Modes Can we all just get along in Open ?

What is your source, that claims the complete opposite of what Sandro said regarding the distribution of players across modes?

[Source]

It is true that open out of the 3 modes individually is the most popular. However, overall "only" about 50% of all players play in open. The other half being in solo+private. I'd say that's a pretty big deal.
 
And whats andro's source? all he did iirc saying is the commanders in open are the majority, but how does playtime relate? does he just count: how many commanders were in open within the last month? because then board hoppers count into open while probably not havign been in open aside from getting missions.

It would be much more interesting to see how many commanders play open only. how many play non open only. How many play and long play those in mixed modes. (excluding MC joiners)

Sandro is (was?) the lead designer. Regardless of how he came up with the data to say Open is by far the most used mode, regardless of how true you are about any hypothetical flaw in his reasoning, I think I will trust him before I trust your wholly undocumented opinion that Open somehow has a depopulation problem linked to "griefing".

[Source]

It is true that open out of the 3 modes individually is the most popular. However, overall "only" about 50% of all players play in open. The other half being in solo+private. I'd say that's a pretty big deal.

In a casual game aimed at casual gamers, which was initially advertised with an offline mode and has separate game modes to catter to all types of players, I was actually surprised to find out so many play in Open.
 
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4) if you kill a non-PP ship then the victim at the rebuy screen can press charges and the attackers ship is impounded for 7 days by the Pilots Federation and he must pay the victims rebuy
1) Get Cutter. Fill with extremely expensive modules. Knock hull down to 1%
2) Hang around station. When player launches going above 100m/s, use the Cutter's speed to get in front of them, hit silent running to suddenly drop shields, lose ship to the ram.
3) Press charges for the murder.
4) You pay no rebuy, other player gets a 60 million credit speeding bounty.

OR

1) Kill Exploration Asp with several months of data
2) Pay the couple of million credits of rebuy when they press charges

Every single "what if we made it really expensive to kill other players" issue is both trivially exploitable by station-rammers and similar *and* doesn't make any difference to players who have more than a trivial amount of credits at stake.

Note that at the moment - and this has been the case for the last six months! - because of how notoriety contributes to bounties, someone killed by a habitual killer will pay virtually no rebuy themselves, and the killer will gain a significant additional bounty on top of the standard murder bounty ... which because of how bounties now work they will have to deal with *eventually*. So - in a way that station-rammers can't exploit as much - a lot of this is already in the game.
 
Sandro is (was?) the lead designer. Regardless of how he came up with the data to say Open is by far the most used mode, regardless of how true you are about any hypothetical flaw in his reasoning, I think I will trust him before I trust your wholly undocumented opinion that Open somehow has a depopulation problem linked to "griefing".

yeah and thats why we cannot take people like you seriously, thats like saiyng, the majority of peopel si smokers simoply becaue most people in their entire life have tried at least one cigarette in their life even if they aren't smoking.

And yes thats why I do question it. because everoyne knows thats totally nonsense.
but of yourse you can just defend your vague statement given without any background. It fits your opinion and thats it.
 
Have you considered that those posts might not be based on facts?
The sky isn't falling.


https://forums.frontier.co.uk/showthread.php/459137-The-More-You-Know-Inara-Security-Report#top

I like how you're trying to sell those numbers as facts. They are statistically worthless and misleading. You need to play on PC. You need to have third party tools installed. You need to submit your data to the site specifically.
How many commanders is that in total? Might as well ask 20 different people in New York whether they got mugged recently and report that number as the official crime rate.
 
Open is "underpopulated" because there are 400 billion star systems.
Go to Shinrarta or CG systems and you see lots of people (and very few gankers...)


You Jest right?

My base is Shin so i go in and out every time i am in game in various ships from my ASP Taxi (No weps, basic shields), to my Cutter (PvP), and ALWAYS get pulled by the same group of players, Groups like the CGI, RoA (I have no idea what that stands for), of individuals which forum rules say i can't mention their names, but they are always there. (Best time to witness this is UK 19:00 to 23:00hrs)
 
[Source]

It is true that open out of the 3 modes individually is the most popular. However, overall "only" about 50% of all players play in open. The other half being in solo+private. I'd say that's a pretty big deal.
The source for your statement is a self-selecting survey with no attempt to gather a representative sample (or even much to stop double-filling), which in the world of statistics is generally considered to be only marginally above "making it up" in terms of reliability.

