∞ probes?

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I get that people want things to be how they'd prefer it to be, obviously I do too.

But this is a tricky one, anything less than infinite means you have to synthesize "something".
If you do it using materials then your basically doomed if you don't have an srv, imagine how depressing that would be 20k ly on a trip.

If you use fuel, then why bother? It just becomes a pointless extra button click as we're never going to be that low on fuel that we can't synthesize them.

More importantly, we're already juggling synthesis for ammo and all the other things, plus people constantly complain about the grind, wouldn't this then be seen as an "unavoidable" grind for a vast proportion of players, unlike engineering which can be seen as optional.

Then you get numbers, 100, 200, 1000, 10000? At which point does it become "enough"? Let's say an average 10 per planet, 10 planets per system. 10 systems becomes 1000... You could do that quickly, then what? Go home if you don't have an srv? Not even bother if you don't have horizons? Use fuel as a synthesis? But again, you're scooping anyway, so it'll be invisible to you, other than a "click to make another 1000" button... Seems unnecessary.

In this case, infinite is the right thing to do, solves a few problems, prevents more grind, and the addition of the efficiency bonus means you still have a reason to "git gud" at throwing your probes around :)
 
Does it? I was not aware of this.
So does that mean they get an advantage in bounty huntings CGs? (I’ve never done one, but none the less I can feel a self righteous need for a whine welling up)

I've seen this in CZs, it was added Horizons time I believe. Its not a huge amount but its a nice extra. At BH sites? Not sure. But having this Explorer rank bonus tied to the probe efficiency would be logical and rewarding.
 
People complain about FDev nerfing things in Elite when they became too much fun for players (gold rushes, etc)
FDev decides to make the probes ∞ for the sake of fun, and now people complain about that.
 
People complain about FDev nerfing things in Elite when they became too much fun for players (gold rushes, etc)
FDev decides to make the probes ∞ for the sake of fun, and now people complain about that.

With how probes work there hardly is any resemblance of skill.
Just plaster that rock with probes to unlock it, instead of planning low orbits
and having probes map the rock and return for refuel and repair.

Gold rushes are a measure of generating money in huge amounts bypassing wasting more hours of repetitive grind.
Making drones have a mechanic that better portraits the task you are doing, involving skill can lead to more fun,
by becoming better and learning.

Do you think the way this mechanic is planned is open to involve skill?
Apart from the "use x drones to map for achievement", which is gamey as stuff gets,
there is no incentive. Having probes require refuel and replacement via construction,
installing a bigger "probe capacity" via module size and involving skill can significantly change exploring.

The result of the current mechanic with unlimited probe is simple:
Mindless probing, as before you would mindlessly scan the system -> not my taste.
Consequences are left out of the equation again.
 
People complain about FDev nerfing things in Elite when they became too much fun for players (gold rushes, etc)
FDev decides to make the probes ∞ for the sake of fun, and now people complain about that.

For some resoure management IS fun tho. If there was a universal truth of what is fun and what isn't it would be easy. This is not the case however so generally things are a case of compromise
 
I get that people want things to be how they'd prefer it to be, obviously I do too.

But this is a tricky one, anything less than infinite means you have to synthesize "something".
If you do it using materials then your basically doomed if you don't have an srv, imagine how depressing that would be 20k ly on a trip.

If you use fuel, then why bother? It just becomes a pointless extra button click as we're never going to be that low on fuel that we can't synthesize them.

More importantly, we're already juggling synthesis for ammo and all the other things, plus people constantly complain about the grind, wouldn't this then be seen as an "unavoidable" grind for a vast proportion of players, unlike engineering which can be seen as optional.

Then you get numbers, 100, 200, 1000, 10000? At which point does it become "enough"? Let's say an average 10 per planet, 10 planets per system. 10 systems becomes 1000... You could do that quickly, then what? Go home if you don't have an srv? Not even bother if you don't have horizons? Use fuel as a synthesis? But again, you're scooping anyway, so it'll be invisible to you, other than a "click to make another 1000" button... Seems unnecessary.

In this case, infinite is the right thing to do, solves a few problems, prevents more grind, and the addition of the efficiency bonus means you still have a reason to "git gud" at throwing your probes around :)

Everything here! I never thought of it that way.

-Explorers are still out there without a way of coming back and picking up and SRV for the Mats for synthesis.

-On top of that, the "synthesis grind" is based on RNG on the Materials you come across so now syntheisis "grind" and RNG, a tedious grind more tedious.
-With that being said, if you make the materials the g1 mats then people will complain on how easy it is to get mats and how it's just a boring time-sync that forces them to stop doing what they love.

