Quick-Jump "Wormholes" to jump between different sectors of the Galaxy map

I'd also vote no, but since when did repeatedly hitting the hyperspace key and trying not to crash into the sun take skill? The skill-based parts of exploring are everything except getting from system to system (unless you count route-plotting, which is fairly simple unless you're in a bad part of the Galaxy).

You said it yourself, route plotting. Flying a ship with a high jump range negates much of the challenge, but it also reduces any requirement to fast-track to a particular location.

I spent three months travelling about 2,000ly once, I was effectively navigating a 3d maze where I only knew that it could be done. I took a 19ly corvette to Beagle Point. I later returned in a 64ly Conda and just plotted a route straight across the void and I went several systems beyond BP too, emulating the challenge of my first visit for maybe an hour.
 

Lestat

Banned
You said it yourself, route plotting. Flying a ship with a high jump range negates much of the challenge, but it also reduces any requirement to fast-track to a particular location.

I spent three months travelling about 2,000ly once, I was effectively navigating a 3d maze where I only knew that it could be done. I took a 19ly corvette to Beagle Point. I later returned in a 64ly Conda and just plotted a route straight across the void and I went several systems beyond BP too, emulating the challenge of my first visit for maybe an hour.

There is someone that went from Sol to Beagle point in 6 hours.
 
There is someone that went from Sol to Beagle point in 6 hours.

6 hours pressing the J key. Wow, I bet that is a record. Imagine if it was 10 minutes to BP via Sector Jump.

I'm staggered at how many people think it would be a bad idea to make the map more accessible.

Fdev: how about Sector Jump facility as part of a Paid Premium feature? So that hard-core explorers can continue as is, whereas I can "Pay to Explore"?
 
6 hours pressing the J key. Wow, I bet that is a record. Imagine if it was 10 minutes to BP via Sector Jump.

I'm staggered at how many people think it would be a bad idea to make the map more accessible.

Fdev: how about Sector Jump facility as part of a Paid Premium feature? So that hard-core explorers can continue as is, whereas I can "Pay to Explore"?

How much would you pay?
 

Lestat

Banned
6 hours pressing the J key. Wow, I bet that is a record. Imagine if it was 10 minutes to BP via Sector Jump.
See you're ignoring the other factors of the game. When someone travel to point A to B they Either are hauling cargo, People or Exploring systems. We don't need Lazy mode. If you want lazy type gameplay Go play another game that caters to your game type.

I'm staggered at how many people think it would be a bad idea to make the map more accessible.
On the last Topic about Wormholes I pointed out one of David Braben quote when he was asked about Wormholes. Ya, you could have done a little more research before posting.
Q & A David Braben CEO Frontier Developments plc. Look on Page 17
Colonel Kenney: “One interesting question I have.
Much of the galaxy will take us a very long time to
get to. Are there any plans of implementing any sort
of “shortcuts” to different parts of the galaxy such
as wormholes? Like something extremely rare but there are some hidden around for us to discover etc? Like how can we explore the center of the galaxy if it would take a year of gameplay to get there etc?”


David Braben Said No, we’re not planning to implement shortcuts. For me, one of the attractions is it IS a big achievement to travel a long distance. I like the idea of the occasional meeting of a player far far out in the galaxy as a chance encounter. We do plan to seed things of interest out there too.

Fdev: how about Sector Jump facility as part of a Paid Premium feature? So that hard-core explorers can continue as is, whereas I can "Pay to Explore"?
See you are the generation of players who had games that Had easy mode handed to them Teleport anywhere. Well, Go play those types of games let us have a game without wormholes aka Teleportation.
 
I stopped at wayshrines, it's always a good start to argue that we should have the same mechanisms as a game that has, as its primary feature, m a g i c

Did I remember to add sarcasm tags to that? No? Oh well!
 
Ya, you could have done a bit more research

Yes, my bad. I only started following the game last year. I would say Braben is misguided if he thinks pressing the J key thousands of times over several days/weeks to get to a system that has no new gameplay content is an achievement.


See you are the generation of players who had games that Had easy mode handed to them Teleport anywhere. Well, Go play those types of games let us have a game without wormholes aka Teleportation.

Not really, I just want value for my time spent staring at a PC screen. And yes, I can see that Fallout 76 is out today!
 
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6 hours pressing the J key. Wow, I bet that is a record. Imagine if it was 10 minutes to BP via Sector Jump.

I'm staggered at how many people think it would be a bad idea to make the map more accessible.

Fdev: how about Sector Jump facility as part of a Paid Premium feature? So that hard-core explorers can continue as is, whereas I can "Pay to Explore"?

