Modes A thought.......

They close ranks and mob you pretty quickly if you mention any preference for Open or a tolerance for PvP - some even hound you through PMs - but there's no need to feel intimidated by them.

I hardly ever see anyone wanting to do away with Open, but people frequently propose removing or limiting features in Solo and PG. So I don't think the emphasis here is what you say.
 
I don't worry too much about whiny minorities who want to change the game to suit their own agendas.

People said this in EVE Online at the start - worst advice ever, as the Devs listened to the "griefers" / "gankers" as no one was shouting back to counter them.

So if we want the Devs to pay attention to both sides, then we need people to worry about what those groups are saying and make sure we give our opinions as well.
 
Aye gotta say for actual exploring in open near civilised space, it is a brave explorer that sits in open scanning bodies.

The best defense for non-combat vessels against being ganked has always been awareness, without that explorers don't really have much left to defend themselves with.
 
Aye gotta say for actual exploring in open near civilised space, it is a brave explorer that sits in open scanning bodies.

The best defense for non-combat vessels against being ganked has always been awareness, without that explorers don't really have much left to defend themselves with.

For me personally, that's exactly why I play open-only, because it does add a bit of uncertainty and chance where there otherwise wouldn't be any.
 
For me personally, that's exactly why I play open-only, because it does add a bit of uncertainty and chance where there otherwise wouldn't be any.


Exploration is all about uncertainty and chance. Kind of like fishing if there was no uncertainty or chance it would be called catching.

Also with the new mechanics and not being able to use modules unless in the correct mode and being in a totally different hud the uncertainty of being caught unaware becomes a certainty. (unless there is no one else around trying to make you their content that is)

Of course its just the beta right now and perhaps some things will probably change.
 
I hardly ever see anyone wanting to do away with Open, but people frequently propose removing or limiting features in Solo and PG. So I don't think the emphasis here is what you say.

Probably because that's not what I said, is it?

People said this in EVE Online at the start - worst advice ever, as the Devs listened to the "griefers" / "gankers" as no one was shouting back to counter them.

I love EVE, I think it developed really well as a PvP based spaceship game. Over the years, they actually made it less harsher and put in more C&P measures. The gankers often criticised CCP for going soft. You should look into it, fascinating stuff.

So if we want the Devs to pay attention to both sides, then we need people to worry about what those groups are saying and make sure we give our opinions as well.

I would rather the devs paid no attention to the petty tribalism that goes on here. I like their vision of the game and I'm happy with the direction it's going in.
 
Probably because that's not what I said, is it?



I love EVE, I think it developed really well as a PvP based spaceship game. Over the years, they actually made it less harsher and put in more C&P measures. The gankers often criticised CCP for going soft. You should look into it, fascinating stuff.



I would rather the devs paid no attention to the petty tribalism that goes on here. I like their vision of the game and I'm happy with the direction it's going in.

And yet people still engage in that petty tribalism as demonstrated by your own posts (and mine).

Perhaps it would be best if every post that was determined to be Mode related was immediately deleted and never got to see the light of day. But that would be far too Orwellian for my tastes.

Still as long as people have opinions this will continue and both sides have as much right to post as the other.

I wonder do FDev even pay attention to what happens in this sub form.
 
I wonder do FDev even pay attention to what happens in this sub form.

Oh, they're quite aware. And they ignore the tribalism for very good reason.

They've been aware since the game released and people were calling for a single Open mode and no other choices. Still to this day you'll see the occasional posts popping up about how "empty" Open seems to be because there's not enough players in it, etc. Then you'll see others literally telling people they should leave Open and go to PG's/Solo instead.

Doomsayers have been prophesying the game's demise since release- that it "wouldn't sell very well because it wasn't structured like EVE", etc. yet here we are years later and Frontier is still making tons of money selling it.

It seems there really is a market for games that aren't completely tailored to the MOBA crowd. Huh, imagine that.
 
People said this in EVE Online at the start - worst advice ever, as the Devs listened to the "griefers" / "gankers" as no one was shouting back to counter them.

So if we want the Devs to pay attention to both sides, then we need people to worry about what those groups are saying and make sure we give our opinions as well.

I have a simpler view "all that is needed for evil to prevail is for good men to do nothing"
 
Oh, they're quite aware. And they ignore the tribalism for very good reason.

They've been aware since the game released and people were calling for a single Open mode and no other choices. Still to this day you'll see the occasional posts popping up about how "empty" Open seems to be because there's not enough players in it, etc. Then you'll see others literally telling people they should leave Open and go to PG's/Solo instead.

Doomsayers have been prophesying the game's demise since release- that it "wouldn't sell very well because it wasn't structured like EVE", etc. yet here we are years later and Frontier is still making tons of money selling it.

It seems there really is a market for games that aren't completely tailored to the MOBA crowd. Huh, imagine that.

+1

Yes and there are lots of games of all types, this is one that does its bests to make room for PvP, Pve, Solo, Casual, CoOp, and Competitive.
In the areas where the styles clash its not perfect but it is workable.

