We’ve made the FSA as readable at a glance as possible, with a lot of information being presented if you wish to master the system. Also as we showcased on the stream, you can become very proficient and quick with the FSS, and we believe that the additional time required isn’t too dramatic.
The Orrery view also means that you should be able to find interesting orbits or clusters of planets without having to actually visit them.
We would love for you to try out the new mechanics during the beta and provide us with feedback on how it impact the way you play.
Thanks for the response Adam.
I can't help feeling that there was a certain amount of this being a solution to a problem that didn't really exist, and I have this dim recollection of someone from Frontier saying that the existing exploration mechanics wouldn't be changed, but new things would be added - that would have been certainly the safest route to take, I think!
I wasn't convinced by the livestream demo in terms of time taken to id a system and build a system map either, it seemed quite an involved and comparitively lengthy process, with a lingering doubt in my mind as to how long a 50+ body system would take to scan, together with a nagging feeling that this will get tiring quite quickly.
Having said that, I'm certainly willing to give the beta a try out with an open mind, I just hope that you will be willing to listen and act where possible on further feedback, even if it is more of the same as the OP.
For the sake of balance and fairness, I should like to point out that
everything else that was demoed looked utterly awesome, and you had me drooling with the prospect of the in-game Orrery and the beautiful lighting in the ring systems! On the subject of the Orrery, and slightly OT, but will it have a time-lapse function in it, like the old Frontier one did, and like the one that the guys at EGO have done already? (
http://www.elitegalaxyonline.com/ ) That will be essential for looking for upcoming alignments, etc.