The Star Citizen Thread v9

Incidentally, the latest Redacted podcast with WTFO and Twerk is up:



Interesting bit at 43.25 - discussing the latest RTV (basically a big ad for a new luxury ship you will be spending hundreds of dollars on soon, Citizen), Twerk sounds a note of dissent, asking "What's this ship for?" WTFO offers a "it's just for hanging out in when there's nothing else to do, doing all the fun stuff you and your friends can do when hanging out..." justification before trailing off as he realises there's actually nothing to do when hanging out, at which point Twerk pounces and asks "It's good that the ship designer is there, and the artist, but where's the gameplay designer?" and then continues to mine that seam.

He's getting close to heresy again, maybe he needs to take a knee, brush up on his Correct Thought, and read up on the difficulties of game development while he's at it.

"the issue i have is the ship comes before the gameplay" - well done Twerk, the road to clarity comes with small steps.

Even WTFosaurus admits the ship doesn't exist for any reason except for bragging rights, it doesn't have an in-game function.

There again, after learning about what sort of person WTFosaurus actually is, i really don't care about his opinions or whether he wants to throw money at this game (and no, its not something i can link to or discuss here - you'll have to dig).
 
thats a really nice episode, watching it in full

LOL....Halloween "whales" confirmed :)

edit: its kinda sad when you summarize a multi-hundred dollar purchase with "it looks cool....thats it" I mean in the context of this being a video game and all....

Heh, wait till you get to 1.47.35, someone in chat asks (about the CitizenCon schedule): "Why do you think they are talking about Road to Release now? What's changed?" Twerk gets it immediately and gives what all things considered is a reasonable answer, but poor old Saurus gets properly confused and can't parse it for the life of him, giving one bone-headed answer after another until he shuts the question down and moves on, much to Twerk's amusement.
 
Yeah, I thought that too, he's gone pretty silent.
OTOH, it makes me think if Clown Imperium maybe has sent him a cease and desist letter and silenced him like they did with The Escapist back then.

There have been pretty long breaks between episodes before now, and Bootcha is often not the most talkative the rest of the time.
Besides, I dread to think how long it took to put together that ship-sale Tetris segment from one of the earlier ones; if he has to do anything similar for the next one... :D

I'm sure there will be more of it to look forward to at some point.
 
Heh, wait till you get to 1.47.35, someone in chat asks (about the CitizenCon schedule): "Why do you think they are talking about Road to Release now? What's changed?" Twerk gets it immediately and gives what all things considered is a reasonable answer, but poor old Saurus gets properly confused and can't parse it for the life of him, giving one bone-headed answer after another until he shuts the question down and moves on, much to Twerk's amusement.

Just watched that particluar line and I was thinking "perfect reasonable and understandable question....I guess he doesnt want to understand it because the conclusion could be dream shattering"
 
I am slowly coming round to this idea that people who are not in game development should not be entitled to comment on such matters.

Applying that to my own industry; people who are not builders should not be allowed to live in houses or flats...IMO.

Given your trenchant views on Elite's devs I look forward to you taking the medicine.
 
"Why are we talking about the release of Star Citizen?"

Oh, that's funny on so many levels.

We could go with what release? Twerk says it when its still a long way away and its about the MVP. Or there are other possible snide answers as well.

Of course, i do have a personal opinion here. For a start, they should always be keeping an eye on the main goal, which is the release of a saleable product, and the sooner the better. I do think they are still years away from something they can actually sell and call a 1.0, but time will tell on that. But i also think they see funding dropping, they know the backers are losing enthusiasm, they know that they are beginning to understand just how far away a 1.0 actually is, that there is no magic secret build with loads of unseen stuff in it, and they need to build more hype to get more funding to keep the wheels from falling off the wagon.

I fully expect this years citizencon to be jam packed full of hype for everything, from new ships, to buildable planetary bases (not coming now of course, but here are some JPGs of prefabs you can buy now for the low low price of just a few thousand dollars), to new adverts... erm, i mean scripted demos, and just possibly, a playable stable server they rigged up for the show just to show everyone how the game is working great (that may or may not actually work).

The question is, will the backers fall for it? Will they get hyped and throw more money at CR, or will they say, hold on, hold on, how about first you show things working in a live release, then we will talk about giving you more money.