Its a game I can play regardless of the mood I am in (yes i am aware I have a whole bunch of them, they match the voices in my head XD ) which makes it one of my most played games.

Is there room for improvement, of course, but making it better for just one style or group would not make it a better game overall.

IMO of course
 
In open, mistakes happen. I've been known to spray a few wild shots across a wing mates hull from time to time. (I suck at combat, but they keep me around regardless.)
However, one disgusting facet of MMO is still part of ED from the moment it became an MMO. Gankers, murder hobo's, psychopaths. Call them what you will, call them what they are.. not like they care in the least.

I have read ED forums regarding gankers as far back as 2015, and that group of internet trash/genetic waste are still around, and still FD has done only so much to make being a ganker less than desirable.. or at least a palpable risk.

I found this solution though.. and I happen to like it.


ORIGINALLY POSTED BY BEN SEVIL
As a relatively new player, and not terribly good with my keyboard or mouse, I play Solo, of course. And until there's a good reason, I won't venture beyond Mobius.

There are plenty of things that could be done without going to the extreme of outright banning. Since I'll admit that piracy could be fun (and the occasional griefing might occur) if I were actually up to it, I've thought of an alternative.

1. Piracy rankings. I don't know, start with "Irritating" and end up with "Most Wanted", say. Linked not to cargo stolen, but to number of murders, weighted by combat rank. The lower the combat rank of the murdered cmdr, the greater the increase. Adjusted for powerplay elements, of course.

2. Progressive restrictions on ability to dock at stations in high, then medium and finally low security systems.

3. Once a certain number of kills or rank has been reached, an increasing likelihood of a Federal or Imperial wing dropping out of space near the pirate to deal with him. Rebuy possible afterwards.

4. Once a very high number of kills or rank has been reached a community goal to eradicate that commander and any others who choose to be in his wing. No rebuy for any pirates involved. Accounts have to be restarted from scratch.

5. The ability to reduce pirate rank by paying off the rebuys of those murdered. So if someone as hopeless at combat as I accidentally kill someone by, say, ramming into them, I can clean my slate.

6. And, of course, some gameplay enhancements for pirates in anarchy systems, so that there's stuff for them to do in places where no sane commander would venture.


I think (4) is the most important here. Even if a griefer gets killed by a lucky shot or vengeful wing or whatever, they can re-spawn practically untouched by the experience. A pirate with a fully modded ship probably doesn't need to worry about the rebuy. So, if griefers want to talk about "realism" let us give them "realism". If a pirate dies after (4), he stays dead.
 
In open, mistakes happen. I've been known to spray a few wild shots across a wing mates hull from time to time. (I suck at combat, but they keep me around regardless.)
However, one disgusting facet of MMO is still part of ED from the moment it became an MMO. Gankers, murder hobo's, psychopaths. Call them what you will, call them what they are.. not like they care in the least.

I have read ED forums regarding gankers as far back as 2015, and that group of internet trash/genetic waste are still around, and still FD has done only so much to make being a ganker less than desirable.. or at least a palpable risk.

I found this solution though.. and I happen to like it.


ORIGINALLY POSTED BY BEN SEVIL
As a relatively new player, and not terribly good with my keyboard or mouse, I play Solo, of course. And until there's a good reason, I won't venture beyond Mobius.

There are plenty of things that could be done without going to the extreme of outright banning. Since I'll admit that piracy could be fun (and the occasional griefing might occur) if I were actually up to it, I've thought of an alternative.

1. Piracy rankings. I don't know, start with "Irritating" and end up with "Most Wanted", say. Linked not to cargo stolen, but to number of murders, weighted by combat rank. The lower the combat rank of the murdered cmdr, the greater the increase. Adjusted for powerplay elements, of course.

2. Progressive restrictions on ability to dock at stations in high, then medium and finally low security systems.

3. Once a certain number of kills or rank has been reached, an increasing likelihood of a Federal or Imperial wing dropping out of space near the pirate to deal with him. Rebuy possible afterwards.

4. Once a very high number of kills or rank has been reached a community goal to eradicate that commander and any others who choose to be in his wing. No rebuy for any pirates involved. Accounts have to be restarted from scratch.

5. The ability to reduce pirate rank by paying off the rebuys of those murdered. So if someone as hopeless at combat as I accidentally kill someone by, say, ramming into them, I can clean my slate.

6. And, of course, some gameplay enhancements for pirates in anarchy systems, so that there's stuff for them to do in places where no sane commander would venture.


I think (4) is the most important here. Even if a griefer gets killed by a lucky shot or vengeful wing or whatever, they can re-spawn practically untouched by the experience. A pirate with a fully modded ship probably doesn't need to worry about the rebuy. So, if griefers want to talk about "realism" let us give them "realism". If a pirate dies after (4), he stays dead.



I'm going to go ahead and venture a guess that this "realism" only applies to those whose playstyle you dislike, right?

