This is why I worry about the future of ED - it's FDev themselves

Not paying for xbox live is in the same ball-park as not paying your internet bill in my mind.. It should not influence the game design.

You should never retrospectively change a games basic foundation purely for the people who didn't do any proper research before buying in. Modes are a thing, and they are all equal. That fight was already lost pre-launch.
 
SLFs are bugged Not seen any buggy behaviour
NPCs can wake while firing Seen this a few times, reported bug, they usually die before they manage to jump anyway
NPCs have unlimited rockets Not noticed. NPCs don't live long enough to get through that many rockets
'Target highest' threat targets other things than the ship firing at you I would assume threat and the current target my be different metrics
NPCs can break your target lock even though they're still locked I only see this when they drop a heatsink
NPCs can heal full shields in the blink of an eye They use a shield cell bank, not seen anything un-towards here. NPCs still die quickly so no biggie
NPC difficuly levels are the wrong way round ????
NPCs have no limit on weapon effect ????
Combat is entirely unbalanced Care to elaborate?
NPCs change difficulty during missions Not noticed. Elite or Harmless, NPCs don't live very long, even in an un-engineered vulture
Module targetting is broken Is it? Not had an issue myself

So while some of these are bugs and some of them are mildly frustrating for about 10 seconds, even all combined doesn't warrant toys being thrown out of the pram.

Exactly, these are mostly minor issues or annoyances. Many MMO's have npc's or npc opponents that have slightly different behaviors and characteristics from the pc's especially if they die easily. And no, an npc using shield banks don't regenerate full shields in a "blink" where you can see the shield bank use in effect, and they usually have far less shields and resistances than a typical engr'd pc ship. Bug complaining is overblown. Take the PS4-slim "elephant hind leather" 'bug' for example. I noticed a similar issue, when the shaders option is set to low and there is dim lighting, like low shaders use some kind of repeated interlaced pattern which look like "leathery" stripes. For the PC it's really an option rather than a "bug" issue. Just up the shaders to medium and then the leathery strips are gone. Or better yet, ditch the problem ps4-slim probably from a bad factory set, and get a better supported PS4, PS4-pro with better graphics card, updated drivers or whatever. Just continuing to mention inconsequential or minor bugs or issues just looks like FD-bashing and trolling for the sake of it.
 
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You should never retrospectively change a games basic foundation purely for the people who didn't do any proper research before buying in. Modes are a thing, and they are all equal. That fight was already lost pre-launch.

I wonder what Mac users think about that...
 
Quote of the day from Eagleboy

Even ship transfer discussion was arguments based, and voting was called in because FD had their own split on that - Sandro vs. producers.

It is always about arguments, not popularity. And even if they would decide that and call in a vote, it wouldn't happen here on forums.
 
Reading comments about the future of ED, one comment stood out like a sore thumb for me:

"A number of the visitors put some STRONG pressure on frontier on various matters on behalf of wider player audience..."

Obviously we don't know what it was, or what the resistance was, but it's been known for a long time that what a large amount of the community wants, and what FDev thinks they want (or thinks they'll appreciate), are sometimes light years apart.

I'm encouraged that some visitors did this and, more importantly were able to do this. It proves that the event was not merely a love fest and everyone lapping up some kind of publicity show. It proves there was healthy two-way communication and FD are mature enough to take it.

It's like the friend who always tells you that you are wonderful, that everything you do is great. You learn not to value their opinion. But the true friend is the one whose balanced advice you appreciate.
 
Isn't that the problem of Apple, not FD? Or are you going to blame FD for events outside of their control?

Stigbob is saying the developer can never change a preestablished system in the game if it restricts customers accessing the game or parts of the game.. They closed the Mac game completely so they could continue development of the game, so this argument is is based on a false assumption.
 
It's mostly a "problem" of FDev - they decided that it is not worth the effort to keep supporting macOS.

If you mean worth the effort as rewrite engine completely with still lacking proper compute shaders required for planetary landings, then yes.

