News Collect Wing Mission Balancing

I'm sure they must raise the payouts on some mission types periodically to balance the economy as well, but it would be nice to see one of these updates from Paul to that effect. I think "We found X mission payout to be too small and in order to keep the economy we've raise the rewards for this." would be very well received.
 
Hi Paul,

Boy do they go for your jugular vein so fast. However it is justified to some extent. Frontier always nerf high paying missions as fast as greased lightening BUT massacre missions that offer 12M CR for 64 faction pirate kills THEN when you travel to said system and search USS and NAV points for targets and find them ok BUT nothing to say they are mission targets and while they are the correct wanted vessels when killed they don't add to the count. So abandon mission and Rep goes from fully ALLIED to FRIENDLY in one fell swoop. Un adjectival modifying word believable. Fix this instead of wielding the sodding nerf bat all the time and upsetting your customer base so badly. How out of touch are you all?
 
"balance to the in-game economy" oh you mean that thing that players literally have no control over and do not benefit from in any way and that only exists as a buzzword so y'all can pretend like there's more to the game than there actually is?
 
Well done guys - your complains about over-paid missions have resulted in a re-balance that gives source & return missions a NET LOSS.

KkYvK6Y.png


Mission reward> 1.041.963
Commodities Cost> 1.770 x 966 (1,709,820)
NET LOSS for x1> -667,857

Source and return missions are higher than straight delivery missions because you have to pay for the commodities at your expense.


I know that you're like "hey in comparison to these well paying missions these other missions aren't paying as high" - in an attempt to make frontier increase the cost of the lower paying missions. But they never do all that happens is they reduce the well paying missions down to the same crappy standard as everything else.

When missions are overpriced SHUT UP and milk them for every penny - stop giving fdev incentive to nerf mission rewards; they will never buff the missions you think are low, they'll always nerf the missions that are higher; every time.
 
Greetings Commanders,

Following the 3.1 update, we have noticed that the credit rewards for Collect Wing Missions were higher than intended.
[...]

Result:

Well done guys - your complains about over-paid missions have resulted in a re-balance that gives source & return missions a NET LOSS.

KkYvK6Y.png


Mission reward> 1.041.963
Commodities Cost> 1.770 x 966 (1,709,820)
NET LOSS for x1> -667,857

Source and return missions are higher than straight delivery missions because you have to pay for the commodities at your expense.


I know that you're like "hey in comparison to these well paying missions these other missions aren't paying as high" - in an attempt to make frontier increase the cost of the lower paying missions. But they never do all that happens is they reduce the well paying missions down to the same crappy standard as everything else.

When missions are overpriced SHUT UP and milk them for every penny - stop giving fdev incentive to nerf mission rewards; they will never buff the missions you think are low, they'll always nerf the missions that are higher; every time.

Just can't rep this enough!

Source and Return missions is what has been nerfed, and these missions are actually quite challenging because often you need to find a LARGE amount of (sometimes illegal) commodities, pay for them, and deliver them.

But this: NET LOSS of -667,857 Cr for doing a mission? I know people defend these kind of missions saying "but you are not forced to do them", but I wonder why did Frontier even bother to introduce these missions? Wouldn't have that time better be spend on other things?
 
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Well done guys - your complains about over-paid missions have resulted in a re-balance that gives source & return missions a NET LOSS.



Mission reward> 1.041.963
Commodities Cost> 1.770 x 966 (1,709,820)
NET LOSS for x1> -667,857

Source and return missions are higher than straight delivery missions because you have to pay for the commodities at your expense.


I know that you're like "hey in comparison to these well paying missions these other missions aren't paying as high" - in an attempt to make frontier increase the cost of the lower paying missions. But they never do all that happens is they reduce the well paying missions down to the same crappy standard as everything else.

When missions are overpriced SHUT UP and milk them for every penny - stop giving fdev incentive to nerf mission rewards; they will never buff the missions you think are low, they'll always nerf the missions that are higher; every time.

I've responded with the following in another thread, linked to this one by Alecz.

