At some point there has to be a line in the sand drawn about HOW realisitic a thing is going to be. Due to hardware/software limitations at the time of creation and WHAT CONSTITUTES FUN. After all, it's a game. Concessions need to be made for that.
Yeah, but that's where you have to consider how a dev' is dealing with stuff in broader terms.
We currently have a game where you need to collect a gazillion mat's to upgrade your ship, you have to collect mat's to create FSD injections, mat's to synthesise, umm, everything, mat's to resupply your AFMU, mat's to restock your HSL and mat's to refuel your SRV.
And now, suddenly, no mat's required to create an infinite supply of probes.
Surely it's undeniable that one of these things isn't like all the others?
The internal logic of the game has been disregarded.
Don't get me wrong.
I'm right with anybody who says that they're sick to bloody death of collecting mat's and the last thing the game needs is more of it.
If that's the case, though, maybe what FDev should be doing is looking at the big picture and looking for a way to reduce that requirement so that people aren't so sick of collecting mat's that they're unwilling to do it?
I really like the idea of having to keep a look-out for suitable worlds to make pitstops to resupply while exploring.
I'd actually like it if there were more reasons to do that.
The trick is to make it infrequent enough that it actually becomes an enjoyable part of exploring rather than a tedious necessity.
Do that and you can retain the game's internal consistency without annoying players.