Are you the sticky thread for experimental anti-xeno weapons?
I command you to rise from the grave!
And now that the Mummy is out of the Sarcophagus, i want to tell you about my testing of the new Adv Multicannons!
I had an Anti-Xeno Chieftain with two large AX turrets, 2 Gauss canons (1 med and one small) and 2 small beams, ya know, because of the super, awesome, well thought and fun 4 weapon limit! So i decided to trade the gausses and the beams for 1 med and 3 small Adv multicannons. Overcharged them to G5 and decided to go for auto-loader. Wasnt very sure if my engineering choices were the right ones, but off I went to synthetize some AX ammo for all of them and test them against some scouts. I figured the multicannons would be more suited against the little buggers.
First thing I noticed, THERE'S NO TRACE BULLETS! Is this intended or a bug? Second, my aiming with fixed is average at best, but with no thracing it gets a liitle worse. Of course then I noticed I was wasting a lot of ammo, so if I wanted to really make a difference in a Incursion/Infestation defense, I would probably run low on mats and needed to make a few trips to Guardian Space and a raw material broker.
The Damage output is not bad and combined with AX Turrets the scouts do go down fast. But I still prefer to use a combination of Turrets and Gauss Cannons.
I also tried them against a Cyclops to see if could at least reveal a Heart but I couldnt so i ran off.
Another thing, the weapon is an exact copy of the existing multicannons, even the color scheme is the same. Also noticed the synth tab says Standard instead of something like AX Ammo.
In conclusion, they are garbage, (sorry FD). They were rushed, poorly thought and executed, and I think us players who like the Thargoid combat content and played the first Interstellar Initiative deserved a better reward.
The missiles would probably be a bit better against Interceptors but not by much. I think I would still rather tackle them with Gausses and Flaks!
So to turn this into something more positive, these changes are what I would like for FD to do, but i know they probably wont:
- Give us Large versions of these
- If we're into copy pasting, gives us also the Gimbaled and Turreted versions
- Solve the no tracing bullets bug (if it's even a bug, just give us them anyway)
- Paint them with a different color, or give them a Guardian glow or something
- Put AX Ammo on the synth Tab, and at least lower the raw materials needed.