For example, 65% of the respondents say they are "Explorers", which is not all supported by any measurement ever taken ... and 12% say they are "EGDs" which is about 100 times higher than the proportion I actually meet in Open. With that sort of accuracy on the professions, I wouldn't expect any of the other figures to be any more accurate.

No-one outside FDev knows what the actual figures are, though Sandro's statement strongly implied that Open was quite a bit greater than 50%.
 
You Jest right?

My base is Shin so i go in and out every time i am in game in various ships from my ASP Taxi (No weps, basic shields), to my Cutter (PvP), and ALWAYS get pulled by the same group of players, Groups like the CGI, RoA (I have no idea what that stands for), of individuals which forum rules say i can't mention their names, but they are always there. (Best time to witness this is UK 19:00 to 23:00hrs)

I had difficulties finding wanted people to fight with (I ususally don't pull clean CMDRs) the last times I was there, but I agree that at some times it is crowded with gankers.
Propably a case of different time zones and instancing. But even when there are two or three gankers, the number of clean CMDRs is ten times as much, or more.
 
Like so many others, I read this expecting the usual anti-PVP stuff (don't get me wrong, I don't do PVP and I hate gankers), but these are really good ideas. With something like this in place, rather then the current C&P system, I think more players might start coming back into Open. After all, player interaction is about much more than just combat, if that's all you want out of interaction, then find like minded players involved in Power Play :)
 
I had difficulties finding wanted people to fight with (I ususally don't pull clean CMDRs) the last times I was there, but I agree that at some times it is crowded with gankers.
Propably a case of different time zones and instancing. But even when there are two or three gankers, the number of clean CMDRs is ten times as much, or more.

Yes defo time of the day, if you are in game UK time at 19:00 to 23:00, then friend me and we can go do some Griefer hunting in Shin. One cmdr who say rename nameless, has a 35 mil bounty (Last time i looked), so well worth tackling him.
 
@OP, no, that would be boring.

FD decided not to install 'good and evil' in the game, so we had to make it ourselves. In order to be 'good' I need 'evil' to exist.
 

All the submitted data is available in a sheet, you're free to examine it. Any random manipulation should for the most part cancel out as white noise, unless you think a bunch or people banded together to misrepresent the mode% in a specific way for whatever reason. Even if we only assume 80% of the submissions to be legit it will still paint a very similar picture. You can question the survey but frankly it's the best we got and I'll quote this any day over 2.8% FD.
 
yeah and thats why we cannot take people like you seriously, thats like saiyng, the majority of peopel si smokers simoply becaue most people in their entire life have tried at least one cigarette in their life even if they aren't smoking.

Who is "we"?
And no, it's not. You don't know that Sandro's reasoning was shaky. We don't know how he came up with the data, but as lead designer of an MMO his interest is to bring more people into Open, and you'd think to do that he would have a good long hard look at the data on how players engage with the game modes.

And yes thats why I do question it. because everoyne knows thats totally nonsense.

but of yourse you can just defend your vague statement given without any background. It fits your opinion and thats it.

Again, who's that "everyone" you are refering to? And can you show that Sandro's claim is nonsense?
Please note I didn't make any claim on the matter, vague or otherwise, you and Sandro both did, mutually exclusive claims. But in the absence of evidence for either side, why would I trust you over the lead designer?
 
Random people getting along with each other, haha, that works as well in a game as it does in RL (i.e. it does not).

That said, rep for the OP. With that system I'd play in open.
 
Who is "we"?
And no, it's not. You don't know that Sandro's reasoning was shaky. We don't know how he came up with the data, but as lead designer of an MMO his interest is to bring more people into Open, and you'd think to do that he would have a good long hard look at the data on how players engage with the game modes.



Again, who's that "everyone" you are refering to? And can you show that Sandro's claim is nonsense?
Please note I didn't make any claim on the matter, vague or otherwise, you and Sandro both did, mutually exclusive claims. But in the absence of evidence for either side, why would I trust you over the lead designer?

We are the people who do not simply take the words of Sandro as given without deeper Info.
everyone is everyone with a brain to know without deeper numbers that this stamenet is worthless within itself as it does not really how anythign about true player activity.
Also companies who have interest in selling car polish will tell and not even truly tell you how amazing their car polish is. If his agenda is to bring more people into open, then just saying this doesn't have to mean its even true, maybe its just another advertising tactic. if he has those numbrs, why not present them and their units of measurement? Do you believe every other offered stuff like this? Surely not.
 