There should never be a point where you come out at a loss IMO. It isn't a reward otherwise, you need to come out ahead in credits, mats, rep, or influence. Looking at the example provided, are 3 Thermic Alloys and 5+ Rep worth 667,857 credits? Hard to say since we don't have any credit values assigned to those 2 currencies. The intended behavior is for you to come out rewarded based on the value of cargo at the local market + any materials, rep or influence given. If Frontier has decided those 3 mats and 5+ Rep is worth that much, then I guess it is balanced as they see it.

If they aren't willing to reveal the conversion to credits, all you can do is file a bug report and tell them it doesn't feel balanced.

So if we're spitballing here it may be that Rare materials, which Thermic Alloys are, could be worth 150k credits each coming out to 450k with the rest being covered by the 5+ rep, whatever that actually means and however that actually converts per rep reward tick. Keep in mind it's spitball math, Frontier would have to tell you exact valuation.
 
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Well done guys - your complains about over-paid missions have resulted in a re-balance that gives source & return missions a NET LOSS.



Mission reward> 1.041.963
Commodities Cost> 1.770 x 966 (1,709,820)
NET LOSS for x1> -667,857

Source and return missions are higher than straight delivery missions because you have to pay for the commodities at your expense.


I know that you're like "hey in comparison to these well paying missions these other missions aren't paying as high" - in an attempt to make frontier increase the cost of the lower paying missions. But they never do all that happens is they reduce the well paying missions down to the same crappy standard as everything else.

When missions are overpriced SHUT UP and milk them for every penny - stop giving fdev incentive to nerf mission rewards; they will never buff the missions you think are low, they'll always nerf the missions that are higher; every time.

How about blaming Frontier for botching it over and over and OVER again instead of blaming players for rightfully and correctly noticing that something is wrong?

How dare anyone complain when something is broken - don't they know that Frontier is completely incapable of fixing anything and therefore bringing a problem to their attention essentially guarantees to make it worse?!

Remember, players: its YOUR fault for noticing something is wrong.
 
Just nerf all reward to practically pocket change and then buff them a little bit but as often as you typically nerf them that way we know what its like to be given something instead of getting something taken away. IT doesnt help that frontier dosesnt seem to have any sort of back and forth with players anymore. If you have problems bugs its ignored for a long time but if its even slightly over rewarding then its nerfed so g quickly every single time. Its not good to look like the only sort of interaction you have with players is to tell them every other week that you made payouts less and then go silent until the next one. I kinda want a group of griefers to upload a bunch of tutorials on a fake gold rush and post reddit threads and and then frontier without even looking would end up nerfing something that already has such a low reward that after the nerf players after completing the mission would actually have to pay out that station cuz the reward is comes out as negative. If anything was gonna make frontier notice how stupid they appear with these nerfs and actual take some pro active reward balancing rather than re active then it would definitely them nerfing something to the point where we have to pay them to play the missions. Seriously give everybody 100m and take out every mission and i guarentee the amount of users playing would not change that much. or take out all money and make everything free and keep the missions. I promise those missions would never be touched andthe same amount of poeople would play this game for the most part. NOW keep making those missions give us less and less and i promise that will have a noticable user player decrease. I dont do missions anymore unless i absolutely have to for rebuys or try out new modules. Honestly i stop playing some days cuz I cant do another one of those same missions again and again. Especially when i did the same missions a few days ago for triple profit. You know how hard it is to play aty mission that has gameplay.. no sorry it doesnt have gameplay it literally has no gameplay and then for no reward? Its not hard when you feel like you are getting something out of it and i dont mind but really when all your missions include staring and waiting then turning around and going back without doing anything else. So if youre gonna keep making those pay less then that makes sense cuz they are mainly pointless and havent changed in forever so yes they shouldnt pay much but you should actually add missions with some gameplay. The only fun parts of this game have almost nothing to do with missions and youre making that harder to enjoy that by making us do your missions more. Honestly there would probably be less found gold rushes or less people would use them if they were paid fairly to begin with. Look my favorite part of this game is engineering and getting material and engineering everything trying out different stuff so I think you know that means I dont mind grinding with 150 stored fully engineered modules and 6 ships all engineered as well. And If a person can do all that grind and still like your game but the grind for money isnt worth it then ya gotta check your . Or maybe combine the two cuz getting money and grinding engineering stuff are 2 seperate worlds. Maybe make materials sellable for money. That would probably shut me up

