Frontier you talked about the "traveler" style of exploration and misunderstood one key thing

Status
Thread Closed: Not open for further replies.
I fear the same thing will happen to me.

And even standard travel to the region I intend to explore will probably now take much longer since "surface scanning" is so quick now that there is no reason not to scan everything.

Should it be feared though. Myself I am looking forward to it. I have probably not noticed 100s of interesting sights because I didn't know they were there.

I dont care if it takes longer as long as what I discover is worthwhile.
 
I have probably not noticed 100s of interesting sights because I didn't know they were there.

This!

For example, in the old system, after surface-scanning planets, you had the information that there are interesting features like volcanism (stated in the details for planet in the system map), but good luck finding them flying low over the surface searching. The scanner knew they were there, but it could not point you to there location. This changes drastrically now—to the better.
 
Before I reply to the other points can I ask you about this one:

"You talk about sheer difficulty in finding things but the FSS would seem to exasperate that and for lower level information too."

Would you mind just running me through why you think it's the way?

Here's why I'm finding it difficult to see why you you would think that:

Way to confirm whether there are significant POIsTime taken
FSSCurrentFSSCurrent
PlanetaryFSS Scan of bodyWould require a full Mk I eyeball search of body10s of seconds10s of hours or more.
SpaceShows in Filtered Spectrum BarFly to all major bodies in system as a minimum (and this still would not detect things which aren’t near major bodies – probes, gen ships, etc.)10 seconds?5 mins to several hours (for only checking near planetary bodies)

Are we possibly talking about different things when we're saying 'things'?

(Just to clarify when I was talking about the difficulty in finding things, I wasn't talking about the kind of things that OP was talking about, I was talking about POIs, surface features, and that kind of thing.)
Discovery of POIs is one thing, but it does not justify the removal of nor conflict with the current Honk.

As I have already stated, personally I am reserving judgement on the new system till I get to try it BUT what FD seems to have done sounds like it will make exploration in general more tedious and possibly more time consuming (despite your assertions). When I am exploring, POIs are just supplemental and not something I really care about in that context unless I am specifically looking for them which I consider a separate activity really.
 
What I really cannot understand is people defending the old mechanic. Its one of the worst in the game. I know people have based their playstyle off this dreadful mechanic, but that is not a good enough reason to keep it. We will all have to adapt to the new way. I have no issues with it taking longer as long as it is fun and engaging.
I disagree, it is not about defending the old mechanic as such and more about FD standing by their word. Whether we individually like or dislike the Honk mechanic is moot, removing it does take something away from at least some of the more casual players. The FSS mechanic as it has been described to date sounds like it will be incredibly tedious rather than fun and engaging.

As I have already stated, I am personally reserving judgement on it BUT I already know that the FSS mechanic is not going to be seen as fun and engaging by at least some people I know.
 
Last edited:
Still not sure why there can't just be at least the main unresolved black body hollow targets on the system map and body count notification after the honk.

This is essentially what is on the new mapping screen anyway, only just tucked away a bit more, so not as much of a QoL feature as it currently is.

Also not a huge fan of "exploring" by parking my ship at a star, but for cataloging and finding POI I think it works fairly well. The new mapping system is more like astronomy or something. I mean, we do have rather capable spaceships that we can use to go check out things ourselves in first-person in the game. For me, that's more in-line with "exploration."
 
I really like the look of the new mechanic, but the proof is in the pudding, I will need for try it out first.

Again, just you be careful with that rational approach. It's almost like you want a beta where you can try it out yourself, and then provide your feedback.
 
I disagree, it is not about defending the old mechanic as such and more about FD standing by their word. Whether we individually like or dislike the Honk mechanic is moot, removing it does take something away from at least some of the more casual players. The FSS mechanic as it has been described to date sounds like it will be incredibly tedious rather than fun and engaging.

As I have already stated, I am personally reserving judgement on it BUT I already know that the FSS mechanic is not going to be seen as fun and engaging by at least some people I know.

I will keep an open mind. I like what I have seen but the proof will be in the pudding.
 
I will keep an open mind. I like what I have seen but the proof will be in the pudding.
As will I from a personal standpoint BUT from the description to date it is clear that some will NOT like it.

The mentality behind it seems to be comparable to that behind the design of the Ram Tah missions - which was not a good design philosophy IMO.
 
Again, just you be careful with that rational approach. It's almost like you want a beta where you can try it out yourself, and then provide your feedback.

OTOH information that is not in the FSS will not sudenly appear because Beta. No amount of testing will change that fact.

Therefore it is perfectly valid to suggest that the FSS signals should be modified a bit to provide said removed informations while improving the skill ceiling in reading the spectrogram.

Note that this is not asking for the honk. Honk ! Begone !
 
As will I from a personal standpoint BUT from the description to date it is clear that some will NOT like it.

