Mamba = Death of the Clipper?

So by the looks of streamers playing Mamba ... Imperial Clipper has nothing to fear. Mamba can't turn and Mamba heats up like a deep fryer..
 
Clipper will still be able to do much more varied tasks than the Mamba which, however good looking, is a one-trick-pony, so I'd wager the Clipper is safe from doom.
 
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So by the looks of streamers playing Mamba ... Imperial Clipper has nothing to fear. Mamba can't turn and Mamba heats up like a deep fryer..

Though it still remains to be seen how FD will tune it, a Mamba pilot while giving full speed chase will have to ration his/her gunfire vs heat buildup. And since the manueverable thrusters are weak, these have a tendency to overheat too as clearly seen in the crash that occurred in the livestream demo.

Planetside in a 1G or greater environment, I would guess that the Mamba is VERY vulnerable to a hostile ship which is more maneuverable and runs way cooler.
 
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Though it still remains to be seen how FD will tune it, a Mamba pilot while giving full speed chase will have to ration his/her gunfire vs heat. And since the manueverable thrusters are weak, these have a tendency to overheat too as clearly seen in the crash that occurred in the livestream demo.

Planetside in a 1G or greater environment, I would guess that the Mamba is VERY vulnerable to a hostile ship which is more maneuverable and runs cooler.

I get that they want to make this ship a boom and zoomer, but it still needs a much better turn by combat standards. Not as much as FdL, obviously, but still better. As for the heat ... yeah, they BADLY need to fix that, lol.
 
Though it still remains to be seen how FD will tune it, a Mamba pilot while giving full speed chase will have to ration his/her gunfire vs heat buildup. And since the manueverable thrusters are weak, these have a tendency to overheat too as clearly seen in the crash that occurred in the livestream demo.

Planetside in a 1G or greater environment, I would guess that the Mamba is VERY vulnerable to a hostile ship which is more maneuverable and runs way cooler.

It overheats after three boosts on a 0.1G planet...
 
After watching Yamiks live in the mamba, i think the only ship that is going to DIE is the Mamba itself! It is laughable!
 
Not sure what just happened to mine.

Saw a "Weapons Fire 3" USS in empty space, decided to drop in, shot up a bunch of ships and then plod arrived so I decided to leave (due to a previous unfortunate misunderstanding), boosted a couple of times then got the heat warning which just carried on and on and on, even though none of my weapons were overheating before I stowed them.

In the end I stopped and just waited, watching the heat climb to 170%, started to see module failures and then, finally, it cooled down again.

Very bizarre.
 
Just spent some time in a compromised NAV with an Engineered Mamba. It's not too bad, but has some difficulty keeping nimble ships in the firing arc of fixed weapons without resorting to reverski. It's also got such a bizzare combination of rotationals (mediocre pitch, very good roll, almost non-existent yaw) that I'll need to switch around my sensitivity curves if I want to do any really FA off flying.

Small hardpoints are just wide enough where I'm shooting around smaller targets half the time with my rails...so might need to switch those out.

On the plus side, it doesn't have the FDL stall, but that is probably a side effect it not moving super well other than forward/reverse or with boost.

So by the looks of streamers playing Mamba ... Imperial Clipper has nothing to fear. Mamba can't turn and Mamba heats up like a deep fryer..

It's warm, but heat is perfectly manageable in combat.
 
After watching Yamiks live in the mamba, i think the only ship that is going to DIE is the Mamba itself! It is laughable!
Yeah, he's beating the mamba so much, it died, got brought back to life and then he killed it again. The mamba is really bad. Except for looking pretty, that it does well.
 
Yeah, he's beating the mamba so much, it died, got brought back to life and then he killed it again. The mamba is really bad. Except for looking pretty, that it does well.

I'm going to need to mess with some more weapon setups, but I think I can make it work.

It's certainly not overpowered and isn't going to deprive any extant vessel of it's niche, but it won't be useless.
 
Just spent some time in a compromised NAV with an Engineered Mamba. It's not too bad, but has some difficulty keeping nimble ships in the firing arc of fixed weapons without resorting to reverski. It's also got such a bizzare combination of rotationals (mediocre pitch, very good roll, almost non-existent yaw) that I'll need to switch around my sensitivity curves if I want to do any really FA off flying.

