I am not Elite in anything (explorer I am pioneer) so gimballed AX weapons will make things a lot better.
But will do a 4th try to hunt a Thargoid Interceptor, now I have a 6D Fighter Hangar to make things a little easier... and as far as I've seen in videos, I will use all 4 fixed 2E AX Multicannon (more dps, and Hearts are easy to hit if ship are near enough - even for me).
If I put Thargoid Interceptor in less than 350m, sure I can hit with fixed weapons!
It also has a distinctive class 2 cannon-like muzzle break. Personally I doubt we'll ever get lasers, since that would circumvent the ammo limitation. Plus, how can you deliver the AX compound via laser beam?
Anyone know where to find the Shutdown Field Neutralizer? I've checked Alcazar's Hope and Blackmount Habitation but it isn't there. All they have for experimental utility mounts is the Xeno Scanner.
Has anyone ever noticed that the graphics in the outfitting screen when browsing AX weapons show the new larger variants we're getting tomorrow instead of the medium versions we have now?
I've read that the AX Multi cannons and the AX missiles don't do anything to shields.
So my AX Fer de Lance is useless against human ships?
To clarify, I'm a combat pilot in this game, and I usually own NPCs in high conflict zones. Now I can't even get more than 3 kills in a LOW combat zone without retreating in my fully engineered Class A FDL.
My load out is one level 3 fixed dumb fire AX missile launcher, & three Level 2 fixed AX multi-cannons.
As I always say, it's fixed weapons or forget it, and yet these high velocity pieces of metal are doing NOTHING for me in combat.
I'm trying to figure out if it's my imagination, or just really stupid nerfing on FDev's part.
According to data I've found around the interwebs, the AX weapons systems are much more powerful when compared to the human variants. It's quantifiable, they numbers are MUCH better.
I mean, the trade off is that you can't engineer them at all, because they're "experimental", right? So WHY DON'T THEY WORK?
It's not like I can store weapons modules in my empty cargo hold, get out and install the correct weapons systems when they're about to be needed.
Of course I've tried them, as fully explained above. I'd do more damage throwing snowballs at the enemy ships. My question is "How is this trash justified?". Why are AX weapons great against Thargoids but completely useless against human ships?Have you tried it yourself?
AX multicannons should work fine against regular shields. All missiles are rubbish against shields. AX multicannons certainly work fine on Thargoid shields when they throw them up, and regular weapons work fine on Thargoid shields too.
Of course I've tried them, as fully explained above. I'd do more damage throwing snowballs at the enemy ships. My question is "How is this trash justified?". Why are AX weapons great against Thargoids but completely useless against human ships?
So I found some Tech Broker that unlocks Enzyme Missile Rack (fixed), shock cannon (fixed, gimb., turreted) and remote release flechette launcher (fixed, turreted).
They need various materials I have not encoutered yet:
Power Tranfer Bus
Thargoid Organic Circuitry
The fixed Flechette Launcher would be available with "only" :
40 Iron, 36 Molybdenum, 28 Rhenium, 32 Germanium, 8 CMM Composite.
I am aware Rhenium is one of the new mineable ores. Although I have never seen it yet, do you people have evidence it exists? If yes the Flechette Launcher should be available at selected Tech Brokers. Is this old news? Or is it new like it is for me?
What about the other materials? Can we find some of them somewhere?