The mentality behind it seems to be comparable to that behind the design of the Ram Tah missions - which was not a good design philosophy IMO.

FDev are not going to please everyone, but it seems that the majority on the forums like the look of it.

I would have been equally dismayed if the all-seeing God mode honk stayed.
 
As will I from a personal standpoint BUT from the description to date it is clear that some will NOT like it.

The mentality behind it seems to be comparable to that behind the design of the Ram Tah missions - which was not a good design philosophy IMO.

Lets be realistic here, whatever FD does, some will not like it, even if it is exactly what they asked for.
 
OTOH information that is not in the FSS will not sudenly appear because Beta. No amount of testing will change that fact.

Therefore it is perfectly valid to suggest that the FSS signals should be modified a bit to provide said removed informations while improving the skill ceiling in reading the spectrogram.

Note that this is not asking for the honk. Honk ! Begone !

I'd be happy with that too. It will add a bit more skill to the new mechanic.
 
Still not sure why there can't just be at least the main unresolved black body hollow targets on the system map and body count notification after the honk.

This is essentially what is on the new mapping screen anyway, only just tucked away a bit more, so not as much of a QoL feature as it currently is.

Also not a huge fan of "exploring" by parking my ship at a star, but for cataloging and finding POI I think it works fairly well. The new mapping system is more like astronomy or something. I mean, we do have rather capable spaceships that we can use to go check out things ourselves in first-person in the game. For me, that's more in-line with "exploration."

Also, if the main black bodies (worlds) are targetable on the system map, just have them highlighted on the new UI screen as well when targeted to resolve them there, if you'd like, instead of or in addition to flying out to them to better resolve them.

Once the main body is resolved, then the sub-bodies (moons) could be as well using the same methods.

I'm not seeing the conflict with this sort of option in gameplay and Commander agency terms. Just because I'm not left handed, it doesn't mean I can't play the fiddle.
 
Last edited:
Hi all,

I just wanted to drop by and clear up a few things:

After the first presentation of Exploration, we received a vast amount of feedback and I personally took the time to read a large amount of this. Having done so, we set out to look at the different types of explorers we have in the game and came up with nearly a dozen different types. One of which was the type presented by the OP here. We then tried to use that information to look at the new mechanics to make sure they would work for as many of those types as possible. Unfortunately we weren’t able to come up with a solution that allowed players, like the OP, to maintain their current flow without severely altering the gameplay of the other types or changing the design direction of the FSS.

We’ve made the FSA as readable at a glance as possible, with a lot of information being presented if you wish to master the system. Also as we showcased on the stream, you can become very proficient and quick with the FSS, and we believe that the additional time required isn’t too dramatic.

The Orrery view also means that you should be able to find interesting orbits or clusters of planets without having to actually visit them.

We would love for you to try out the new mechanics during the beta and provide us with feedback on how it impact the way you play.

Hi Adam.

Lets say you have this new galactic sector lark. 1 to 42. Do you remember that last Star Wars film where they had to find a map? I found that really cool! What if - instead of just making all galactic discovered data available to everyone, you could also trade additional information by sector? Or lease the information. If an explorer planned on visiting a sector with the intent of doing videos, etc... they would then have access to basic data about the system. No surface POI's etc, but a blurred visual representation in the system map. No info about the planets. You could say that it was telescope data. It should help the OP go about his business, but at a cost. Because there must be one in order to offset his exploration advantage. They would also have unreliable distance data, forcing them to refine it and be rewarded. And they must also honk to activate the data.

For everyone else, they are exploring blind, using the new system for better rewards. The blurred data would belong to various governments that is not usually available to the public. Forcing the likes of the OP to obtain it by other means. It should not be difficult for the OP and the data should have a timer on it, but it allows them to explore in the way that they want to without forcing everyone else on board.

I kinda like the idea. It sets you up further down the road, if you want to do map hunting. Sectors could be divided up into their own maps, and fights could ensue over retrieving a certain map, or trading it at vast expense to find a lonely planet with a treasure on it. The maps would be 3d, and say, if each sector had 42 subsectors, and if the map had no orientation, it would be very, very hard to match where it came from in the galaxy. 42x42=1764. Try matching that in 3D! It would be like an 1800 sided Rubik's cube. Say for example, there could be a hunt to find a safe way through Thargoid space. The successful mapper could find himself trading it off for a fortune. The interested government party - Frontier! could then decide on how much to reward that person or team.


What do you guys think?
 
Lets be realistic here, whatever FD does, some will not like it, even if it is exactly what they asked for.
I think the point is the Honk had utility outside of pure exploration and overall the FSS mechanic seems to increase grind in those areas. I get it that some wanted a better way to discover POIs but overall FD should have just added the FSS in a way that supplements and does not replace the existing mechanics.

What FD have done will affect everyone's gameplay rather than just (potentially) improve things for those interested in exploration. That IMO was the wrong way to go in this particular case.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom