And don't forget there is X4 and Dual Universe coming.
Its a good time for space games. And who knows, by the time we are finished playing all those, maybe Star Citizen will be in regular alpha.
Do love to see such optimism
And don't forget there is X4 and Dual Universe coming.
Its a good time for space games. And who knows, by the time we are finished playing all those, maybe Star Citizen will be in regular alpha.
Hello, Gooncati here.
Time for a ptu update. Currently there is only an OCS build enabled. Since the builds are named "live" and "ptu" in the launcher, there was quite some confusion as to if you actually play the OCS build or not. CIG added to that by occasionally forcing OCS onto the non OCS "live" build as well, which is currently the case, although they also disabled the PTU option this time.
To make it short, there is no real judgment on framerate because the game is so unstable that there is no real chance to even get to play for a prolonged time. From what I see, you crash out or get an infinite loading screen between 20 to 30 times for every time you actually get into a server, in which case you will crash out after about half a minute.
I managed to join a server that had 8 people on it and I got 60 fps, although the framerates still dropped to the 40s and oscillated between 40 and 60 as I ran around Port olisar. After half a minute the game crashed.
It's a good question to ask what performance benefit we get from OCS but it can't be answered at this point, the stability to even get more than a dozen people on a server is simply not there.
Already shared on SA
Hi folks,
Whats actually more surprising is that these frequent horror reports are not met with zealots trying to debunk and discredit everything this round. Many of these posts stand unchallenged...its like the wind has turned....
And don't forget there is X4 and Dual Universe coming.
I can't believe it, but I have actually never heard of both of them. Just a quick glance at X4 makes me excited... thans for the mention, gonna check them out!
And who knows, by the time we are finished playing all those, maybe Star Citizen will be in regular alpha.
Already shared on SA
X4 really shows up SC as the amateur tech demo it is. Surely this whole thing will eventually hit critical mass when even the most enthusiastic supporters have to concede it just isn’t going to ever be in a fit state to release.
X4 really shows up SC as the amateur tech demo it is. Surely this whole thing will eventually hit critical mass when even the most enthusiastic supporters have to concede it just isn’t going to ever be in a fit state to release.
Incidently, regarding those Boredgamer videos I posted above, apparently they now have created a "dedicated team" for sorting out the flight simulation. You would have thought that they would have sorted out the flight system in a spaceship game years ago...
John Pritchett was heading up the flight physics, but he left in June. He handed over to David Coulson. A guy whose only game is this...
It can only get better from here...
Incidently, regarding those Boredgamer videos I posted above, apparently they now have created a "dedicated team" for sorting out the flight simulation.
Hi folks,
I'm new to ED and SC both, even though I was early backer to both of them. Well, I have played ED a bit a while back, for for many reasons not in a long time. I guess one of them was to wait for a bit more "meat" to be added to the experience. Also, it's a bit intimidating in terms of learning curve... Anyway, yesterday I decided to give the SC "pre-Alpha" 3.2 a trial run, to see what it's all about. I only started the "Persistent Universe" part, since that was the one I was interested in; not an FPS wannabe or a pseudo dogfight arena. So I launched the game on my pretty beefy gaming rig, but as expected, it ran at an astonishing 3 - 40ish fps; heavy stuttering and at times slideshow-like performance, just walking around in the space station. The NPCs were all just standing there and staring at the wall... (except those in the shops). I managed to get to a terminal and have one of my backer-ships delivered to a landing platform. With some difficulties I then even managed to get there, only to find another NPC, standing out in the open vacuum, without a space suit, hovering about 1 meter above the ground, staring into the stars... OK, so I ignored him and walked up to my ship, looking for a way to enter it. Stupidly I though the entrance might be underneat, so I crouched under the ship, which made my character bobble up and down like crazy, and when I got away from the ship again, I was stuck in the ground.
I could not get unstuck, so I had to quit the game and start again. So, in my second attempt I managed to get to the ship and actually enter and launch it, although launching it it what is the jump button in walking mode, looked pretty hilarious, because I had the engines fired up already. One moment my ship was standing on the platform, next it jumped up and started to spin around like crazy, a few meters above the platform. I then managed to stabilize it and fly away a little; but when I attempted to jump to a target on the star map, it simply wouldn't work. Maybe I did something wrong, but as far as I could tell, I followed the on-screen instructions. I aligned my view ony a target, then opened the starmap and selected that same object - at this moment it disappeard from my view. Why, I have no clue.
Also the cannons felt and sounded like... well... bad, and in general the flight mechanics seemed more than simplistic, from what I could tell (I'm not an expert on this). There didn't seem to be any typical newtonian physics at work, but again, maybe that was just me.
At any rate, after about an hour I gave up, both bored and infinitely disappointed. The term "pre-Alpha" is correct IMHO as this is still years away from even an early alpha state. Even the most simple things like walking around don't work reliably. One of the ships I saw lowered a ladder into the ground; people get stuck inside the floor; and in the station, NPCs were standing, not sitting, on chairs... I mean, really? After all this time they can't even make an NPC sit on a chair?
Well, it was kinda what I expected after all the negative reviews and videos, but somewhere deep inside I hoped it would "feel" better; I mean I did spend 150$ on it, and would still like to have a decent game at some point. But this... this is never EVER to be a game, if this is all they could come up with in 6 years.
Bummed out now. Time to get back into ED, then I guess. And maybe also check out the "Next" update of NMS...
They had a 'deep dive' team dedicated to it in January this year, and all they managed to do with it was stuff it into a background process.
The control inputs are all framerate dependant, and it's networked up its own wazoo.
It's about as big a disaster as you get, and a bunch of ex TT QAs and kids who left college a year ago aren't going to do anything with it.
Boredgamer and all those guys are gullible scam artists keeping their own end of the con running. A 'dedicated team' lmao, a couple of college kids with Chris yelling "why don't you just fix it" over the skype...
Deep dive? Are they still struggling with the water level? Ah, maybe the pipeline got clogged and needed cleaning.
Fun fact: AI cycles (targetting) and NPC speed was tied to framerate in ME3MP, too. Some may find this ridiculous but it had some charm when pugging and went wth is wrong today?
What has that to do with SC you ask? Well, my answer to the unbeliever is:You gotta git gud with your framerated controls in an ever changing environment of challenging gameplay. Trains the muscle memories.