I am tossing ideas. Other than the lazy mode.Space.com: What about things the simulation got wrong at first?
Braben: The night sky […] just looked way too bright. And so we then added more and more dust with a distribution where it was quite concentrated on the galactic plane, like a glorified planetary ring. If you look at the Milky Way in the night sky, particularly [the constellation] Sagittarius, you can actually see that the middle section is dimmer than the outer, bright section. You need such a lot of dust to absorb, or reflect, that amount of light. So we've added all that dust. And that's proper empirical science in the sense that we're getting it to match the sky.
Maybe you should do it look at some people ideas instead of asking for Infinity mode. That seems to easy. A little drama in exploration would kill the Boredom of exploration. I am not asking to have it happen every Few systems. I am asking something to kill the boredom or exploration and yes I am one of those explorers that Explore the whole system. I spent 2 years in the deep. Every system fully explored. I have killed the boredom using a secondary account combat and trading.To move it to probes...
Given something NeilF said I have a feeling it might be similar with probes. That at the end of the day most players will drop into a system, scan it and maybe probe one body only, then sod off. Probe use will be really low.
While some extreme explorers, will want to map EVERYTHING, in every single system. Probe use will be very high.
So you can have this situation, where the vast majority of players who it would not effect anyway end up removing a mechanic from the people who might want it and who it would effect. (the hardcore explorers)
It's a shame to think features can be decided by people who aren't effected by a feature.
I think this would only really come out by actually testing the thing for a decent amount of time.
We just don't want you guys sneaking one past us. Hey look FD, everybody here wants finite probes. See how loud me and my 4 buddies are. Make the change please.
I think the best idea is to point out good ideas. I don't mind hybrid. When both idea mix. With drawbacks, if it easy mode using materials for probe making and Infinity being made as a hard mode. Using common sense for exploration.Who's "you guys?"
I've been on both sides of that fence now, with me leaning back over towards finite now if the mechanics to produce them can be made sensible enough.
Then you would be wrong. I wanted timed (not delayed, nothing is delayed) transfer and I use it.I have this theory (it's just a theory!) that (generally) people who wanted delayed ship transfer, are the people who don't use ship transfer.
There are other options people. When David Braben was talking about Steller forge and space dust.
I am tossing ideas. Other than the lazy mode.
If we had the right amount of Probe ammo + Space Dust density (Not Materials). Some areas will be less dust. Maybe have Astroid belt help replenish the Probes in less dense areas. This work for Non-Horizon players as well as players who are flying Barebone.
To make thing easier for people who want to do things faster They will need mining laser for either Horizon or Non-Horizon players can use an asteroid field.
For players who are going to be exploring POI on the right planets. They might want to use SRV and just collect from the ground while heading to a POI. Depending on the Planet/Moon should be faster than anything else.
We can also factor in Stars that might produce dust more than light to increase Probe regeneration. Planet or Moons in that system might have more dust to regenerate probes.
Then we also have Gas Giants and such and what do they have. If they had the right stuff for the probes.
Frontier could use different size Surface scanners and such to determine what they pick up. So what we currently have might just use galactic dust. But could be engineered to use for faster regeneration of probes.
At least I am tossing ideas. It might make people go to a planet they might not look at because they are cheap otherwise.
Having thought about it more - I'm still perfectly fine with infinite probes and think FDEV should just remove the infinity symbol and just plough ahead with what they've shown for the mapping probes.
I'm fine with it too then, just as long as we're totally honest then about the gameplay so if we then hit the efficiency target/score using our infinite probes, we then get a Nintendo'esqe music hit of some sort
eg: Something like this...
*joking*
So with that line of thinking we end up with...?Wow, this topic...
Are there really so many people around who want to complicate things, that this thread keeps going?
Probing a planet will need a finite resource anyway: our time!
Besides probing a planet needs us to spend a good amount of time anyway, do we really need to spend even more time on scooping/scavenging materials to synthesize those probes?
Is this really adding any form of new gameplay? Don't we have enough of this material scavenging gameplay in game already?
I am totally pro infinite probes! Don't unnecessarily complicate things.
I think the number of players doing that would be tiny enough that they could be handled by support on a case-by-case basis.
I have this theory (it's just a theory!) that (generally) people who wanted delayed ship transfer, are the people who don't use ship transfer.
The people who do/would use ship transfer are likely in one or more of these groups either, social players, players with very little time on their hands due to real life priorities, people who aren't that focused on realism.
I don't see an issue there.
Johnny galactic circumnavigation will get updated modules which can launch probes, regardless of whether he has to stop and collect mat's to re-stock his probes.
ps: I'm not suggesting a huge amount of effort to replenish probes. But just a simple logical considered nod to it. eg: Having to go and "fuel scoop" in certain types of rings. So it's just a simple consideration to "juggle" while exploring. ie: You spot such a gas giant, so utilise it while there to top up your probe ammo. Done!
I'm fine with "the DSS passively collects material as you fly through space".
- "Fuel scooping" in particular ring types for dust to generate/build more probes.
Understood. But surely we're after gameplay which rewards good thinking, planning and playing?
The FSS now tells you exactly which planets to probe. You can now go to that exact planet and fire away with probes, which are now infinite in number. None of that sounds particularly tricky or time challenging or time consuming does it? So, the challenges in this gameplay loop would currently seem to be:-
1) Using the FSS efficiently - ie: Being rewarded time wise for knowing how best to use it.
2) Using the probes wisely - ie: Targetting them well to use as few as possible to hit the "Nintendo Efficiency Bonus"
Now consider if we had 200 ammo of probles. Now suddendly using less instantly is a reward! And if you could either synthesize more or fuel scoop more in certain rings (with a fuel scoop) the effort to generate more is minimal as long as it's done wisely/well!
ie: You've now introduced another reward:-
1) Forward planning taking just a few materials with you on a long voyage to synthesize more probes.
2) Spotting and stopping at appropriate rings enroute to "fuel scoop" more probes.
Playing the game well, will mean you have probes when you need them at minimal effort. Playing the game badly will mean potentially running out/low on probes and going out of your way to get more.
ps: I fully understand why some folks can see infinite probe ammo as the sensible solution (I did initially). Personally, I'm coming to the conclusion we just need as many means of rewarding good gameplay, and penalising bad gameplay as possible. And while not significant, infinite probes could be missing such an opportunity IMHO. And yes, it is only a minor thing! I agree!
Maybe you should do it look at some people ideas instead of asking for Infinity mode. That seems to easy. A little drama in exploration would kill the Boredom of exploration. I am not asking to have it happen every Few systems. I am asking something to kill the boredom or exploration and yes I am one of those explorers that Explore the whole system. I spent 2 years in the deep. Every system fully explored. I have killed the boredom using a secondary account combat and trading.
I'm fine with not having Yet Another Thing To Micro-mange
Perfectly fine with mats being passively collected by the New Improved DSS. Just remove that infinity symbol. Then let's enjoy the game.
Then you would be wrong. I wanted timed (not delayed, nothing is delayed) transfer and I use it.