Frontier whatever you do, please this time, stick to your guns and ignore the shouty immershunists.
So 200 probes it is then
Frontier whatever you do, please this time, stick to your guns and ignore the shouty immershunists.
Does it? I was not aware of this.
So does that mean they get an advantage in bounty huntings CGs? (I’ve never done one, but none the less I can feel a self righteous need for a whine welling up)
People complain about FDev nerfing things in Elite when they became too much fun for players (gold rushes, etc)
FDev decides to make the probes ∞ for the sake of fun, and now people complain about that.
People complain about FDev nerfing things in Elite when they became too much fun for players (gold rushes, etc)
FDev decides to make the probes ∞ for the sake of fun, and now people complain about that.
I get that people want things to be how they'd prefer it to be, obviously I do too.
But this is a tricky one, anything less than infinite means you have to synthesize "something".
If you do it using materials then your basically doomed if you don't have an srv, imagine how depressing that would be 20k ly on a trip.
If you use fuel, then why bother? It just becomes a pointless extra button click as we're never going to be that low on fuel that we can't synthesize them.
More importantly, we're already juggling synthesis for ammo and all the other things, plus people constantly complain about the grind, wouldn't this then be seen as an "unavoidable" grind for a vast proportion of players, unlike engineering which can be seen as optional.
Then you get numbers, 100, 200, 1000, 10000? At which point does it become "enough"? Let's say an average 10 per planet, 10 planets per system. 10 systems becomes 1000... You could do that quickly, then what? Go home if you don't have an srv? Not even bother if you don't have horizons? Use fuel as a synthesis? But again, you're scooping anyway, so it'll be invisible to you, other than a "click to make another 1000" button... Seems unnecessary.
In this case, infinite is the right thing to do, solves a few problems, prevents more grind, and the addition of the efficiency bonus means you still have a reason to "git gud" at throwing your probes around![]()
For some resoure management IS fun tho. If there was a universal truth of what is fun and what isn't it would be easy. This is not the case however so generally things are a case of compromise
Frontier whatever you do, please this time, stick to your guns and ignore the shouty immershunists.
See the previous post.
It's distressing to see how many people want others to have to play the game their way when they can just play the way they want to without bothering the rest of the playerbase...
Why should anyone be concerned with how probes are unlimited? You have an efficiency target, you can use that to role play your own way, reach the target but haven't mapped the whole planet? Then go to another planet or leave the system or wait 2 hours or go on a material gathering binge, whatever makes you happy, leave the rest of us to play our own way without being forced to play to your "vision" or "ideal"of what the GAME should be.
Any kind of synthesis or limit on probes or anything like that introduces EPIC levels of grind on anyone that goes on months long exploration trips; the way the mapping mini-game will work already introduces a not insignificant time increase to the current surface scan mechanic, so, to then be forced to pause your trip to gather the materials necessary to "refill" your probes to then continue mapping... potentially dozens of times in a, say, 5kly journey will quickly wear down anyone.
It's supposed to be a game, to have fun, not to have to spend inordenate amounts of time doing an activity (material gathering) that you may not like much just to do the one you want (actual exploring)...many of us do not have the time to sit for hours on end playing the game just so we can have minimal amounts of progress.
Frontier whatever you do, please this time, stick to your guns and ignore the shouty immershunists.
People complain about FDev nerfing things in Elite when they became too much fun for players (gold rushes, etc)
FDev decides to make the probes ∞ for the sake of fun, and now people complain about that.
People complain about FDev nerfing things in Elite when they became too much fun for players (gold rushes, etc)
FDev decides to make the probes ∞ for the sake of fun, and now people complain about that.