with only a single ship at a time. I believe some players do play this way, and I effectively do this with my exploration CMDR who spends 90% of his time in an Anaconda. But since there's no financial or logistical need to be limited to a single vessel in the bubble, I'm glad they ultimately went with multiple ownership.
 
nice strawman
The only strawman argument is really from those looking for faster transfer times...

The transfer times themselves seem to be fixed in terms of cost and time per Ly per Credit of ship/equipment value. In some cases it may be quicker than going to get it yourself, in other cases it will be slower. There are ALOT of variables in play. Ultimately, since we are able to own effectively an unlimited number of ships those that complain about the transfer times do have the option of buying at least one more ship of the desired configuration and have it based at more favourable locations for either direct collection or transfer.

ED is not the only game to not support instant/quick transfer of ships and those complaining about transfer times are victims of their own poor planning and strategising.
 
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The thread title led me to expect a thread where people came up with excuses to ask for removing ship transfer delays, speeding up SC travel, reducing engineering requirements, wanting better-paid missions or something similar.

Nothing I've read subsequently has surprised me.
 
I'm sorry you feel that way about Elite's exclusive spacesimness soul, but Frontier deciding to sell the game as a service meant from the start player retention would define its servers shelf times. Knowing that, I think an inclusive perspective, for new or returning players, should be the rationale to follow here.

I don't claim to speak for the masses and only speak for myself.,. And I know I personally would likely leave the game if FD went full bait and switch and lost its "spacesimness soul".
I am always suspicious of those who claim they speak for the silent majority.
In the case of ship transfer it's even more clear because every single player was emailed and there was a link on the log in screen and 70% did NOT want instant transfer.

It was very important for lots of players that actually doing it yourself was always a legitimate choice.

In general 70% is considered a landslide

There are plenty of ways to play ed casually. It is already more casual that it was ever meant to be when listening to the launch pitch (and to me even with now very limited game time this is a bad thing).
As a casual player you just need to make a few concessions
 
It can be legitimately called both flying and travelling, whether it is boring or not is a subjective matter. Ultimately, ED is not targeted at the instant gratification crowd - that is more for the likes of Star Citizen and certain other games.


Your argument is totally without merit IMO and is the common cry of the instant gratification crowd. :rolleyes:

I'm glad you've conditioned yourself to believe you are flying with the bare minimum of input. More power to you.
As a representative of the instant gratification crowd, I'm going to make a bold prediction:
Fast travel is coming.
I don't know if it's going to be jump gates, portals or wormholes, but it is inevitable.
You see, I remember having similar arguments about the pitiful jump ranges a couple years ago. Low and behold, engineers, synthesis and neutron boosting came along and everyone accepted it and moved on.
You can bookmark this post for future reference.
 
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