The skeptic in my says they will. The optimist in me hopes they won't.
 
Hot off the press!
Star Citizen: Around the Verse - Leg-go (~13mins)
[video=youtube;t61toCAxdfo]https://www.youtube.com/watch?v=t61toCAxdfo[/video]
 
At 9:30 - we meet the Global UI creative director, who is currently studying for his GCSEs apparently. They really need to stop showing they are using child labour.

They're building their future workforce! Once the pipelines have graduated development will truly ramp up! You just don't understand child development!
 
At 9:30 - we meet the Global UI creative director, who is currently studying for his GCSEs apparently. They really need to stop showing they are using child labour.

Or they've taken a long, hard look at the secret internal schedule that they wouldn't dare show to backers and they've come to the conclusion that CIG needs to adopt a "generation ship" approach to development. So they're grooming (for want of a better term) the next generation of developers to take over from the old men who started this project all those years ago.

Of course Roberts will be kept around as a talking head in a jar (with animatronic wavy hands) so that he can continue to inspect the pixels for fidelity, and then bask in the glory and adulation that will surely be showered upon the finished games, millennia from now.
 
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Or they've taken a long, hard look at the secret internal schedule that they wouldn't dare show to backers and they've come to the conclusion that CIG needs to adopt a "generation ship" approach to development. So they're grooming (for want of a better term) the next generation of developers to take over from the old men who started this project all those years ago.

Of course Roberts will be kept around as a talking head in a jar (with animatronic wavy hands) so that he can continue to inspect the pixels for fidelity, and then bask in the glory and adulation that will surely be showered upon the finished games, millennia from now.

Sadly, if they did adopt the Generation Ship model of development, we know all too readily they would follow the Golgafrincham model...
 
The pre-hype and management of expectations is underway. For your lulzbuckets. Speculation and wild hopes:

[video=youtube;CVNzIXPiRlA]https://www.youtube.com/watch?v=CVNzIXPiRlA[/video]

Seems for CitizenCON, they are having "in-lore" stores. Buy some Bennies noodles IRL!.... <cringe>

More incredularity here:

[video=youtube;mR5ZNJwru0A]https://www.youtube.com/watch?v=mR5ZNJwru0A[/video]
 
Hi folks,

I'm new to ED and SC both, even though I was early backer to both of them. Well, I have played ED a bit a while back, for for many reasons not in a long time. I guess one of them was to wait for a bit more "meat" to be added to the experience. Also, it's a bit intimidating in terms of learning curve... Anyway, yesterday I decided to give the SC "pre-Alpha" 3.2 a trial run, to see what it's all about. I only started the "Persistent Universe" part, since that was the one I was interested in; not an FPS wannabe or a pseudo dogfight arena. So I launched the game on my pretty beefy gaming rig, but as expected, it ran at an astonishing 3 - 40ish fps; heavy stuttering and at times slideshow-like performance, just walking around in the space station. The NPCs were all just standing there and staring at the wall... (except those in the shops). I managed to get to a terminal and have one of my backer-ships delivered to a landing platform. With some difficulties I then even managed to get there, only to find another NPC, standing out in the open vacuum, without a space suit, hovering about 1 meter above the ground, staring into the stars... OK, so I ignored him and walked up to my ship, looking for a way to enter it. Stupidly I though the entrance might be underneat, so I crouched under the ship, which made my character bobble up and down like crazy, and when I got away from the ship again, I was stuck in the ground.

I could not get unstuck, so I had to quit the game and start again. So, in my second attempt I managed to get to the ship and actually enter and launch it, although launching it it what is the jump button in walking mode, looked pretty hilarious, because I had the engines fired up already. One moment my ship was standing on the platform, next it jumped up and started to spin around like crazy, a few meters above the platform. I then managed to stabilize it and fly away a little; but when I attempted to jump to a target on the star map, it simply wouldn't work. Maybe I did something wrong, but as far as I could tell, I followed the on-screen instructions. I aligned my view ony a target, then opened the starmap and selected that same object - at this moment it disappeard from my view. Why, I have no clue.

Also the cannons felt and sounded like... well... bad, and in general the flight mechanics seemed more than simplistic, from what I could tell (I'm not an expert on this). There didn't seem to be any typical newtonian physics at work, but again, maybe that was just me.