I didn't read any of this, it makes my eyes bleed just glancing at it. Punctuate, dude
 
Greetings Commanders,

Following the 3.1 update, we have noticed that the credit rewards for Collect Wing Missions were higher than intended. This has had a negative impact on the balance of the in-game economy. As a result of this we will be adjusting the payouts for this mission type to reduce them and bring them in line with the intended rewards.

Thanks for your continued feedback and for your understanding. We will continue to look at missions to ensure they are balanced and offer the best experience for the game.

It is funny. Take the test, get out of the station with 1000 credits on a sidewinder and make 1 billion to pay for a corvette.
You have no idea what you're doing.
 
this is just becoming so sad...I am trying to help a friend get into the game, but it becomes so painful to try and stay positive about all aspects of this game...

credits? grind for peanuts and don't you dare "exploit" a gold rush!

powerplay/modules? Grind and wait a month for it, just because!

Guardian weapons/fighters? endless hours of grinding and zombie-like repetition...

Most people that play this game actually dont have more than 2 hours a day to dedicate to it - which means that pretty much all the better content is locked behind insurmountable grind-fests...I cant even be bothered with unlocking most of the guardian stuff or even the tech broker's...why bother? cant be engineered AND for the Guardian stuff, you need to unlock EACH CLASS separately! what is wrong with you?

in all honesty, the only thing that brings me back to Elite is the VR aspect of it - the rest is just...superfluous? I couldn't even remotely care about it anymore....

Once X4 comes, I see dark times for this game - FDEV just don't get it and never will...it's the attitude that is totally wrong...and I think they just dont care anymore - they know people don't really have an alternative for now and they will milk this for as long as they can and then just close it off once it's not profitable anymore...

:::end of Salt:::
 
this is just becoming so sad...I am trying to help a friend get into the game, but it becomes so painful to try and stay positive about all aspects of this game...

credits? grind for peanuts and don't you dare "exploit" a gold rush!

powerplay/modules? Grind and wait a month for it, just because!

Guardian weapons/fighters? endless hours of grinding and zombie-like repetition...

Most people that play this game actually dont have more than 2 hours a day to dedicate to it - which means that pretty much all the better content is locked behind insurmountable grind-fests...I cant even be bothered with unlocking most of the guardian stuff or even the tech broker's...why bother? cant be engineered AND for the Guardian stuff, you need to unlock EACH CLASS separately! what is wrong with you?

...

On one side you have people that complained that after a couple hundred hours they unlocked EVERYTHING and have EVERYTHING and there is nothing more to do (i.e. unlock), and on the other side, you have people complaining how tedious and endless grindy it is to unlock EVERYTHING.

You also say that "all the better content is locked behind insurmountable grind-fests", but then you say that it's not even worth doing because it cannot be engineered?
Imagine the SALT due to the grind of unlocking Guardian/Broker stuff, AND engineering it!

On the other hand, because this game is open-world it is designed to keep you busy for hundreds of hours, not what you typically do in a traditional AAA game which takes 10-30 hours to complete the story. So I think that you and your friend are doing it wrong, you all think of how much fun you will have once you have your G5 fully engineered Cutters and Corvettes with all the juicy Guardian modules.

But think about this: once you have those, what will you do? Come back to the forums to complain there is nothing left to do in the game after 1000 hours and having unlocked and engineered the top ships, and that there is no challenge in PvE?

The way I unlocked the Guardian stuff for example, is that I planned en expedition outside the bubble, and tried to see how many Guardian Structures I could find. This did not feel grindy, and maybe I did each site twice, but it was the journey. They mats were in addition to visiting the structures.
I did have to use external resources to get ancient keys, but getting the three required keys takes about 10 minutes.

