∞ probes?

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So with that line of thinking we end up with...?

Infinite fuel? - Why complicate things, so let's have infinite fuel? Why put in the choice/decision/balance/effort to consider fuel while travelling?

Infinite ammo? - Why complicate things, so let's have infinite ammo? Why put in the choice/decision/balance/effort to consider ammo while fighting?

Infinite probes? - Why complicate things, so let's have infinite probes? Why put in the choice/decision/balance/effort to consider probes while exploring?
No.

Different things are different.

Let's consider this option too...
Nah.
 
ps: I'm not suggesting a huge amount of effort to replenish probes. But just a simple logical considered nod to it. eg: Having to go and "fuel scoop" in certain types of rings. So it's just a simple consideration to "juggle" while exploring. ie: You spot such a gas giant, so utilise it while there to top up your probe ammo. Done!
Dear lord no.
 
I like this!

Let's consider this option too...

So you can collect common materials on planets and also refill probes by flying through rocky/metallic rings (not icy ones) and metallic asteroids belts.
Flying through rings would refill probes in 1 minute but you have to fly at maximum speed (100% throttle) and close to asteroids, making the process more funny, otherwise the refill stops. It's not grindy but still you have to do it. It looks balanced to me...

The ring option would perfectly fit with non-horizons player.

Said a few times, if there were to be some non-infinite probe solution, I'd lean to scooping gas giants.

I'm no astrophysicist but I imagine different gas bodies would have different chemical compositions, some would provide the right combination for probe generation.

It's nice because it fits into the existing explorer gameplay loop of jump scoop and neatly avoids complications, like explorers without SRV or without a mining laser, or explorers who's last SRV just exploded.

You could make the existing fuel scoop the mechanism to do this, every explorer is gonna have one.

It also introduces something new and cool, I would love to be able to scoop gas bodies. :)
 
I like this!

Let's consider this option too...

So you can collect common materials on planets and also refill probes by flying through rocky/metallic rings (not icy ones) and metallic asteroids belts.
Flying through rings would refill probes in 1 minute but you have to fly at maximum speed (100% throttle) and close to asteroids, making the process more funny, otherwise the refill stops. It's not grindy but still you have to do it. It looks balanced to me...

The ring option would perfectly fit with non-horizons player.

Yes, I see the fuel scooping in certain types of rings as a nice simple mechanic that would also suit non-Horizon owners. Fuel scoop open? Right ring type? Increase probes... Done :)

And I'd suggest the probes would be added at a high rate, eg: 1 a second or even greater. The mechanic is to reward you spotting a useful ring and going there when most efficient. The mechanics would not be to make (force) you fly in such a ring for numerous minutes.

So ultimately, you've kept your eyes open, spotted a candidate ring in the system you're currently in, realised your probe level is low, so you go to the ring to top up. That's a game loop reward. If you hadn't done that, you'd risk running out/low on probe ammo.

The exploration mechanics FSS-->Surface Probing is now linear with basically no real hurdles at all. At least managing probes could add a small hurdle.


Said a few times, if there were to be some non-infinite probe solution, I'd lean to scooping gas giants.

I'm no astrophysicist but I imagine different gas bodies would have different chemical compositions, some would provide the right combination for probe generation.

It's nice because it fits into the existing explorer gameplay loop of jump scoop and neatly avoids complications, like explorers without SRV or without a mining laser, or explorers who's last SRV just exploded.

You could make the existing fuel scoop the mechanism to do this.

It also introduces something new and cool, I would love to be able to scoop gas bodies. :)
Yes, fuel scooping near appropriate gas giants could also be a nice way to reammo probes :)

And this should be at a significant rate (eg: 1 or more a second).
 
Fine... I'd personally have game loops that reward good game choices... And penlise bad ones...

And that's fine.

btw I'm speaking as someone who backed Rogue System - that game where the amount of operations needed to just power the ship up and get flight-ready is astronomical ;)

And I say I'm fine with infinite probes ;)
 
Maybe you should do it look at some people ideas instead of asking for Infinity mode. That seems to easy. A little drama in exploration would kill the Boredom of exploration. I am not asking to have it happen every Few systems. I am asking something to kill the boredom or exploration and yes I am one of those explorers that Explore the whole system. I spent 2 years in the deep. Every system fully explored. I have killed the boredom using a secondary account combat and trading.

My sentiments exactly.

I don't want to feel like it's a hassle to constantly collect mat's for probes but I'd absolutely welcome the idea of having to regularly resupply during an exploration voyage.

Set up properly, there wouldn't be a constant need to re-stock probes but you'd know you had an ever-dwindling supply so you could plan to spend, say, one night a week gathering mat's to re-stock your ship.

Honestly, I wish there was more of a need to do this stuff.
Set it up so that your ship's systems gradually deteriorate and you get a list of what stuff you need to make repairs.
Nothing major, just a couple of bits of ore here and there.

Course, with the current system, chances are you'll already have huge stocks of everything you need but if it was up to me I'd try to find a way to get rid of almost all the requirements for mat's and then reduce the overall capacity for carrying mat's to, say 10 units. :O
 
Maybe you should do it look at some people ideas instead of asking for Infinity mode. That seems to easy. A little drama in exploration would kill the Boredom of exploration. I am not asking to have it happen every Few systems. I am asking something to kill the boredom or exploration and yes I am one of those explorers that Explore the whole system. I spent 2 years in the deep. Every system fully explored. I have killed the boredom using a secondary account combat and trading.

Considering that the new FSS Planet Radio Game is being introduced, and how involved that's going to be just to build something as simple as the system map schemtaic, the last thing the game needs is even more micro-management.

I'm fine with infinite probes bult from material passively collected by New Improved DSS :)

FDEV, plough on ahead with infinite probes - it's a lot more popular than you'd believe reading the forums ;)
 
FDEV, plough on ahead with infinite probes - it's a lot more popular than you'd believe reading the forums ;)
I wonder how much of that poularity (for infinite probes) is possibly through not understanding the mechanics fully? Because I'd put myself in that category!

I was pro infinite probes when I was considering surface scanning (probing) with the existing gameplay in mind. ie: The notion that like currently you'd be probing every planet if you're looking for things of interest (POIs).

However, when I realised that the FSS seemingly tells you within minute(s) of entering a system, without you even moving from the star, which if any planets have POIs, my view changed.

You'd no longer need to be shooting several probes at every planet in a system to find POIs, and you'd instead only be shooting them at specific planets you already have been told have POIs. This is significantly different gameplay IMHO.

Given then the only CMDRs who'd be getting through a lot probes would then be ones out and out going mine!mine!mine! for exploration data on every planet they can (ie: even when no POIs exist), or CMDRs on extended explorations trips, I see it more than sensible and rewarding that such folks should need to apply a modicum of effort to use probes wisely and consider when/how to replenish them sensibly.

Are we really suggesting being asked to keep an eye on "probe levels" and judging how, and when best to replenish them could not be a simple rewarding mechanic? ie: Do I go to the ring planet in this system (to fuel scoop for more probes) that's a long SC journey, or wait until the next system in the hope there's one nearer the star there? If I go to the ring planet in this system to generate more probes, is there a valuable planet enroute (use my orrery map!) that I can probe for exploration CRs before topping up my probes at the planet ring further on etc?
 
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And that's fine.

btw I'm speaking as someone who backed Rogue System - that game where the amount of operations needed to just power the ship up and get flight-ready is astronomical ;)

And I say I'm fine with infinite probes ;)

A10 C in DCS is more complex. Rogue System is tame compared to that. But ye, same sentiment about probes. Different games, different levels of realism. Also: You can save in Rogue System. You don't "lose" anything in DCS neither. So there is that, lol.
 
I wonder how much of that poularity (for infinite probes) is possibly through not understanding the mechanics fully? Because I'd put myself in that category!

I was pro infinite probes when I was considering surface scanning (probing) with the existing gameplay in mind. ie: The notion that like currently you'd be probing every planet if you're looking for things of interest (POIs).

However, when I realised that the FSS seemingly tells you within minute(s) of entering a system, without you even moving from the star, which if any planets have POIs, my view changed.

You'd no longer need to be shooting several probes at every planet in a system to find POIs, and you'd instead only be shooting them at specific planets you already have been told have POIs. This is significantly different gameplay IMHO.

Given then the only CMDRs who'd be getting through a lot probes would then be ones out and out going mine!mine!mine! for exploration data on every planet they can (ie: even when no POIs exist), or CMDRs on extended explorations trips, I see it more than sensible and rewarding that such folks should need to apply a modicum of effort to use probes wisely and consider when/how to replenish them sensibly.

Are we really suggesting being asked to keep an eye on "probe levels" and judging how, and when best to replenish them could not be a simple rewarding mechanic? ie: Do I go to the ring planet in this system (to fuel scoop for more probes) that's a long SC journey, or wait until the next system in the hope there's one nearer the star there? If I go to the ring planet in this system to generate more probes, is there a valuable planet enroute (use my orrery map!) that I can probe for exploration CRs before topping up my probes at the planet ring further on etc?

Maybe they just prefer getting on with some in game exploring.
 
I wonder how much of that poularity (for infinite probes) is possibly through not understanding the mechanics fully? Because I'd put myself in that category!

I was pro infinite probes when I was considering surface scanning (probing) with the existing gameplay in mind. ie: The notion that like currently you'd be probing every planet if you're looking for things of interest (POIs).

However, when I realised that the FSS seemingly tells you within minute(s) of entering a system, without you even moving from the star, which if any planets have POIs, my view changed.

You'd no longer need to be shooting several probes at every planet in a system to find POIs, and you'd instead only be shooting them at specific planets you already have been told have POIs. This is significantly different gameplay IMHO.

Given then the only CMDRs who'd be getting through a lot probes would then be ones out and out going mine!mine!mine! for exploration data on every planet they can (ie: even when no POIs exist), or CMDRs on extended explorations trips, I see it more than sensible and rewarding that such folks should need to apply a modicum of effort to use probes wisely and consider when/how to replenish them sensibly.

Are we really suggesting being asked to keep an eye on "probe levels" and judging how, and when best to replenish them could not be a simple rewarding mechanic? ie: Do I go to the ring planet in this system (to fuel scoop for more probes) that's a long SC journey, or wait until the next system in the hope there's one nearer the star there? If I go to the ring planet in this system to generate more probes, is there a valuable planet enroute (use my orrery map!) that I can probe for exploration CRs before topping up my probes at the planet ring further on etc?

I'm perfectly happy with probes being made passively from material collected passively from the DSS, thanks :)
 
Maybe they just prefer getting on with some in game exploring.

Possibly... Maybe... But as previously say, that thinking also takes us to...

Infinite fuel? - Let's just get on with travelling, so let's have infinite fuel? Why put in the choice/decision/balance/effort to consider fuel while travelling?

Infinite ammo? - Let's just get on with fighting, so let's have infinite ammo? Why put in the choice/decision/balance/effort to consider ammo while fighting?

Infinite probes? - Let's just get on with exploring, so let's have infinite probes? Why put in the choice/decision/balance/effort to consider probes while exploring?


Clearly it's not for everyone, but the notion of:-
  • ...seeing I'm down to 50 probes now, so realising over the next few hours of exploration I should make an effort to top these up interests me...
  • ...when presented with say a ring planet in a system where I can "fuel scoop" to generate more probes, and quickly using the new orrey map to work out if I go to it, I could also "probe" an earth like on the way, interests me...

I'm a problem solver by trade, so I like the notion of keeping track of things, and being rewarded for logically addressing them ;) We all have our prefered play styles I guess...

Note: For me, unless FD have introduced more interesting POIs to actually discover on planets then this whole discussion is mute anyway, as unless there's finally more diverse things to discover, why go out looking for them :) Or at least until atmospheric landings are introduced in ED4.0.
 
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Possibly... Maybe... But as previously say, that thinking also takes us to...

Infinite fuel? - Let's just get on with travelling, so let's have infinite fuel? Why put in the choice/decision/balance/effort to consider fuel while travelling?

Breaks the game for the fuel rats, invalidates work done on current mechanics, leaves current explorers with a wasted module. Unbalances ships with extra/smaller fuel tanks.

Infinite ammo? - Let's just get on with fighting, so let's have infinite ammo? Why put in the choice/decision/balance/effort to consider ammo while fighting?

Robs the game of the fun equipping balance between ammo free and limited, wastes development done on current mechanics means a total ground up rebalance of all weapons possible knockon effect on defences.

Infinite probes? - Let's just get on with exploring, so let's have infinite probes? Why put in the choice/decision/balance/effort to consider probes while exploring?

Because the beta hits soon(TM) and its a lot of faff for the devs proposed too late and most importantly its unpopular with 90% of the playerbase.

Clearly it's not for everyone, but the notion of:-
  • ...seeing I'm down to 50 probes now, so realising over the next few hours of exploration I should make an effort to top these up interests me...
  • ...when presented with say a ring planet in a system where I can "fuel scoop" to generate more probes, and quickly using the new orrey map to work out if I go to it, I could also "probe" an earth like on the way, interests me...

I'm a problem solver by trade, so I like the notion of keeping track of things, and being rewarded for logically addressing them ;) We all have our prefered play styles I guess...

So roleplay it, set parameters and dump the mats. Choose ones you use for jumponium and add a hard choice.
 
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