At any rate, after about an hour I gave up, both bored and infinitely disappointed. The term "pre-Alpha" is correct IMHO as this is still years away from even an early alpha state. Even the most simple things like walking around don't work reliably. One of the ships I saw lowered a ladder into the ground; people get stuck inside the floor; and in the station, NPCs were standing, not sitting, on chairs... I mean, really? After all this time they can't even make an NPC sit on a chair?

Well, it was kinda what I expected after all the negative reviews and videos, but somewhere deep inside I hoped it would "feel" better; I mean I did spend 150$ on it, and would still like to have a decent game at some point. But this... this is never EVER to be a game, if this is all they could come up with in 6 years.

Bummed out now. Time to get back into ED, then I guess. And maybe also check out the "Next" update of NMS...
 
Yup, SC exists perpetually in two states, depending on whether you are offering praise or criticism.

It is simultaneously the greatest game ever, with more to do than any AAA title; whilst also being in pre-alpha and therefore cannot be compared unfavourably with any released title.

Check back in a year, if the Crytek lawsuit hasn't resulted in the whole thing folding up like a pack of cards.
 
Hi folks,

I'm new to ED and SC both, even though I was early backer to both of them. Well, I have played ED a bit a while back, for for many reasons not in a long time. I guess one of them was to wait for a bit more "meat" to be added to the experience. Also, it's a bit intimidating in terms of learning curve... Anyway, yesterday I decided to give the SC "pre-Alpha" 3.2 a trial run, to see what it's all about. I only started the "Persistent Universe" part, since that was the one I was interested in; not an FPS wannabe or a pseudo dogfight arena. So I launched the game on my pretty beefy gaming rig, but as expected, it ran at an astonishing 3 - 40ish fps; heavy stuttering and at times slideshow-like performance, just walking around in the space station. The NPCs were all just standing there and staring at the wall... (except those in the shops). I managed to get to a terminal and have one of my backer-ships delivered to a landing platform. With some difficulties I then even managed to get there, only to find another NPC, standing out in the open vacuum, without a space suit, hovering about 1 meter above the ground, staring into the stars... OK, so I ignored him and walked up to my ship, looking for a way to enter it. Stupidly I though the entrance might be underneat, so I crouched under the ship, which made my character bobble up and down like crazy, and when I got away from the ship again, I was stuck in the ground.

I could not get unstuck, so I had to quit the game and start again. So, in my second attempt I managed to get to the ship and actually enter and launch it, although launching it it what is the jump button in walking mode, looked pretty hilarious, because I had the engines fired up already. One moment my ship was standing on the platform, next it jumped up and started to spin around like crazy, a few meters above the platform. I then managed to stabilize it and fly away a little; but when I attempted to jump to a target on the star map, it simply wouldn't work. Maybe I did something wrong, but as far as I could tell, I followed the on-screen instructions. I aligned my view ony a target, then opened the starmap and selected that same object - at this moment it disappeard from my view. Why, I have no clue.

Also the cannons felt and sounded like... well... bad, and in general the flight mechanics seemed more than simplistic, from what I could tell (I'm not an expert on this). There didn't seem to be any typical newtonian physics at work, but again, maybe that was just me.

At any rate, after about an hour I gave up, both bored and infinitely disappointed. The term "pre-Alpha" is correct IMHO as this is still years away from even an early alpha state. Even the most simple things like walking around don't work reliably. One of the ships I saw lowered a ladder into the ground; people get stuck inside the floor; and in the station, NPCs were standing, not sitting, on chairs... I mean, really? After all this time they can't even make an NPC sit on a chair?

Well, it was kinda what I expected after all the negative reviews and videos, but somewhere deep inside I hoped it would "feel" better; I mean I did spend 150$ on it, and would still like to have a decent game at some point. But this... this is never EVER to be a game, if this is all they could come up with in 6 years.

Bummed out now. Time to get back into ED, then I guess. And maybe also check out the "Next" update of NMS...

And don't forget there is X4 and Dual Universe coming.

Its a good time for space games. And who knows, by the time we are finished playing all those, maybe Star Citizen will be in regular alpha.
 
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