Newcomer / Intro Mission Board Turnover

IIRC from the mission stream, the new pool of missions is generated depending on a system state etc. when first player enters an instance. Then, if there are players around continually (meaning the instance doesn't get the chance to reset), every hour.
From that pool, new missions for you are chosen at random every fifteen or twenty minutes, or immediately if you change modes (Solo to Open, for example)

All this is going to change with the new update, though.
 
IIRC from the mission stream, the new pool of missions is generated depending on a system state etc. when first player enters an instance. Then, if there are players around continually (meaning the instance doesn't get the chance to reset), every hour.
From that pool, new missions for you are chosen at random every fifteen or twenty minutes, or immediately if you change modes (Solo to Open, for example)

All this is going to change with the new update, though.

Is there a release date for this upcoming update?- I am so looking forward to the new UI features and the exploration interface.
 
Is there a release date for this upcoming update?- I am so looking forward to the new UI features and the exploration interface.

I don't think there is a set release, but the beta is announced to run for another three weeks (we are exactly a week into it), so I guess it will simply be a couple days to a week after the beta ends.
 
I don't think there is a set release, but the beta is announced to run for another three weeks (we are exactly a week into it), so I guess it will simply be a couple days to a week after the beta ends.

Very cool, i really discovered ED at the right time - exciting times ahead for exploration.
 
I hope its a bit longer than that. The pile of bugs they have just from week 1 is plenty to keep them occupied for a looooong time, and we havent even blown up a roid or tried to have 500 Squad members all say "Hi" at the same time yet.
 
I hope its a bit longer than that. The pile of bugs they have just from week 1 is plenty to keep them occupied for a looooong time, and we havent even blown up a roid or tried to have 500 Squad members all say "Hi" at the same time yet.

I really wonder why they want to do just one big update instead of a couple of smaller ones and roll out features one after the other as far as those are somewhat independent from each other. Like the UI changes could to the most part be separated - well, not the squadron stuff, but this could be integrated later on.
 
I really wonder why they want to do just one big update instead of a couple of smaller ones and roll out features one after the other as far as those are somewhat independent from each other. Like the UI changes could to the most part be separated - well, not the squadron stuff, but this could be integrated later on.

I don't think we can really know how much are the individual features and changes interconnected. It's lines of code and that usually means you have to have a certain sequence of changes or do them in batches.
They did release three smaller updates during this year and this is really kind of a wrap-up, so I think it makes sense that they are doing it at once.

It does mean a lot of bugs and oversights, of course, but that is nothing new. Tey're going to fight it out. But Dom might be right that it will take more than a month. Who knows, maybe they're shooting for Christmas.
 
I don't think we can really know how much are the individual features and changes interconnected. It's lines of code and that usually means you have to have a certain sequence of changes or do them in batches.
They did release three smaller updates during this year and this is really kind of a wrap-up, so I think it makes sense that they are doing it at once.

It does mean a lot of bugs and oversights, of course, but that is nothing new. Tey're going to fight it out. But Dom might be right that it will take more than a month. Who knows, maybe they're shooting for Christmas.

That is good to me as well, more time to save up for a decent exploration ship. And I need some practice with planetary stuff as well, haven't done that yet, need a ship with one optional compartment more to do that effectively. Estimated costs are around 1.5 million, so it will take maybe a week to get there - if I do not buy another ship meanwhile just to test it out. So it doesn't really matter if it takes a couple of weeks more for the expansion - still lots to learn and do for me meanwhile.

Problem with beta testing is, that not all bugs will appear in a test environment - some will just happen on the live server, no matter how well the beta testing went.
 
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That is good to me as well, more time to save up for a decent exploration ship. And I need some practice with planetary stuff as well, haven't done that yet, need a ship with one optional compartment more to do that effectively. Estimated costs are around 1.5 million, so it will take maybe a week to get there - if I do not buy another ship meanwhile just to test it out. So it doesn't really matter if it takes a couple of weeks more for the expansion - still lots to learn and do for me meanwhile.

Problem with beta testing is, that not all bugs will appear in a test environment - some will just happen on the live server, no matter how well the beta testing went.

That is always the case, yes. We are living with some of the original 2014 bugs, still. :D
Also, if you're planning on exploration after the Q4 update goes live, apart from making money, I'd also recommend focusing on getting access to Felicity Farseer. She's an awesome and quite easy-to-access engineer for an explorer especially. :)
 
That is good to me as well, more time to save up for a decent exploration ship. And I need some practice with planetary stuff as well, haven't done that yet, need a ship with one optional compartment more to do that effectively. Estimated costs are around 1.5 million, so it will take maybe a week to get there - if I do not buy another ship meanwhile just to test it out. So it doesn't really matter if it takes a couple of weeks more for the expansion - still lots to learn and do for me meanwhile.

Problem with beta testing is, that not all bugs will appear in a test environment - some will just happen on the live server, no matter how well the beta testing went.

Doing the same thing here with saving for a good exploration ship. I'd loan you my Adder if I could to go buggy hopping on a planet. You can always just land on a planet that is landable or land at a planetary outpost just for practice. I've delivered to a few planetary outposts and I need to get more proficient at it. My next goal is to haul goods from my home station to one of the planetary bases in the system so I can tweak my landing approach. I'll have to swap out some modules in one of my ships to do that.
 
That is good to me as well, more time to save up for a decent exploration ship. And I need some practice with planetary stuff as well, haven't done that yet, need a ship with one optional compartment more to do that effectively. Estimated costs are around 1.5 million, so it will take maybe a week to get there - if I do not buy another ship meanwhile just to test it out. So it doesn't really matter if it takes a couple of weeks more for the expansion - still lots to learn and do for me meanwhile.

Problem with beta testing is, that not all bugs will appear in a test environment - some will just happen on the live server, no matter how well the beta testing went.

Then there was the bug they had that showed up in betas and on live but wouldn't show on the version the Devs use with all the diagnostic tools because of how the tools affected the behaviour of the code.
 
Doing the same thing here with saving for a good exploration ship. I'd loan you my Adder if I could to go buggy hopping on a planet. You can always just land on a planet that is landable or land at a planetary outpost just for practice. I've delivered to a few planetary outposts and I need to get more proficient at it. My next goal is to haul goods from my home station to one of the planetary bases in the system so I can tweak my landing approach. I'll have to swap out some modules in one of my ships to do that.

Fortunately enough I still have my Sidewinder - and I figured for about 150k CR I can convert it into a planetary surface exploration vessel with 4T cargo and SRV hangar. The most costly part of it is an 1A prismatic shield generator in order to free a class 2 slot for an SRV hangar. I wouldn't consider that, if I would have to build it from scratch, because it would cost around 400k CR - but due to that I have a really decent sidewinder already, I can do that for 150k CR and just convert it. This basically means, the next business class passenger transport will pay for this conversion and I will be good to go for planetary interaction. Jump range is just about half of what I have on the Hauler, but well for training purposes that sidewinder is ok IMO.
 
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Hi there,

Broadly speaking, new missions are added at 15 minute intervals.

Missions for a station are split between a rolling collection of 4 banks of missions.

Every 15 minutes a bank expires and a new bank is generated to take its place.

Thanks,
Dom

Now this is valuable information, thank you for that.
 
Hi there,

It is currently 15 minutes on the live servers.

Thanks,
Dom

Interesting! Is that 15 minutes from the time you enter the game (i.e. that being the mission spawn time, your log in starting the counter) or just every 15 minutes regardless of your log in time?

(Hope you understand what I'm asking - having trouble wording it!)
 
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