Patch Notes Update Beyond - Chapter Four - Beta (Week 2)

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VR Headset at the ready, fingers drumming on desktop... Is it there yet!!!

Amazing list of fixes Dev's - big thanks! but what am I going to do with that now free slot on my DBX - and the rest of my amazing fleet? (Think about it - my Orca suddenly has 3 'new' slots!)

ETA: sadly you can't see the grin :D
 
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how did i not know this?

so all i need to do in the bubble if there is a nav beacon is scan it... so the scanning game is only for systems without a nav beacon?

is there any downside to doing this? thanks

The only downside is the potential risk of being attacked, especially in comp.beacons. You never needed an ADS in the Bubble, and you still dont. :)
 
how did i not know this?

so all i need to do in the bubble if there is a nav beacon is scan it... so the scanning game is only for systems without a nav beacon?

is there any downside to doing this? thanks

Scenarios seem to appear in the FSS currently, I don't THINK they appear with a Nav beacon scan.
 
The default additional of the Discovery Scanner ( which is very welcome IMO ) makes the Navigation Beacon redundant. There is no use for these any more.
 
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Noooo, what have you done?

Now I have to take each single one of my ships and fly to Shinrarta Dezhra in order to fill this free slot with ... what? A detailed scanner? A docking computer?

The GRIND will kill me!
FDev simply doesn't honor my play-time!

And the refund is absurd, too!
Now I'll make more credits with a single patch while being docked than in two hours killing ships in a CZ!
Can you bother with the game's balance not even once, FDev?

Jesus!

lol i was just thinking about it, you are right, i just got a "community chest" card of "ship hardware rebate of 20 million credits :D

(most of my ships had an advanced disco.
 
I don't understand why you would feel this way? Making the FSS/Disco Scanner built in to all ships means *everyone* from all walks of life get more versatility. It also means its easier to have exploration capable small ships and those explorers in ships with enough exploration modules can now justify carrying more survival or support based equipment like repair and fuel transfer limpets.

Because there's already too few exploration tools in the game, to the point where you can fit everything you need in a Hauler, and still have a slot left over for an optional extra. With this change, there are now even fewer reasons to sacrifice jump range for more optional modules slots, meaning that "do everything" exploration ships won't have to sacrifice jump range for utility. This in turn means fewer interesting decisions that need to be made during outfitting, and that means fewer interesting decisions will need to be made out in the black as well.

For example, the basic exploration Hauler can't equip both Shields (making landing on planets much safer) and an SRV (can only be used after landing on planets) without sacrificing necessary exploration equipment. Now there's no need to choose.

For another example, my exploration/passenger ship Emerald Dawn (an Asp X) cannot equip two from this list of three modules, due to the limitations in optional slots: AMFU, repair limpets, or a cargo hold. This limits my choices to an AFMU (giving me greater freedom to "hot jump"), or a cargo hold. I also can't equip repair limpets, for that I'd need a cargo hold as well, which would require sacrificing some basic exploration equipment.

As far as I'm concerned, it's the limitations that we have to overcome that makes better gameplay. Fewer limitations results in less interesting gameplay, especially in the part of the game that doesn't have the luxury of instantaneous outfitting changes.
 
Nice patch notes. There's exactly one line I found to be missing:
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- Increased the brightness for the blue HUD part (analysis mode) to be similar to the brightness of the (regular) orange HUD.

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The last thing we need is a bright blue screen. Blue is bad. Use green or red instead
 
Because there's already too few exploration tools in the game, to the point where you can fit everything you need in a Hauler, and still have a slot left over for an optional extra. With this change, there are now even fewer reasons to sacrifice jump range for more optional modules slots, meaning that "do everything" exploration ships won't have to sacrifice jump range for utility. This in turn means fewer interesting decisions that need to be made during outfitting, and that means fewer interesting decisions will need to be made out in the black as well.

For example, the basic exploration Hauler can't equip both Shields (making landing on planets much safer) and an SRV (can only be used after landing on planets) without sacrificing necessary exploration equipment. Now there's no need to choose.

For another example, my exploration/passenger ship Emerald Dawn (an Asp X) cannot equip two from this list of three modules, due to the limitations in optional slots: AMFU, repair limpets, or a cargo hold. This limits my choices to an AFMU (giving me greater freedom to "hot jump"), or a cargo hold. I also can't equip repair limpets, for that I'd need a cargo hold as well, which would require sacrificing some basic exploration equipment.

As far as I'm concerned, it's the limitations that we have to overcome that makes better gameplay. Fewer limitations results in less interesting gameplay, especially in the part of the game that doesn't have the luxury of instantaneous outfitting changes.

Sorry. I totally disagree with you.

The more flexibility we have, the better.
 
Now I have to take each single one of my ships and fly to Shinrarta Dezhra in order to fill this free slot with ... what? A detailed scanner? A docking computer?
[...]
And the refund is absurd, too!
Now I'll make more credits with a single patch while being docked than in two hours killing ships in a CZ!
Can you bother with the game's balance not even once, FDev?

Just invest the extra cash from the yuuuge refunds into having your ships transfered to Shinrarta Dezhra, and you're golden... :)
 
Will the ship mass be the same with integrated scanner?

Does that mean those that didn't have it (ADS) will now have heavier ships with consequence of shorter jump range?
 
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