Mac users never had any big bargaining power to begin with. Apple decided not to play well with developers. End of story.

Stigbob is saying the developer can never change a preestablished system in the game if it restricts customers accessing the game or parts of the game.. They closed the Mac game completely so they could continue development of the game, so this is argument is is based on a false assumption.

They aren't really comparable decisions though.
 

sollisb

Banned
That's a terrible lesson to learn. I am a lead developer in a commercial software house and I can tell you that this is not the way it works. Give the customer what they ask for and next week you'll be stripping it out again with the customer ranting in your ear. When the customer asks for something you meet with them (not something FD can do as they have millions of customers for the one product), and work through the process with them to build a specification. That way you find out what the customer needs, which is invariably different to what they asked for.

Give the customer what they actually need, not what they thought they wanted. No matter how loudly they were asking for it. That is the way to success.

You're coming at this from a bespoke development sale. In that, you're approaching or having being asked, to provide a solution specific to that customer. In that scenario you are correct. You analyse, specify, sell, develop, test, deliver, train.

How-ever, when selling a product to a global audience, you are not there to sell or provide a bespoke solution. Therefore, you create a product that is a viable solution to a mass market. To get a product that is viable, you meet with multiple target audience participants and get a common framework on which to built the most necessary components that will deliver what the customer wants and indeed needs (if there was no need, there'd be no sale).

Elite is a not bespoke product tempered to the needs of one player. It is a mass marketed game to apparently millions of players. So tell me, As a lead developer, are you going to visit each and every one and deliver a bespoke solution? No, you're going to design and deliver a combination of solutions to cater for a combination of needs.

As a game, a leisure activity, it needs to cater to the most commonest. I get Elite is meant to be something special, but from what I see, it is nothing more than a 30 year old game with up-to-date graphics, which are astounding. The actual game play, is boring and bereft of imagination. There is nothing dynamic, the rewards given begrudgingly. And worse, it is a bug ridden mess. It is entirely disjointed and built on the idea that using randomness is the key to success.

There is no doubt that this is my opinion, I still play Elite, but I can say this with utmost certainty, if Elite did not have the graphics it has, I'd have felt like I was ripped off.

The real question is this; if Elite became subscription based tomorrow, how many would sign up? (That's rhetorical, but indicative of how successful an MMO really is) And if it is a successful as everyone is saying, why is it not subscription based?

I think we all want what is best for us and the game, neither exist without the other after all.
 
There are loads of good suggestions on this forum... the vast majority of which are ignored. Fdev only seem to take notice of the well known content creators like OA and others.

I've personally created a number of suggestion posts which have had a lot of time/thought go into them and have had a lot of community support.. Nobody from Fdev has ever commented on any of them in three years. Here's a list of the main ones (most of which have now been locked unfortunately which keeps them hidden);

...and that just proves my point.
I'm not saying they are bad ideas...but I can come up with a few better ways, imo, to handle some of the things in there and some additions to others that you clearly didn't think of. Plus some features are way to simplistic and basic. Needs way more fleshing out. So I can see in your feature mechanics what you're complaining about FD doing. Like I said...it's impossible to please everyone with a world wide audience and an off the self package.
You push all of those in the game tomorrow and then you would have posts saying how these features are rubbish and how FD is dead because of it.
 
"maybe I should finally Bootcamp Windows and join the real gaming world. Thank you FDev for showing me that Apple, with their substandard graphics driver and API support, don't care about gamers"

While I was frustrated that Apple didn't update OpenGL more than they did, Frontier also could have adapted to Metal once it became capable. They are, after all, already catering to at least two different graphics libraries (DirectX and whatever the PS4 uses), so catering to another one would have been eminently doable. There's blame on both sides and, like it or not, Apple are rather bigger.

But that's an argument for a different thread.
 
Yeah, lets take the game away from FD, they can't be trusted. Leave it all up to the people who actually play the game. Then we'll see more decisions like Ship Transfers.... Utopia.
 
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