Then again, this game is not for everyone...
 
On one side you have people that complained that after a couple hundred hours they unlocked EVERYTHING and have EVERYTHING and there is nothing more to do (i.e. unlock), and on the other side, you have people complaining how tedious and endless grindy it is to unlock EVERYTHING.

You also say that "all the better content is locked behind insurmountable grind-fests", but then you say that it's not even worth doing because it cannot be engineered?
Imagine the SALT due to the grind of unlocking Guardian/Broker stuff, AND engineering it!

On the other hand, because this game is open-world it is designed to keep you busy for hundreds of hours, not what you typically do in a traditional AAA game which takes 10-30 hours to complete the story. So I think that you and your friend are doing it wrong, you all think of how much fun you will have once you have your G5 fully engineered Cutters and Corvettes with all the juicy Guardian modules.

But think about this: once you have those, what will you do? Come back to the forums to complain there is nothing left to do in the game after 1000 hours and having unlocked and engineered the top ships, and that there is no challenge in PvE?

The way I unlocked the Guardian stuff for example, is that I planned en expedition outside the bubble, and tried to see how many Guardian Structures I could find. This did not feel grindy, and maybe I did each site twice, but it was the journey. They mats were in addition to visiting the structures.
I did have to use external resources to get ancient keys, but getting the three required keys takes about 10 minutes.

Then again, this game is not for everyone...

Well, here is the problem: There is no real content: Grab a text wall from the mission board, ferry bio waste to another place. Get interdicted for "all that tasty cargo" (please have it, enjoy), and the same thing will happen most missions. "All that tasty cargo". Dude, it's bio waste!

And why would/SHOULD one need external sources to do something in game? A game shouldn't rely on that!

The 3 ship keys - shoot structure, collect relic, log off, log in, repeat. If that's not grinding, then tell me what is! Same with the weapon and module blueprints.
Let's take another AAA game, Fallout 3, New Vegas or Fallout 4. I spent hundreds of hours on those games, and I never felt the need to log off, log back in, just to respawn something. Missions are varied, NPC A will not tell me to fetch 50t of Bio waste "in the name of democracy". No, I will get asked to go and see B, who might want a favor in return by doing something else.
The quests/missions are not repetitive, and I don't need 3 helper apps and 2 websites to get me through the game.

I love this game, I really do, but I do get salty just like the rest when I see that stuff that has been promised has not been delivered. This game has so much potential, yet it gets squandered behind grind walls or "We don't want to waste your time" 45 minutes of staring at a screen, watching dots woosh by as I am making my way to some distant star. What happened to a microjump?
 
Well, here is the problem: There is no real content: Grab a text wall from the mission board, ferry bio waste to another place. Get interdicted for "all that tasty cargo" (please have it, enjoy), and the same thing will happen most missions. "All that tasty cargo". Dude, it's bio waste!

And why would/SHOULD one need external sources to do something in game? A game shouldn't rely on that!

The 3 ship keys - shoot structure, collect relic, log off, log in, repeat. If that's not grinding, then tell me what is! Same with the weapon and module blueprints.
Let's take another AAA game, Fallout 3, New Vegas or Fallout 4. I spent hundreds of hours on those games, and I never felt the need to log off, log back in, just to respawn something. Missions are varied, NPC A will not tell me to fetch 50t of Bio waste "in the name of democracy". No, I will get asked to go and see B, who might want a favor in return by doing something else.
The quests/missions are not repetitive, and I don't need 3 helper apps and 2 websites to get me through the game.

I love this game, I really do, but I do get salty just like the rest when I see that stuff that has been promised has not been delivered. This game has so much potential, yet it gets squandered behind grind walls or "We don't want to waste your time" 45 minutes of staring at a screen, watching dots woosh by as I am making my way to some distant star. What happened to a microjump?