After all, if someone hasn't bothered to fly in the proper mode for their sensibilities or learn evasive skills, should they also not be forced to reset after so many lost ships?
 
In open, mistakes happen. I've been known to spray a few wild shots across a wing mates hull from time to time. (I suck at combat, but they keep me around regardless.)
However, one disgusting facet of MMO is still part of ED from the moment it became an MMO. Gankers, murder hobo's, psychopaths. Call them what you will, call them what they are.. not like they care in the least.

I have read ED forums regarding gankers as far back as 2015, and that group of internet trash/genetic waste are still around, and still FD has done only so much to make being a ganker less than desirable.. or at least a palpable risk.

I found this solution though.. and I happen to like it.


ORIGINALLY POSTED BY BEN SEVIL
As a relatively new player, and not terribly good with my keyboard or mouse, I play Solo, of course. And until there's a good reason, I won't venture beyond Mobius.

There are plenty of things that could be done without going to the extreme of outright banning. Since I'll admit that piracy could be fun (and the occasional griefing might occur) if I were actually up to it, I've thought of an alternative.

1. Piracy rankings. I don't know, start with "Irritating" and end up with "Most Wanted", say. Linked not to cargo stolen, but to number of murders, weighted by combat rank. The lower the combat rank of the murdered cmdr, the greater the increase. Adjusted for powerplay elements, of course.

2. Progressive restrictions on ability to dock at stations in high, then medium and finally low security systems.

3. Once a certain number of kills or rank has been reached, an increasing likelihood of a Federal or Imperial wing dropping out of space near the pirate to deal with him. Rebuy possible afterwards.

4. Once a very high number of kills or rank has been reached a community goal to eradicate that commander and any others who choose to be in his wing. No rebuy for any pirates involved. Accounts have to be restarted from scratch.

5. The ability to reduce pirate rank by paying off the rebuys of those murdered. So if someone as hopeless at combat as I accidentally kill someone by, say, ramming into them, I can clean my slate.

6. And, of course, some gameplay enhancements for pirates in anarchy systems, so that there's stuff for them to do in places where no sane commander would venture.


I think (4) is the most important here. Even if a griefer gets killed by a lucky shot or vengeful wing or whatever, they can re-spawn practically untouched by the experience. A pirate with a fully modded ship probably doesn't need to worry about the rebuy. So, if griefers want to talk about "realism" let us give them "realism". If a pirate dies after (4), he stays dead.

Yeah, so this is usually how the game keeps getting broken. Someone suggest how some other career should work, specially and specifically a career he is not involved in. I'd leave the pirates to also have a word on how FD should treat them instead of trying to say how their gameplay has to be just because you want to try and avoid some "other gameplay".
 
I'm going to go ahead and venture a guess that this "realism" only applies to those whose playstyle you dislike, right?

After all, if someone hasn't bothered to fly in the proper mode for their sensibilities or learn evasive skills, should they also not be forced to reset after so many lost ships?

I don't see "proper mode" on the main menu or in the development / sales information, are you sure you're talking about Elite: Dangerous?
 
Yet another hyperbolic, misleading thread that portrays open as populated exclusively by gankers, hiding around every corner and gunning exclusively for ​you....
One can certainly get that impression if one has been ganked every time one joins Open, as have I. Some friends invited me to meetup for some CG or other. Not surprisingly, I have not been ganked once in PG or Solo.
 
One can certainly get that impression if one has been ganked every time one joins Open, as have I. Some friends invited me to meetup for some CG or other. Not surprisingly, I have not been ganked once in PG or Solo.




Scale.




Things do not get smaller. Distance to them increases.
Getting used to Open involves it. And skills. Perspective. As much as you can affort, possibly.




Liberty.




Things do not get better. Responsibility increases. Even for yourself.




Open.




Facing all? Welcome and embrace Freedom.*
Run or fight.







































* do not complain about your unsuitable weaknesses
 
Scale.

Things do not get smaller. Distance to them increases.
Getting used to Open involves it. And skills. Perspective. As much as you can affort, possibly.

Liberty.

Things do not get better. Responsibility increases. Even for yourself.

Open.

Facing all? Welcome and embrace Freedom.*
Run or fight.

* do not complain about your unsuitable weaknesses
Not sure of what your point is, or what all the extra, annoying spacing is for. If it's to be socially responsible for my choices then I can assure you I am, every time I enter an on-line game. The problem I have is with others not giving me the same courtesy. If I'm wrong, apologies.
 
Not sure of what your point is, or what all the extra, annoying spacing is for. If it's to be socially responsible for my choices then I can assure you I am, every time I enter an on-line game. The problem I have is with others not giving me the same courtesy. If I'm wrong, apologies.

Not trying to "pin" a fault on what you have said.

You're just the last in a line six years old.
I am not sure if liberty still is a understandable condition in the "English" speaking world.
So, what I am after is, getting folks playing Open, bemoaning their demise here, to remember their part of it.


S!




PS


"The annoying spacing is for" poetry
 
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