Frontier you talked about the "traveler" style of exploration and misunderstood one key thing

Status
Thread Closed: Not open for further replies.
Now back to your "traveler style". Your idea is to explore with one key (honking). If you don't find anything interesting, then you going for next system in a route. So you say that credits is not important for you (except you get them every honk, so you only say that money not important, while still generating effective credits every single honk). Since you can't change this, it's only half true. Ok then.

This is literally the stupidest thing I've read in this thread. A side effect I literally have nothing to do with that happens automatically does not make my statement half true.

Since credits are not important for you, then you basically looking for something interesting. And since without detailed scanner you can't see planet surface

Uh...yeah you can?


So i really recommend to you wait for beta and see for yourself that your "traveler exploration style" really not worth it and probably costed you a lot more interesting places than you could even imagine.

Wow you are...amazing...how your type of people, the ones who claim what is and isn't exploration. Are the only ones who judge others like that. Also it would be virtually impossible for anyone to find all those places you are talking about. By your logic, only the people who scour every single inch of every body are true explorers because otherwise they just pass up interesting things. Nobody has the time to check everything. Not me, not you, no one. We all miss good things.

Don't rant, just wait.

hypocrite.

I'm done with this. Done with these forums. Done with the crappy people here. I do nothing but try and offer my side, without ever insulting another playstyle. I even go out of my way to engage people who I disagree with, talk about when I think they have good points, and all I get is crap like this in return.

I just wanted a discussion, to bring up another side, to bring up a personal worry. And I get told over and over and over (not just in this thread) that I'm not a real explorer. That I don't care about exploration. I only care about money.

You can disagree with me, without telling me that everything I've explored and shared and worked on in this game was worthless because I don't explore YOUR way. Are you kidding me? My style is isn't "worth it"?

Imagine being told everything you've done is worthless because out of EVERY SINGLE CHANGE OR ADDITION you dislike ONE aspects and nothing else.

Well congrats, you win. I'm done.
 
Last edited:
Funny because we told them until we were blue in the face in the feedback thread.

I can only assume it got lost in the ten thousand posts from the same four or five players that kept suggesting it was in fact about the money and cherry-picking valuable planets, in reply to every post in which we said 'no but seriously it's not about the money or cherry-picking valuable planets'.



Funny that because the thread in the exploration forum after the initial reveal was full of players making exactly this point. But hey, what kind of idiot would visit the exploration forum to discuss exploration when they could just post in that gang-frak of a feedback thread and have the same bunch of clowns misrepresent the concern raised as being about credits and cherry-picking in reply to every single post about it, despite the fact that the thread was supposed to be for players to give feedback to FDev rather than for other players to repeatedly and deliberately misrepresent what we were saying.


Really Red, I think it was closer to about 8 of them. Just saying.
 
True. But imagine their are 7-8 gas giants (not uncommon at all) with moons. See what I mean? Same info just taking longer.

Until we can get our hands on the beta, none of us can say if finding a second "Sword of Damocles" would take longer. Under the old system, you still cannot glance at the system map and get that information instantly. You either have to fly to all 8 gas giants to do a visual inspection, or select each moon and examine its orbital parameters. Based on what I saw on the live stream, the new system will probably take as long as the latter once you've developed some skill at using it, while having the advantage of the visual presentation of the former.

Personally, I stopped using the system map method and developed my own technique because: a) I found it boring, and b) because after I developed some skills, I could often tell within seconds whether a system is worth a second look, based on whatever theme I'm going with on an expedition, without having to look at the system map at all.

The new system has a number of positives for me. For one thing, it will reveal a lot of details I'd miss under the old system, thanks to making snap decisions on whether or not I should stick around and actually explore. For another, I prefer a longer unveiling of the information I seek, as opposed to having it laid out bare before me. Finally, it's a much more active process than the old honk, which is the main reason why I kept most of my exploration expeditions short, to avoid burning out.
 
True. But imagine their are 7-8 gas giants (not uncommon at all) with moons. See what I mean? Same info just taking longer.
Then the frequencies that appear will very clearly identify the 7-8 gas giants with moons. You'll learn how to spot those frequencies with time.

