Patch Notes Update Beyond - Chapter Four - Beta (Week 2)

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So what are navs for now? Seems they are redundant.

Nav's are *not* redundant. In my play time on beta so far the nav beacons are super useful for quickly locating all USS immediately in a system. It's a lot faster than using the FSS to locate them meaning that under the new system the engineering grind is getting way easier.
 
Looks good overall, but...

Switched the Discovery Scanner to a built in module, that is fitted to all ships. This frees up a slot for players to use.

Dang it. There's too few dedicated exploration tools as it is. Now there's even fewer interesting outfitting decisions to make for the explorer. :mad:
 
  • Ensure the system scan intermediate zoom background is limited to the overlay grid region (should make intermediate zoom levels more comfortable on VR)

So, this is great, but I had issues with the FSS background in VR at all zoom levels, not just intermediate. Hopefully this is just an incomplete note, rather than the weird divergence/distance issues with the FSS not being completely fixed.
 
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[*]Switched the Discovery Scanner to a built in module, that is fitted to all ships. This frees up a slot for players to use...

Right in the feels...
tears-of-joy-gif-23.gif
 
Looks good overall, but...



Dang it. There's too few dedicated exploration tools as it is. Now there's even fewer interesting outfitting decisions to make for the explorer. :mad:


I don't understand why you would feel this way? Making the FSS/Disco Scanner built in to all ships means *everyone* from all walks of life get more versatility. It also means its easier to have exploration capable small ships and those explorers in ships with enough exploration modules can now justify carrying more survival or support based equipment like repair and fuel transfer limpets.
 
Looks very promising, especially the VR bugfixes - besides the exciting new features of course. Looking forward to jump into Beta 2.

Thank you very much and o7.
 
Switched the Discovery Scanner to a built in module, that is fitted to all ships. This frees up a slot for players to use. Refunded credits too.

Noooo, what have you done?

Now I have to take each single one of my ships and fly to Shinrarta Dezhra in order to fill this free slot with ... what? A detailed scanner? A docking computer?

The GRIND will kill me!
FDev simply doesn't honor my play-time!

And the refund is absurd, too!
Now I'll make more credits with a single patch while being docked than in two hours killing ships in a CZ!
Can you bother with the game's balance not even once, FDev?

Jesus!
 
Looks good overall, but...



Dang it. There's too few dedicated exploration tools as it is. Now there's even fewer interesting outfitting decisions to make for the explorer. :mad:
Agreed. As an explorer, I'd like to see more speciality for ships, but not total unification.
 
Yeah. Makes sense too as it is now vital for most parts of the game. The only downside is that Nav beacons will become pointless again.

Not really, they give you everything immediately, instead of having to scan the system manually.

Definately a point to them, I'll use them I'm sure.

Is the beta actually out now then?
 
Making the scanner a mod is great. The only issue I can see with it is for those already out in the black hauling around an empty slot for 20k LY. No biggie but you know somebody is gonna go all tin-foil hat on it.
 
"Switched the Discovery Scanner to a built in module, that is fitted to all ships. This frees up a slot for players to use. Refunded credits too"

Wow, awesome change FD!

I actually cheered when I read that.

Thank you FD, that's such a useful change for small ships.
Ahem, Any chance the Diamondback Scout could get 1 more slot to make it a truly useful explorer. Pretty please?

And the VR bugfixes, great stuff
 
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