All the submitted data is available in a sheet, you're free to examine it. Any random manipulation should for the most part cancel out as white noise, unless you think a bunch or people banded together to misrepresent the mode% in a specific way for whatever reason. Even if we only assume 80% of the submissions to be legit it will still paint a very similar picture.
Even in the absence of deliberate manipulation - and I agree that it's unlikely that anyone bothered to do that for this particular survey - that doesn't do anything to guarantee a representative sample, and being able to read the submitted data doesn't help with that. (That just shows that the analysis of the submitted data honestly represents the numbers in that data, which I don't think has ever been contested)

If I put together a "modes and professions" survey and go onto my Colonia-focused discord, I'd expect close to 100% for Explorer profession (because they got out here!) and probably about 60%-70% for Open (based on comparing Colonia-region traffic reports and CG participant numbers with the number of commanders I actually see in systems)

If I take the same survey to the PvP League server, I'd expect far fewer Explorers, a near-100% sample of PvPers, and far more percentage in Open.

If I take the same survey to the Mobius faction server, I'd expect a much more balanced set of professions than the previous two, and a vast majority for Private Group.

The sampling errors in those three cases are of course completely obvious. But all self-selecting surveys are subject to the same class of errors. They're massively dependent on who sees them, who promotes them to their friends, etc. At least in the three examples above you know which ED sub-communities the survey went to and can perhaps account for that: in this case, you don't really even know that.

For a non-Elite Dangerous example, the accuracy of a survey with a genuinely random sample is +/-3% with 1000 participants. The accuracy of opinion polling in the recent UK General Election was in the worst case +/-10% - from companies who specialise in trying to get their samples as close to "genuinely random" as possible and who put their professional reputations on the line for it. Some random internet poll which doesn't even *try* to get a random sample? +/-100% is the normal quoted accuracy on those.


Frontier meanwhile don't need to resort to sampling as they have the full population data available. That allows theoretical perfect accuracy - though still room for endless quibbling about what the statistics mean. (Obviously they *could* lie in public about what they found - though I'm not sure what the motivation would be to do so)
 
Today it would seem that everyone wants the government to deal with "BULLY's". Rather than learn how to deal with them themselves. I'm wondering which generation after mine did kids stop learning how to deal with bully's. I think it was right after Dr. Ben Spock introduced "TIME OUT" rather than Spare the rod, spoil the child that had been in place for thousands of years. In my youth, one could go to a play ground and if so was introduced to kids from all the neighboring neighborhoods, not just their own. And learned how to deal with bully's one way or another. Some learned how to fight back, some learned how to run home. All of them grew up up and put the incidents behind them, but learned how to deal with adult bully's such as the neighbor next door, the smuck down the block, the idiot supervisor they work under, etc etc etc. Today's generation want the government to deal with bully's. And some want FDEV to deal with them. When learning is really the one being bully'ed responsibility. There are millions of ED sold, I'd assume there are thousands of ED actually being played. How can FDEV adhere to all the possible suggestion by individuals whom all have their own idea of how to deal with bullies. When they can't seem to deal with them themselves.
 
Frontier meanwhile don't need to resort to sampling as they have the full population data available. That allows theoretical perfect accuracy - though still room for endless quibbling about what the statistics mean. (Obviously they *could* lie in public about what they found - though I'm not sure what the motivation would be to do so)

I'm not even accusing them of lying. I actually think they have been honest about how many people play in open and even the 2.8%. But here is the catch:
If you count each mode separately it goes roughly like Open: 50%, Solo: 30%, Private: 20%. Individually open is the most popular but overall only accounts for barely half the playerbase. Both statements are correct and FD's statement that open is by far the most popular mode correlates with the survey results as long as you count them individually.

A similar thing happened with the 2.8% statement. You have to understand that this is a DAU (daily active users) type of number which does not represent the total amount of users who, in that context board flipped on an irregular basis. The concept is, if you ask how many people on a given day go out and buy a car you'll get a very low number, yet roughly about 70% of western households own a car. FD probably gave the correct number, except the DAU concept wasn't very useful in the given context.


Back on topic. The proposed system might not be perfect but it would definitely be a GREAT start. Holes can be fixed, but you need to build a house first.
 
We are the people who do not simply take the words of Sandro as given without deeper Info.

And that would be fine if that were all you did. But you actually went and made a claim of your own regarding the population of Open. As I said, regardless of how credible Sandro's claim is, yours is even less since you aren't relying on any data and can't even appeal to your own authority like Sandro could.
 
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