Given that it's currently the only way to do it, this isn't a startling revelation.
Lots of needless melodrama here.

What's going to happen is that people will very quickly figure out the new system and be able to see what is 'interesting' and what isn't pretty sharpish.

Maybe not quite as quickly as now, but that is a trade-off that's worth it for a significantly better system.

I predict a nifty guide online within hours of the Beta going live.
Bingo.
 
I'm not sure why, but after reading his/her posts I somehow see OP as almost transparent figure that's moving about 10 times faster than normal human being. I suspect s/he would be half across the galaxy before I would turn on my coffe maker ;)
And of course it all slows down the moment s/he finds "that" place.

I hope the new system will not be that much more of a drag for you after you'll get used to it.

I'm afraid for me it looks like improvement. As someone wrote before, old exploration system looked like a placeholder- and I believe it was. There was actually no system at all.
 
Nobody is 'complaining about more' here. Well unless you mean more time and things to do in order to ultimately achieve exactly the same outcome as you do today.

Nice that you decided to throw in a comment about attention spans and/or simplicity though, at least I know I can just ignore anything else you have to contribute since my attention span for dismissive nonsense is very very low.


I like the puerile name calling too. Very suave.
 
And i thought "Explorers" are cool,relaxed Guys,lesson learned.

I will give these new Mechanics a chance and will try it out and im not an "Explorer" Type btw.

I was always under-challenged with the exploration Mechanics,so the new way to discover something could be good.

And if it takes longer as now,i dont care,Time will always win no matter what you do.
 
Yeah, should reveal some basic info on the whole system. I don't like the idea of sitting and spinning every direction just to see if anything's worthwhile.
 
You're an extreme case. It might be better for you, it might not. But it's better for the vast majority.

I don't think Crusina is as extreme as many people believe. The new mechanics failings for the "traveler" style of exploring was brought up by lots of people way back after the initial exploration reveal, and now that we've seen the new system in action it would seem the concerns were valid.

Traveling exploration will be different in 3.3, it just will be. Many people aren't going to like it either.

That said though, I think it will still be possible to travel & explore, it just won't be as effective nor fulfilling. As long as the FSS can be used while the FSD charges then we'll still be able to honk and glance at a system's stats while on the go. We just won't be able to use the system map to do so anymore, but the info panel in the top right shows the total # of bodies and the spectral graph can quickly give us some idea of what planets are there. Quick information is still available in the new system, it's just presented differently.

However, if glancing at system maps while charging the FSD is how you love to explore then sorry, that won't work after 3.3. I for one will miss this style of exploring as it was very useful, but I'm not certain I won't end up liking the new way better. I won't know for sure until I get to actually play it and see for myself.

Sorry though Crusina, I do understand your concerns and I agree with it to an extent. The new way might be more fun than you think it will though once you try it out for yourself.
 
Funny because we told them until we were blue in the face in the feedback thread.

I can only assume it got lost in the ten thousand posts from the same four or five players that kept suggesting it was in fact about the money and cherry-picking valuable planets, in reply to every post in which we said 'no but seriously it's not about the money or cherry-picking valuable planets'.

Funny that because the thread in the exploration forum after the initial reveal was full of players making exactly this point. But hey, what kind of idiot would visit the exploration forum to discuss exploration when they could just post in that gang-frak of a feedback thread and have the same bunch of clowns misrepresent the concern raised as being about credits and cherry-picking in reply to every single post about it, despite the fact that the thread was supposed to be for players to give feedback to FDev rather than for other players to repeatedly and deliberately misrepresent what we were saying.

Yep, it is funny that, isn't it... :D

Making money, pretend money, in a game. LOL! Trouble is, it could be that FD think that's what's important.

Well I haven't watched the livestream yet, I was out in the sunshine today, but I'm going to watch it with interest later. I, and the other 'whiners', always said that the new scanning mechanics were more hands on and therefore presumably more engaging, but we patiently tried to point out that a decent low level overview of a system would be kind of good to give us an idea of whether we wanted to spend more time there looking more closely.