Greetings Morbad,
boosting FA off into the pitch doesn't work like in a Clipper then? You know horsing the Clipper around that way is one of the best tricks. SO we can't flip a Mamba in the same way? I hope! LOL [where is it]
 
"Everyone should just fly whatever they prefer to fly." Translation: "Please Frontier, don't nerf my preferred ship or buff others so they're actually useful!"

Yeah, sorry, not a strong enough debate to warrant quashing discussion. Try harder.

Yes, the Clipper coffin was nailed as soon as the Cutter was released. Frontier needs to Make Clippers Great Again. MCGA.

Err, I mean... please "help a Clippa out". The Four Letter Acronym Tweet has gotten very old and Sad! by now.

You know what needs to be done. Do it.
 
After two failed attempts where I had to withdraw, I was finally able to complete a wing assassination mission with my bi-weave Mamba and a triple fixed beam + dual rail loadout. Only took out the main target and it was pretty close though. The FDL and Krait Mk II are much better at this...though I am considerably more practiced in those vessels.

Will probably do some PvP testing later today.

Frankly, I'm not sure if the Mamba will ever be a good brawler, and it's neither fast enough nor equipped with a large enough shield to get away with doing hit and run attacks against medium combat vessels, but I can see it being exceptionally good at destroying large ships with a combination of rails, torpedoes, and a huge MC or cannon. Obviously, no one has much experience with the ship so far, and it's yet possible someone will find a setup that works well against apex PvP setups, but these are my initial impressions.

Greetings Morbad,
boosting FA off into the pitch doesn't work like in a Clipper then? You know horsing the Clipper around that way is one of the best tricks. SO we can't flip a Mamba in the same way? I hope! LOL [where is it]

It will flip around pretty quickly during a boost, FA on or off...it's not a total slug, it's just noticeably slower at pointing where it needs to point than most other combat vessels in it's weight class.

The Clipper has very good pitch, the Mamba does not.
 
The Clipper has very good pitch, the Mamba does not.

Please do tell me where the Clipper isn't 2.37% of reported statistics within Inara alone....

https://inara.cz/galaxy-statistics/

Yeah... it's a bit more useful than "Steam" stats.... but the reality is that the Clipper really is a "niche" vessel at this point.

It needs some TLC from Frontier. And for those clamoring they absolutely LOVE the Clipper and fly it already... what do they have to LOSE from Frontier giving it TLC?

Yeah. Thought so.
 
Please do tell me where the Clipper isn't 2.37% of reported statistics within Inara alone....

https://inara.cz/galaxy-statistics/

Yeah... it's a bit more useful than "Steam" stats.... but the reality is that the Clipper really is a "niche" vessel at this point.

It needs some TLC from Frontier. And for those clamoring they absolutely LOVE the Clipper and fly it already... what do they have to LOSE from Frontier giving it TLC?

Yeah. Thought so.

*sighs*

The Clipper needing some love and the Clipper being obsolete are two different things.

The Clipper needs the same treatment that the DBX received - a few minor tweaks to balance it relative to the rest of the ships in the game.
 
*sighs*

The Clipper needing some love and the Clipper being obsolete are two different things.

The Clipper needs the same treatment that the DBX received - a few minor tweaks to balance it relative to the rest of the ships in the game.

Lemme know when you're done "sighing" and agree the Clipper is substandard at best in relative terms to what can be accomplished with another ship that exists in the game.

Again, credit comparisons mean NOTHING in relative terms of insurance payouts.
 
Lemme know when you're done "sighing" and agree the Clipper is substandard at best in relative terms to what can be accomplished with another ship that exists in the game.

Again, credit comparisons mean NOTHING in relative terms of insurance payouts.
If credits mean nothing when comparing whether or not a ship is good for its intended role, then every single ship other than the Cutter, Conda, Python, Krait MkII, FDL, Chieftain and Challenger are all substandard.
 
I've never cared about 'intended roles' and money is largely meaningless in the current state of the game.

That said, I still think the Clipper has a niche and is fine as is. It doesn't need to appeal to everyone.
 
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