Yes, but you get no choice in which sector you end up in. 
And it's 1 way.
And it's 1 way.
I'd also vote no, but since when did repeatedly hitting the hyperspace key and trying not to crash into the sun take skill? The skill-based parts of exploring are everything except getting from system to system (unless you count route-plotting, which is fairly simple unless you're in a bad part of the Galaxy).
You said it yourself, route plotting. Flying a ship with a high jump range negates much of the challenge, but it also reduces any requirement to fast-track to a particular location.
I spent three months travelling about 2,000ly once, I was effectively navigating a 3d maze where I only knew that it could be done. I took a 19ly corvette to Beagle Point. I later returned in a 64ly Conda and just plotted a route straight across the void and I went several systems beyond BP too, emulating the challenge of my first visit for maybe an hour.
There is someone that went from Sol to Beagle point in 6 hours.
6 hours pressing the J key. Wow, I bet that is a record. Imagine if it was 10 minutes to BP via Sector Jump.
I'm staggered at how many people think it would be a bad idea to make the map more accessible.
Fdev: how about Sector Jump facility as part of a Paid Premium feature? So that hard-core explorers can continue as is, whereas I can "Pay to Explore"?
How much would you pay?
See you're ignoring the other factors of the game. When someone travel to point A to B they Either are hauling cargo, People or Exploring systems. We don't need Lazy mode. If you want lazy type gameplay Go play another game that caters to your game type.6 hours pressing the J key. Wow, I bet that is a record. Imagine if it was 10 minutes to BP via Sector Jump.
On the last Topic about Wormholes I pointed out one of David Braben quote when he was asked about Wormholes. Ya, you could have done a little more research before posting.I'm staggered at how many people think it would be a bad idea to make the map more accessible.
Colonel Kenney: “One interesting question I have.
Much of the galaxy will take us a very long time to
get to. Are there any plans of implementing any sort
of “shortcuts” to different parts of the galaxy such
as wormholes? Like something extremely rare but there are some hidden around for us to discover etc? Like how can we explore the center of the galaxy if it would take a year of gameplay to get there etc?”
David Braben Said No, we’re not planning to implement shortcuts. For me, one of the attractions is it IS a big achievement to travel a long distance. I like the idea of the occasional meeting of a player far far out in the galaxy as a chance encounter. We do plan to seed things of interest out there too.
See you are the generation of players who had games that Had easy mode handed to them Teleport anywhere. Well, Go play those types of games let us have a game without wormholes aka Teleportation.Fdev: how about Sector Jump facility as part of a Paid Premium feature? So that hard-core explorers can continue as is, whereas I can "Pay to Explore"?
Ya, you could have done a bit more research
See you are the generation of players who had games that Had easy mode handed to them Teleport anywhere. Well, Go play those types of games let us have a game without wormholes aka Teleportation.
I stopped at wayshrines, it's always a good start to argue that we should have the same mechanisms as a game that has, as its primary feature, m a g i c
Did I remember to add sarcasm tags to that? No? Oh well!
Lol. And FSDs are real?
6 hours pressing the J key. Wow, I bet that is a record. Imagine if it was 10 minutes to BP via Sector Jump.
I'm staggered at how many people think it would be a bad idea to make the map more accessible.
Fdev: how about Sector Jump facility as part of a Paid Premium feature? So that hard-core explorers can continue as is, whereas I can "Pay to Explore"?
If you fly to hutton orbital you can fit a SFSD (sector Frame Shift Drive) they only sell them in class 7 so you need a Cutter, and also King rank to enable you to dock there
its the end game.
Yes, my bad. I only started following the game last year. I would say Braben is misguided if he thinks pressing the J key thousands of times over several days/weeks to get to a system that has no new gameplay content is an achievement.
I don't think jumping hundreds or thousands of times on a single trip was originally imagined to be mainstream by the designers.
Ok, so my question is: what exactly did the designers have in mind when creating millions of systems ? ..........
... because it is an emulation of the actual Milky Way galaxy.
I really think you need a different game because your desire for instant gratification won't be found in E D. Maybe you need something that has imaginary places and things in an imaginary cartoon universe.
Can you please introduce a way to "quick-jump" from one sector of the Galaxy to another? thereby cutting out game-days of non-stop jumping from one system to the next, in order to get to a different sector within the Galaxy?
This could be done a variety of ways e.g. a wormhole in a particular system of a sector, that allows you to travel to other sectors, maybe requiring your ship to have a particular module, or materials etc. Or simply a module that you could equip to your ship that allows sector jumps.
The idea of exploring the Galaxy has some appeal, but the jumps required to get around are a deal-breaker for me and i suspect many other CMDRs. It would be such a joy to explore if we could get around the Galaxy faster.
(An example of a game that does travel between sectors very well would be Elder Scrolls Online, where you have wayshrines dotted around the playable world that allow you to insta-jump to another part of the world)
I support any idea that diminishes the time I waste looking at loading screens and increases my actual play time. My time is limited, precious and the "vastness" of space is not diminished by shorter times it takes me to get places. As I already have a good concept of how long a light year is, and the insane amount of unexplored systems in between locations and especially towards the core.
I find it funny that most people who call themselves explorers because of how painful it is to get places are not mostly willing to max endurance jumps between here and where they want to go. Nor do I see large swaths fields of systems fully explored by these so called explorers who want to experience the "vastness" of space.
So yes, again, and vehemently so anything that increases jump rate or distance will get my vote of approval. Nay sayers can still have the option to max endurance to their masochism's delight.