So I'll hold back my own feedback until I've seen the livestream, and more importantly given it a go in the beta. Still, from what I've read, if you do play ED for the credits, and credits per hour are really important, then this system will probably be much more efficient. Ironic really that the people not playing the game that way are being accused of just that... :D
 
This means in order to find these planets you can NOT skip anything. Not a single planet.

This means you didn't understand the livestream. Once you've seen an earth-like world, you will begin to recognize not only the energy pattern shown on the tuning bar, but also the sound of it. Just want to scan that? Then just scan that.

Learning curve.
 
I don't think Crusina is as extreme as many people believe. The new mechanics failings for the "traveler" style of exploring was brought up by lots of people way back after the initial exploration reveal, and now that we've seen the new system in action it would seem the concerns were valid.

Traveling exploration will be different in 3.3, it just will be. Many people aren't going to like it either.

That said though, I think it will still be possible to travel & explore, it just won't be as effective nor fulfilling. As long as the FSS can be used while the FSD charges then we'll still be able to honk and glance at a system's stats while on the go. We just won't be able to use the system map to do so anymore, but the info panel in the top right shows the total # of bodies and the spectral graph can quickly give us some idea of what planets are there. Quick information is still available in the new system, it's just presented differently.

However, if glancing at system maps while charging the FSD is how you love to explore then sorry, that won't work after 3.3. I for one will miss this style of exploring as it was very useful, but I'm not certain I won't end up liking the new way better. I won't know for sure until I get to actually play it and see for myself.

Sorry though Crusina, I do understand your concerns and I agree with it to an extent. The new way might be more fun than you think it will though once you try it out for yourself.

I repped two posts in this thread, the original and Mengy's above.
I'm another 'traveler' type explorer (recently passed 2 million ly traveled) who sees this as the end of an era. I am however ready to let it go for a new system that will bring more people into exploration, along with the additions that will hopefully lead to more interesting discoveries ON planets.

I hope that it won't take too long for the feeling of loss for the old way of exploring to turn into excitement for the improvements of the new.
 
We'll find out in a couple of weeks, but it's quite possible that OP is misunderstanding what is capable of being determined from the signal meter.

Adam was able to correctly predict things like moons orbiting a gas giant, the Class of the gas giant, whether one had a ring or not, the metallic/rocky makeup of a couple of other planets, just by understanding the symbology on the meter. They said more than once that it's learnable, and combined with the soundscape they demonstrated it may very well be possible that you can glean the same kind of information from the signal meter that you could from a honked system map full of unexplored bodies. There will apparently be more stuff to discover, which should make the probe gameplay more enticing.

If you're mainly concerned about the speed at which you can honk, view system map, and make a decision to approach a planet, well perhaps that is somewhat offset by the fact that you won't have to fly out to the planets anymore. The signal tuning can be done from your jump-in point.

My suggestion is to not let it stress you so much and just see what the beta unveils. I think the makings of doing what you want (fast ID of interesting objects) are still there, albeit done in a different way than you're used to doing.
 
I was always under-challenged with the exploration Mechanics,so the new way to discover something could be good.
No offense here, but if you were under-challenged with the exploration mechanics, you might possibly have missed some aspects of exploration.

If you think I'm wrong, well please see around the 32 second mark in the trailer for 2.2:

[video=youtube_share;iojsbuOzEuQ?t=32]https://youtu.be/iojsbuOzEuQ?t=32[/video]

2.2 came out almost 2 years ago. They've still not been found. You have approx 1.5 months to discover them under the new mechanics. I wish you the best of luck in your endeavours, cmdr! ;)
 
This means you didn't understand the livestream. Once you've seen an earth-like world, you will begin to recognize not only the energy pattern shown on the tuning bar, but also the sound of it. Just want to scan that? Then just scan that.

Learning curve.

I don't think you understand the topic at hand. This isn't about finding ELW's or anything valuable credit wise, it's about finding interesting system layouts and scenic places instead, which is possible at a glance after the honk in the current system but won't be in the new one. Not without fully scanning an entire system.

