Sure but let's be honest this isn't comparable to something like PvP balance.
And the current probe implementation is the most inoffensive of the options on the table.
The exploration stuff coming in involves big changes, and it won't be obvious to Frontier at this time how the player base will take to it.
I think Frontier have to be ready and willing to make some changes if need be, I'm not saying every minor and/or idiotic request anyone makes must be pandered to, but if the players do find some issue and/or they can come up with some reasonable improvements, I think Frontier need to be willing to look at it and be ready to spend some time on it.
As I say lots of unknowns, the changes are so big and important that it shouldn't just be about the players finding bugs, it should be about honing exploration.
I hope Frontier see it like that too.
How long are you willing to wait on a fleshed out game,
that had released 4 years past?
How long are you willing to wait to see FD get to work on your
preferred mechanic again, after they just minimally tweaked it?
The current probe implementation is infinite,
that very well leads to people playing other jobs, than exploration
mainly, shouting out in rage for seeing one part of the game becoming lax.
It is not about denying that running out of probes in the black is very uncomfortable
and involves backtracking of hours, if not days or weeks, it is about eliminating backtracking
for one job and updating it, but keeping it for the others.
Compare this situation with piracy in Premium Beta.
We were able to drain ships completely of cargo by using weaponry,
until the changes came and introduced limpets, making weapon based theft
hard and not profitting (destroy module = no more cargo, unlike before).
Now the most used method, akin to the new probe changes, is ammo based limpets.
Run dry and you need to resynthesize/aquire them, or you cannot continue to do what
you like -> backtracking, since there STILL is no NPC interaction for piracy (demand surrender/cargo).
I dislike backtracking and i am not advocating to have exploration prone to the same problem.
That is why i'd like to see explorers have the ability to map a planet infinitely using a close range scanner (current distance 33 LS or such),
and have the option to additionally use probes, but have them be ammo based.