The Star Citizen Thread V2.0

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Jenner

I wish I was English like my hero Tj.
Theres a reason it would be unthinkable 2 years ago that someone could raise 50 million $ from kickstarter, more unthinkable that it was to make a video game, and EVEN more unthinkable that it would be a Space Related Game, a dead genre for the masses and seen has non profitable.
They didn't raise $50m from Kickstarter. They raised just over $2m from Kickstarter. The rest has been raised by bringing in late backers, and milking them for everything they've got. Not that I have anything against that, but you're overstating the backing they got initially.

CR had the vision of is Dream Game for a long time, and now that he has the means to do it his comitted to making it right like he allways wanted, no shortcuts.
It's great that he has a vision and the means to make his most excellent game. Nobody here is arguing his right to do that. What they're arguing is that he's going about it in the wrong way. He plans to release the game in a couple of years and plans for it to tax the best gaming PCs we can get then. But he's putting so much effort into details right now that he's going to have to redo to take advantage of the extra power available. The argument is that he should have spent the initial effort on the functional aspects of the game, and then add the detail.

Only time will tell if it was the right path to go, for now I have no reasons to think otherwise, and im happy with what has been delivered and shown.
I'm not happy with what's been delivered so far to be honest. I'm not livid about it, but I do feel that resource is being wasted on creating content to placate the backers rather than just knuckling down and getting it done.
 
Its a pleasure to share is work.

Besides being a very good musician and communicator, Pedro is also very humble and dedicated to is work, he was a hardcore gamer when young (played starcraft pro, 200 kpm) and a WingCommander afficionado.

He was the one that contacted Chris Roberts and offered to work for Star Citizen, Chris said to him to send is resume and after listening to his work he hired him straight away. (when first he had people from hollywood in mind)

You can check is work in is website http://www.musicbypedro.com/

Also his doing a live interview right about now - like here -> http://www.twitch.tv/geekdomo (warning , lots of geeks/space aficionados there) :D
 
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Edit: you keep giving CR money and he will just keep trying to add feature creep and burn through that money as well, leaving nothing left to finish the game with.
It seems like the more he gets, the more he wants. The game I pledged for was supposed to be fully funded at 23m. I'm staggered that with 52m in the bank he now says he needs twice as much.

Everything about SC is money, money, money. From selling ships and selling weapons to go on the ships to selling towels and tee-shirts and hoodies and key rings and, well, anything they can think of.

And what do they do with the money, make yet more ships to sell and the wheel keeps turning. There is no incentive to get on and finish the game, in fact the money train is a positive disincentive. They don't want to kill the goose that lays the golden eggs.
 
Im fine with that, i already feel I got my moneys worth :D

Its his dream game, he has the funding and has all the time he needs to make it so! Its making it in a modolar way that we get to play new stuff every few months and give our feedback so i dont care if it takes 5 or 10 years, I have trust in is vision, and im happy and proud to support a project as unique as this one.
Well that's just fine for you but I do care. I'm in my 60's and in bad health. I've already waited 2 years and honestly doubt I've got 10 years more patiently waiting to spare :eek:
 
Well that's just fine for you but I do care. I'm in my 60's and in bad health. I've already waited 2 years and honestly doubt I've got 10 years more patiently waiting to spare :eek:

Well than you must be thankfull for the modular development, youll get to play it bit by bit instead of having to wait :p Its said that the first episodes of Squadron42 will come out next year so we might get a glimpse of some juicy stuff.
 
It seems like the more he gets, the more he wants. The game I pledged for was supposed to be fully funded at 23m. I'm staggered that with 52m in the bank he now says he needs twice as much.

.

I don't understand why everyone keeps saying that he has 52M. You really think the SC staff want this game so bad that they work for free? You think the new offices and hardware are all donated? He already has spend a good amount of that 52m thats why they keep selling and selling. They do need the money
 
Well than you must be thankfull for the modular development, youll get to play it bit by bit instead of having to wait :p Its said that the first episodes of Squadron42 will come out next year so we might get a glimpse of some juicy stuff.
Must I ? Well let's hope that Erin & co manage that :)

I do have trouble reconciling the views that more money = more features but parallel development means it should not take more time (the anti feature creep argument - with the opposite view that more money = more features so of course it's going to take a lot longer.

I keep hearing both arguments, often from the same people. Orwell called this doublethink.
 
I don't understand why everyone keeps saying that he has 52M. You really think the SC staff want this game so bad that they work for free? You think the new offices and hardware are all donated? He already has spend a good amount of that 52m thats why they keep selling and selling. They do need the money

Hehe exactly... They've grown from 10 people to 270 and from no studios to 3 studios +2 (contracted) arround to continents, making a next generation +AAA PC game with multi-elements like MMORPG + FPS + RACING + Multicrew Ships yadayada...
 
