Heh, that is kind of funny in retrospect, but I'd probably manage well enough either way, I think, though it would complicate some things. On the other hand, it might make my Engineering prospects a bit more tolerable, if only it weren't for their conflicts of interests. Hmm...
Yeah, I voted for multiple without giving it much thought because I figured it was one obviously "better" thing that
ED would have over the earlier games. It surprised me how many people voted for a single ship, although to be fair some of their arguments were quite solid. But back in those days everyone's opinion was based largely on interpretations of very general outlines of how the game would work, many of which turned out to be quite wide of the mark.
An obvious example is how quickly it's possible to amass credits. In the early DDF days it was assumed that credits would be difficult to earn, and that the cost of combat and criminality would take a significant toll on the balance of careless pilots. A lot of assumptions about how players would approach ship ownership were based on credits being scarce, and are more or less irrelevant now.
It would be interesting to try to play
ED long term with only a single ship at a time. I believe some players do play this way, and I effectively do this with my exploration CMDR who spends 90% of his time in an Anaconda. But since there's no financial or logistical need to be limited to a single vessel in the bubble, I'm glad they ultimately went with multiple ownership.