While I agree with what you say, and I also think that the game is still in a somewhat unfinished state, it has little to do with the Topic of the thread: "Collect Wind Mission Balancing".
I mean even if Wing missions payed better it would not address any of the points you raise in the slightest.

I hope FD did something with the new Codex and I wish it would remove the need for some of the external resources, but oh well... It's good there's more than one gaming company around :D
 
While I agree with what you say, and I also think that the game is still in a somewhat unfinished state, it has little to do with the Topic of the thread: "Collect Wind Mission Balancing".
I mean even if Wing missions payed better it would not address any of the points you raise in the slightest.

The problem is the way wing missions are paid:
Mission pays say 20m.
1 commander does it - gets 20m
2 commanders do it - both get 20m, regardless of their contribution.
3 commanders do it - all 3 get 20m, even if 2 just done 1t of contribution while the 3rd was doing all the work.
and so on.
That concept is just wrong in so many ways. Wing mission should pay more than a regular counterpart to begin with.
Single mission: Pays 2m to haul 500t of stuff from A to b.
Wing mission: Pays 10m to haul 2000t of stuff from A to b.

If I want to solo that wing mission, I get 10m, right?
If I get wing mates, they also get 10m. The mission giver in this case "generates" extra 10m to hand out, instead of splitting the 10m between the 2 commanders. That's how things normally would/should work.
Ergo wing missions should get a massive buff of x4 and then split between the contributing commanders. If you solo it, lots of cash for you. If you wing it, you get a share instead.

And yes, there are other gaming companies out there... Egosoft for example..
 
The problem is the way wing missions are paid:
Mission pays say 20m.
1 commander does it - gets 20m
2 commanders do it - both get 20m, regardless of their contribution.
3 commanders do it - all 3 get 20m, even if 2 just done 1t of contribution while the 3rd was doing all the work.
and so on.
That concept is just wrong in so many ways. Wing mission should pay more than a regular counterpart to begin with.
Single mission: Pays 2m to haul 500t of stuff from A to b.
Wing mission: Pays 10m to haul 2000t of stuff from A to b.

If I want to solo that wing mission, I get 10m, right?
If I get wing mates, they also get 10m. The mission giver in this case "generates" extra 10m to hand out, instead of splitting the 10m between the 2 commanders. That's how things normally would/should work.
Ergo wing missions should get a massive buff of x4 and then split between the contributing commanders. If you solo it, lots of cash for you. If you wing it, you get a share instead.

And yes, there are other gaming companies out there... Egosoft for example..

I reckon they should add a system that divides the split. the mission payout you see is based on the assumption that you WILL do it as a team of 4. to do any less is robbery.

The ideal system is to divide this stated figure up by the amount of people doing the mission, by giving the leftover figure split again where few members are present. basically it means that no matter how many people participate, THE EXACT SAME amount of money total will be given. for example, payout is 10M for killing 200 vessels in CZ, each player receives 10M as team of 4, 13.33M as team of 3, 20M as team of 2 and 40M for Solo.

System fixed... and also just added incentive to do wing missions solo at the same time. I am a genius aren't I?? :D :D
 
Well, here is the problem: There is no real content: Grab a text wall from the mission board, ferry bio waste to another place. Get interdicted for "all that tasty cargo" (please have it, enjoy), and the same thing will happen most missions. "All that tasty cargo". Dude, it's bio waste!

And why would/SHOULD one need external sources to do something in game? A game shouldn't rely on that!

The 3 ship keys - shoot structure, collect relic, log off, log in, repeat. If that's not grinding, then tell me what is! Same with the weapon and module blueprints.
Let's take another AAA game, Fallout 3, New Vegas or Fallout 4. I spent hundreds of hours on those games, and I never felt the need to log off, log back in, just to respawn something. Missions are varied, NPC A will not tell me to fetch 50t of Bio waste "in the name of democracy". No, I will get asked to go and see B, who might want a favor in return by doing something else.
The quests/missions are not repetitive, and I don't need 3 helper apps and 2 websites to get me through the game.