I don't understand why everyone keeps saying that he has 52M. You really think the SC staff want this game so bad that they work for free? You think the new offices and hardware are all donated? He already has spend a good amount of that 52m thats why they keep selling and selling. They do need the money

Nobody is saying they have 52m sitting in the bank. Of course the money is being spent on development, that's precisely what it's for.

But the fact remains that he said 23m would be enough and they've received 52m. And I read that he now says he needs twice as much.
 
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Nobody is saying they have 52m sitting in the bank. Of course the money is being spent on development, that's precisely what it's for.

But the fact remains that he said 23m would be enough and they've received 52m. And I read that he now says he needs twice as much.


23m was a realistic budget for him at the time, the expectations got higher and higher and so the responsability, people giving them money was the same has saying, yes we want all that and much more!

hence the pledge goals being all met in record times!
 
Nobody is saying they have 52m sitting in the bank. Of course the money is being spent on development, that's precisely what it's for.

But the fact remains that he said 23m would be enough and they've received 52m. And I read that he now says he needs twice as much.

Maybe he already spent it all? I would not be surprised if at some point ther is a letter from CR saying that he needs to get to a 100M otherwise the game will not happen. People sayin they can take as much time don't seem to understand the longer it takes the more money they are going to need and that not necesary translates into a better game. How much do you think all those studios, contracts, artists, etc etc cost monthly?

Edit: also theres the profit factor. With this many people pledging how many more games do they really expect to sale after release?. This is not a console game and for a pc game it needs lots of power so no everyone could run it a decent fps.
 
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Maybe he already spent it all? I would not be surprised if at some point ther is a letter from CR saying that he needs to get to a 100M otherwise the game will not happen. People sayin they can take as much time don't seem to understand the longer it takes the more money they are going to need and that not necesary translates into a better game. How much do you think all those studios, contracts, artists, etc etc cost monthly?

Edit: also theres the profit factor. With this many people pledging how many more games do they really expect to sale after release?. This is not a console game and for a pc game it needs lots of power so no everyone could run it a decent fps.

I have quote from a random guy in reddit that i saved for when this questions pop up.

"We pay to get this game developed. A huge PC community, worth millions of dollars has been marginalized, ignored and frankly taken advantage of by developers. Game shops closed down PC sections. They told us PC games were dead. We had nothing but terrible console ports, Call of duty and even the new Battle field games were garbage. I used to buy games once a month, but lately between LoL, some blizzard titles, world of tanks and maybe MWO (terribly handled) - I decided to vote with my wallet. I gave CIG almost $1000. I currently own $2700 grey market's worth of LTI ships. Screw EA. Screw sacrificing graphics and game quality for the sake of making it run on a console. All the kids who play PC games grew up, and guess what, we have jobs and cash to blow. Screw consoles. Long Live Star Citizen."

PC Master Race will proudly carry this game like a War Banner for many years to come! :D
 
I have quote from a random guy in reddit that i saved for when this questions pop up.

"We pay to get this game developed. A huge PC community, worth millions of dollars has been marginalized, ignored and frankly taken advantage of by developers. Game shops closed down PC sections. They told us PC games were dead. We had nothing but terrible console ports, Call of duty and even the new Battle field games were garbage. I used to buy games once a month, but lately between LoL, some blizzard titles, world of tanks and maybe MWO (terribly handled) - I decided to vote with my wallet. I gave CIG almost $1000. I currently own $2700 grey market's worth of LTI ships. Screw EA. Screw sacrificing graphics and game quality for the sake of making it run on a console. All the kids who play PC games grew up, and guess what, we have jobs and cash to blow. Screw consoles. Long Live Star Citizen."

PC Master Race will proudly carry this game like a War Banner for many years to come! :D

So you'll proudly keep on giving them money on the hope that one day this happen? If CR says "I need more money to make this game happen" will you gladly give it no questions ask?
 
Personally, like many development projects. They handed the reins to marketing who ran with it collecting vast amounts of money. The results were addictive, loads of money to spend on stuff and they never changed their strategy.

Marketing is still the driving force behind the game while people like Roberts leave it in their hands and do all the passionate talking about the project and trying to make everyone happy.

Hopefully they will adjust and focus on core development more soon. Not just dog and pony shows with lots of art assets (marketing loves these because a picture can speak 1000 words when you only have moments to sell. Especially to impulse buyers).
 