It's okay, I don't think a lot of people "understand" the problem here. I was worried that Frontier didn't get it months ago and I'm still not sure they did seeing how they think making the honk provide similar credit payouts is a good compromise. It's not, and it misses the issue completely.

Personally I think I'll be okay with the new way, but I'm certain a LOT of explorers will not. :(
 
I don't think you understand the topic at hand. This isn't about finding ELW's or anything valuable credit wise, it's about finding interesting system layouts and scenic places instead, which is possible at a glance after the honk in the current system but won't be in the new one. Not without fully scanning an entire system.

It's okay, I don't think a lot of people "understand" the problem here. I was worried that Frontier didn't get it months ago and I'm still not sure they did seeing how they think making the honk provide similar credit payouts is a good compromise. It's not, and it misses the issue completely.

Personally I think I'll be okay with the new way, but I'm certain a LOT of explorers will not. :(

It's a false assertion to say that you can know anything useful about a system's structure from a system honk. All you know is the orbital heirarchy and the orbital radius is a useless 0.00AU.

Whereas with the new system you get an actual distance reading to unscanned objects measuring down to the Ls. You will know if objects are within 1 Ls of each other, which is 5x more accurate than the current system (based on AU). On top of this you get an energy signal and unmistakable sound that tells you precisely what you're looking at. And more importantly, you can scan objects as fast as you can click on them (~2secs) to populate the orbits of any objects you want to know more about.

This complaint about losing "travelling" exploration is really a strawman if ever there was one. At most this adds 10 more seconds per system-with-interesting-signals, which is about one out of every 30 jumps. If you're jonking hard across the galaxy, then this system will slow you down by roughly 0.7%.
 
I don't think you understand the topic at hand. This isn't about finding ELW's or anything valuable credit wise, it's about finding interesting system layouts and scenic places instead, which is possible at a glance after the honk in the current system but won't be in the new one. Not without fully scanning an entire system.

It's okay, I don't think a lot of people "understand" the problem here. I was worried that Frontier didn't get it months ago and I'm still not sure they did seeing how they think making the honk provide similar credit payouts is a good compromise. It's not, and it misses the issue completely.

Personally I think I'll be okay with the new way, but I'm certain a LOT of explorers will not. :(

I might not understand the problem, but the problem might not be explained very well either.

I might grasp some part of what you're getting at - finding something really anomalous - such as an earth-like moon of a gas-giant that you won't just see on the system map - but again, I suspect the tuning bar and the body markers will help immensely here, once we become accustomed to them. Beta will tell.
 
It's a false assertion to say that you can know anything useful about a system's structure from a system honk. All you know is the orbital heirarchy and the orbital radius is a useless 0.00AU.

I disagree strongly. The current God honk provides a lot of useful info quickly. I'm not saying that's a good thing necessarily, but it is the case and it is very key to a lot of explorers playstyle.

This complaint about losing "travelling" exploration is really a strawman if ever there was one. At most this adds 10 more seconds per system-with-interesting-signals, which is about one out of every 30 jumps. If you're jonking hard across the galaxy, then this system will slow you down by roughly 0.7%.

The new system adds a lot more than 10 seconds if your goal is to have the same level of information in 3.3 which one single God honk provides today. There is no way around it, 3.3 as it currently sits kicks traveling exploration in the nads. Not credit hunters (for which the new system is better), but exploration.

Note I personally think I'm going to love the 3.3 way, but I understand why many people are upset too, and I still think there can be a compromise between the two. I just don't think Frontier feels that way, or maybe they don't even truly understand the problem in the first place.
 
Right there with you, OP.

I share some of the same concerns. After the novelty of the new system mapping mechanics have worn off, doing it many thousands of times on DW2 just to find some cool looking and fairly unique systems along the way might very well prove to be more of a hassle than anything else. Unfortunately, having quick overview QoL features, like the system body count notification without even looking at the system map, is one of the main reasons I like going exploring currently using the current mechanics.

Ironically, this update has the potential of turning me into more of a jump-honking "traveler" than the explorer I currently, at least in part, profess to be.
 
Last edited:
Status
Thread Closed: Not open for further replies.
Back
Top Bottom