I love this game, I really do, but I do get salty just like the rest when I see that stuff that has been promised has not been delivered. This game has so much potential, yet it gets squandered behind grind walls or "We don't want to waste your time" 45 minutes of staring at a screen, watching dots woosh by as I am making my way to some distant star. What happened to a microjump?

Stopped reading when you started demanding microjumps. Which means I read to the end. Well played.
 
Let’s talk about wing mission and general balancing of risk and reward.

Today in the TIR system on the mission board was a wing mining mission to mine 6000+ tons of water for 1.4m and a wing mission to mine 268 tons of Samarium for 7.5m, or solo you could take 120tons of biowaste one jump for 1.4m or 180t for 1.7m. Or you could take 180tons of progenitor cells one jump for 5.5m ...where is the balance in these .

I also failed a mission on timing, I know it happens and I expect consequences, but the faction sent 9 deadly condas after my , which were all dealt with in the appropriate manner...Their children will go hungry tonight :) Every time I entered supercruise I was interdicted and when the station was only 20+ls from the Star it makes it really interesting, but frustrating too as I would expect a deadly npc anaconda pilot to make my palms sweat a little, but my cutter melted 4 in a row without even taxing my shields. Npc skills need a notch up imho..However generally I really like this mechanic, there should be consequences, but 9 deadly condas is pure urine extraction .

Whilst I’m on a rant...Instead of moaning about a grind, do what is asked and let the devs know what’s going on in your region, in your station and in your game...no one can say earning credits is hard, if you’re determined and have the stamina it’s not a grind if you accept it as it is and just play your own way. Whining about grind, cash cows or the lack of them tells me that some players want everything just handed to them on a plate, that’s not the elite way it’s not been my way either.

FDev if you read this, please rebalance missions to reflect risk over reward, not just on how long someone has to be in supercruise to go 500k ls to earn 2m . Whilst at it, please rebalance the rep rewards exploration rep for passenger missions is just wrong. The whole rep status has been devalued when trade and exploration rank was buffed to appease the instant gratification players.

The game has lost something when a new player can be admiral and afford a cutter or corvette within a week #justsaying ..yes please rebalance and kill the cash cows
 
.yes please rebalance and kill the cash cows
They are already all dead and are being flogged with dead horses.
You already pointed it out, like many others including me - risk is not compensated properly. I love a good assassination mission. I can even solo a wing one. But why does a solo pay more than a wing mission, especially if the wing is 3-4 times more challenging and dangerous? There should be some compensation for that.
 
I reckon they should add a system that divides the split. the mission payout you see is based on the assumption that you WILL do it as a team of 4. to do any less is robbery.

The ideal system is to divide this stated figure up by the amount of people doing the mission, by giving the leftover figure split again where few members are present. basically it means that no matter how many people participate, THE EXACT SAME amount of money total will be given. for example, payout is 10M for killing 200 vessels in CZ, each player receives 10M as team of 4, 13.33M as team of 3, 20M as team of 2 and 40M for Solo.

System fixed... and also just added incentive to do wing missions solo at the same time. I am a genius aren't I?? :D :D

Despite this being how people normally expect missions to work, FD does not think this is appropriate. This thread is 15 pages and we still did not convince them. Beating dead horses here we are.
 
I reckon they should add a system that divides the split. the mission payout you see is based on the assumption that you WILL do it as a team of 4. to do any less is robbery.

The ideal system is to divide this stated figure up by the amount of people doing the mission, by giving the leftover figure split again where few members are present. basically it means that no matter how many people participate, THE EXACT SAME amount of money total will be given. for example, payout is 10M for killing 200 vessels in CZ, each player receives 10M as team of 4, 13.33M as team of 3, 20M as team of 2 and 40M for Solo.

System fixed... and also just added incentive to do wing missions solo at the same time. I am a genius aren't I?? :D :D

This so many times again.

@Frontier: You can't fix a broken system by changing parameters. You need to change the system itself.
Why can't you see that?
I know it's a game, but reality works for a reason. That includes basic economics.
 
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