If you fly to hutton orbital you can fit a SFSD (sector Frame Shift Drive) they only sell them in class 7 so you need a Cutter, and also King rank to enable you to dock there

its the end game.
 
Yes, my bad. I only started following the game last year. I would say Braben is misguided if he thinks pressing the J key thousands of times over several days/weeks to get to a system that has no new gameplay content is an achievement.

I don't think jumping hundreds or thousands of times on a single trip was originally imagined to be mainstream by the designers. It was just something that could be done, the game did not prevent it. Similarly the three Elite targets were massive in-game goals most players were not expected to reach. Even now there are only a few hundred players that are triple elite and only a couple are quad.

But it turned out to be pretty popular, so more stuff has been added for exploration gameplay - the route plotter was added, then extended to 1,000ly, then to 20,000ly. First discovered tags were added. Jump ranges have been increased.

It's the players that thought this style of travelling is fun, all the alien content & stuff non-dedicated explorer content is near the bubble.
 
I don't think jumping hundreds or thousands of times on a single trip was originally imagined to be mainstream by the designers.

Ok, so my question is: what exactly did the designers have in mind when creating millions of systems ? Was adding content to those systems ever part of the original plan? is it just that we are not yet at that stage in the development lifespan ?

I would love to go to some far away systems but, FDev: i need to be able to get there quickly and I need something to do when I get there other than take a screenshot or scratch around for some materials.
 
Ok, so my question is: what exactly did the designers have in mind when creating millions of systems ? ..........

... because it is an emulation of the actual Milky Way galaxy. :rolleyes:

I really think you need a different game because your desire for instant gratification won't be found in E D. Maybe you need something that has imaginary places and things in an imaginary cartoon universe.
 
... because it is an emulation of the actual Milky Way galaxy. :rolleyes:

I really think you need a different game because your desire for instant gratification won't be found in E D. Maybe you need something that has imaginary places and things in an imaginary cartoon universe.

I agree. One of the best things this game does, it's USP (Unique Selling Point) above all others is that it simulates the actual galaxy we live in. I don't think the designers ever expected what is now called Beagle Point (arguably the furthest a non-engineered ship can go from the start) to become a popular destination, they built the whole galaxy because they could and made a way for it to be possible to travel around it. It's an educational experience and arguably a work of art.

But it has become popular, and so they have added extra easter eggs (like Colonia and other populated nebulae).
 
Can you please introduce a way to "quick-jump" from one sector of the Galaxy to another? thereby cutting out game-days of non-stop jumping from one system to the next, in order to get to a different sector within the Galaxy?

This could be done a variety of ways e.g. a wormhole in a particular system of a sector, that allows you to travel to other sectors, maybe requiring your ship to have a particular module, or materials etc. Or simply a module that you could equip to your ship that allows sector jumps.

The idea of exploring the Galaxy has some appeal, but the jumps required to get around are a deal-breaker for me and i suspect many other CMDRs. It would be such a joy to explore if we could get around the Galaxy faster.


(An example of a game that does travel between sectors very well would be Elder Scrolls Online, where you have wayshrines dotted around the playable world that allow you to insta-jump to another part of the world)

I support any idea that diminishes the time I waste looking at loading screens and increases my actual play time. My time is limited, precious and the "vastness" of space is not diminished by shorter times it takes me to get places. As I already have a good concept of how long a light year is, and the insane amount of unexplored systems in between locations and especially towards the core.

I find it funny that most people who call themselves explorers because of how painful it is to get places are not mostly willing to max endurance jumps between here and where they want to go. Nor do I see large swaths fields of systems fully explored by these so called explorers who want to experience the "vastness" of space.

So yes, again, and vehemently so anything that increases jump rate or distance will get my vote of approval. Nay sayers can still have the option to max endurance to their masochism's delight.
 
I support any idea that diminishes the time I waste looking at loading screens and increases my actual play time. My time is limited, precious and the "vastness" of space is not diminished by shorter times it takes me to get places. As I already have a good concept of how long a light year is, and the insane amount of unexplored systems in between locations and especially towards the core.

I find it funny that most people who call themselves explorers because of how painful it is to get places are not mostly willing to max endurance jumps between here and where they want to go. Nor do I see large swaths fields of systems fully explored by these so called explorers who want to experience the "vastness" of space.

So yes, again, and vehemently so anything that increases jump rate or distance will get my vote of approval. Nay sayers can still have the option to max endurance to their masochism's delight.

I read it and got the to point where you started launched ad hominim attacks with "so called explorers" and thought, it doesn't mater what he has to say for himself, he's not worth reading if his argument devolves to attacking a group of people and not presenting valid arguments, so you are hereby ignored, hopefully by all but if it's just by me then that's ok.
 
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