So you'll proudly keep on giving them money on the hope that one day this happen? If CR says "I need more money to make this game happen" will you gladly give it no questions ask?

I dont need to give them more money, already made my 100$ contribution in what is for me history in the making.

Not only is the biggest crowdfunding project in gaming but in the whole world of crowdfunding. It also the most open-wide showing of a game being developed, letting general public play stuff in pre-pre-alpha, adding the first gaming tvshow-like contest so fans could see several teams arround the world developing ships that are gonna be included in the game with interviews and prizemoneys and such.

Theres arround and 54 millions invested already in making this game happen, you think they will turn their back on and let it die? No way!

This game is already to big to be shut down. Even if Chris Roberts would have died (knock on wood) we still have is brother Erin to take charge :D

Not just dog and pony shows with lots of art assets (marketing loves these because a picture can speak 1000 words when you only have moments to sell. Especially to impulse buyers).

All those art assets are fundamental to the core of the game, they will all be used ingame, all the ship comercials you see on youtube, will be broadcasting in-game when you watch TV on a Bar, on your Ship whille you cruise the verse or in a big Add-screen across a city ala Blade Runner.

Its not "fluff work" , its devs getting better at CryEngine, knowing the ins and outs, and also, ofc content for the PU.
 
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I think some people are just going overboard with this "Save PC games!!" attitude.
The problem doesn't lie with PC games, it's just (AAA)games quality in general that has been deteriorating. Consoles 10+ years ago had great games as well as PC.

One redeeming factor for PC however is that is that it's easier for indie devs to spread their work, and that PC games can be modded to improve in quality.
That's why console games are seemingly of questionable quality, because on average they are because it's all vanilla games distributed by big publishers.

However throwing hundreds or thousands of dollars towards some game that claims to try and save PC gaming is just ludicrous.
If it's necessary to pay this much to be able to get a good game, then it's a very big problem in the gaming industry.
A problem that won't be solved by throwing money at, because anyone on the receiving end of these heaps of money won't be inclined to change the situation because they would be shooting themselves in the foot.
 
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psyron

Banned
Yep and we can thank MS for Freelancer, as CR ran the company into the ground and had to have MS come in and save the project. Then MS kicked CR out so that the game would be finished.

So thanks MS.

! Yep ! ;)
+1
 
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I think some people are just going overboard with this "Save PC games!!" attitude.
The problem doesn't lie with PC games, it's just (AAA)games quality in general that has been deteriorating. Consoles 10+ years ago had great games as well as PC.

One redeeming factor for PC however is that is that it's easier for indie devs to spread their work, and that PC games can be modded to improve in quality.
That's why console games are seemingly of questionable quality, because on average they are because it's all vanilla games distributed by big publishers.

However throwing hundreds or thousands of dollars towards some game that claims to try and save PC gaming is just ludicrous.
If it's necessary to pay this much to be able to get a good game, then it's a very big problem in the gaming industry.
A problem that won't be solved by throwing money at, because anyone on the receiving end of these heaps of money won't be inclined to change the situation because they would be shooting themselves in the foot.

Agreed. Don't know why pc gaming needs saving I still play a lot of pc games and have a ps3 for the exclusives but thats it. PC still on top. My modde skyrim and fallout have amazing graphics, watchdogs runs at a steady 60fps and looks like the E3 presentation thanks to mod. So where does the pc needs saving?
 
I think some people are just going overboard with this "Save PC games!!" attitude.
The problem doesn't lie with PC games, it's just (AAA)games quality in general that has been deteriorating. Consoles 10+ years ago had great games as well as PC.

One redeeming factor for PC however is that is that it's easier for indie devs to spread their work, and that PC games can be modded to improve in quality.
That's why console games are seemingly of questionable quality, because on average they are because it's all vanilla games distributed by big publishers.

However throwing hundreds or thousands of dollars towards some game that claims to try and save PC gaming is just ludicrous.
If it's necessary to pay this much to be able to get a good game, then it's a very big problem in the gaming industry.
A problem that won't be solved by throwing money at, because anyone on the receiving end of these heaps of money won't be inclined to change the situation because they would be shooting themselves in the foot.

You think 50 million or even 100 million is a big budget in entertainement?

Games are making more money then movies nowadays, CR is aiming for Movie Like quality and that has a cost.

GTA V costed more than movies like Spider Man 3, Hobbit, Superman and most of those big box office movies, and made a ton of proffit.

But those need to spend a lot in TV adds and magazines all over the world, press releases blabla whille all the money of SC goes into development , every million SC gets in pledges it gets free Advertisement, theres not one major forum gaming related without a SC thread all thanks to the "52 million $ for virtual ships" campaign. :D
 
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