-Then on top of that you have to factor in the max number of Probes per synthesis, 1000 may seem like a lot but that's subjective to long range explorers so more is going to be needed to appease a larger number of players.

So infinity is completely fine with me. I'll take unlimited skill shots over limited skill shots if the skill shots are fun (which it does look fun)
 
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Oh no infinite probes? Yup game is unplayable 😔

Seriously though, please refrain from projecting your preferences onto others. Just because you like to play the game in a certain way does not mean i or anyone else for that matter would too.

Personally I like the idea of infinite probes. I also like the idea of having an efficiency factor involved because I love exploring and I also love credits so I won't be spamming probes (like others have suggested) just for the sake of finishing up faster. (I'm always considered when it comes to finishing 😉).
So I'll play the game in my way without enforcing it onto others. I think that's the most considerate thing to do.

P. S. Bring on the beta
 
For some resoure management IS fun tho. If there was a universal truth of what is fun and what isn't it would be easy. This is not the case however so generally things are a case of compromise

For some, the current ADS+system map IS fun "tho". If there was a universal truth of what is fun and what isn't it would be easy. This is not the case however so generally things are a case of comprimise.

See how it works?
 
I suspect that after saying 200 probes, someone at FD actually tried exploring or looked at the metrics for explorers. Maybe Ed Lewis gave them some feedback after they mentioned the figure. 200 sounds big but isn't. My last vaguely deep trip (out to Colonia in a far from optimised and fully laden Python with a jump range less than 15 ly) took me to around 1400 or so systems. Some of the systems had more than 50 bodies in them. Things soon add up.

Some people enjoy resource management and scrabbling around rocks looking for mats, others have been quite vocal in saying that they don't much enjoy that kind of thing. Fortunately for those that enjoy such things, you already have ample opportunity to do that stuff already.
 
In retrospect they should have had the probes fly to their point of aim on the planet, hover for a moment, do their thing, then fly back to the ship. But clearly the recognition that probe ammo was a no-go came too late in the design process for a redesign.
 
It's distressing to see how many people want others to have to play the game their way when they can just play the way they want to without bothering the rest of the playerbase...

Why should anyone be concerned with how probes are unlimited? You have an efficiency target, you can use that to role play your own way, reach the target but haven't mapped the whole planet? Then go to another planet or leave the system or wait 2 hours or go on a material gathering binge, whatever makes you happy, leave the rest of us to play our own way without being forced to play to your "vision" or "ideal"of what the GAME should be.

Any kind of synthesis or limit on probes or anything like that introduces EPIC levels of grind on anyone that goes on months long exploration trips; the way the mapping mini-game will work already introduces a not insignificant time increase to the current surface scan mechanic, so, to then be forced to pause your trip to gather the materials necessary to "refill" your probes to then continue mapping... potentially dozens of times in a, say, 5kly journey will quickly wear down anyone.

It's supposed to be a game, to have fun, not to have to spend inordenate amounts of time doing an activity (material gathering) that you may not like much just to do the one you want (actual exploring)...many of us do not have the time to sit for hours on end playing the game just so we can have minimal amounts of progress.

In which case they may as well remove material gathering from the game. Why should i gather materials to increase my jump range when they can just be infinite, why skim for fuel when the ship can make infinite probes, I'll just fire loads out of the back all at the same time and use them for thrust. If probes are infinite then all other materials must be infinite to make the game fair and consistent, without which it has no integrity as a game world or even a game.
 
People complain about FDev nerfing things in Elite when they became too much fun for players (gold rushes, etc)
FDev decides to make the probes ∞ for the sake of fun, and now people complain about that.

Well I think the actual number of people complaining is relatively small. Often when people complain in this forum, they feel the need to argue with every single person who disagrees with them, so if you have 50 people for and one against, you end up with 100 posts evenly split "for and against", even though the true ratio is 50:1 "for".

Obviously I'm taking some poetic liberty to make a point, but the point remains ;)
 
I'm quite happy with infinite probes.

Ammo would be annoying if too low, and pointless if too high.


Keep it infinite, IMHO.

I would suggest reworking the disco/DSS to have class and ratings, having better modules holding more probes per clip, and/or better probes.

But that'd require CMDRs returning for outfitting, which would upset another group of the player base.
 
People complain about FDev nerfing things in Elite when they became too much fun for players (gold rushes, etc)
FDev decides to make the probes ∞ for the sake of fun, and now people complain about that.

Cash rushes can be gamebreaking, look at the bitter ex-players who burnt out yet hang around complaining they've nothing to do.

Whingers gonna whinge.
 
FDev could always just make the ammo clip really large, like 1 billion rounds and x2 raw iron materials to replenish the ammo clip when it runs out. :p

Immersion is back on track :D
 
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