If you want base/empire building mechanics, then IMO that is the right way to approach things if you desire that gameplay.
As for informing future ED features - go play EvE if you want true player owned persistent assets in an MMO environment - some of us got into ED precisely because it did not.![]()
Doesn't mean ED can't have some base building on a smaller scale. Such as build an outpost or station and protect a system. A squadron could do such things in the name of a faction. For example Aisling says go to uninhabited system X, gather enough resources to build an outpost, claim the system for that faction. Set up defense operations and commerce lanes.