Okay so, for those who still wonder what the Mamba's niche is (and others) I decided to run a few tests, timing thrusters performances across a few ships, namely the Clipper, the Mamba, the FdL, and the Phantom (a bit). Of course all tests are made with similar lightweight/max engineered loadouts and internals were simply transfered when possible (between FDL and Mamba mostly).
Below are the results of acceleration/deceleration rates of all four ships:
- Clipper goes from 0% throttle to 100% (507m/s) in ~ 18s / 100% to 0% in ~ 17s.
- Phantom goes from 0% throttle to 100% (422m/s) in ~ 11s / 100% to 0% in ~ 15s.
- FdL goes from 0% throttle to 100% (439 m/s) in ~ 10s / 100% to 0% in ~ 11s.
- Mamba goes from 0% throttle to 100% (524m/s) in ~ 10s / 100% to 0% in ~ 11s.
Conclusion : the Mamba has the best forward / backward thrusters of the four, and probably of all non-small ships. It accelerates so damn fast the Clipper doesn't hold a candle to it. This must be toned down a bit by the fact that every ship
accelerates at the same rate (0>100% in ~ 4 s) when boosting is taken into account. Also, this explains why the Mamba has practically no sensible drift despite its amazing speed - braking power. It can come to a stop from maximum speed just as fast as the FdL can, despite being faster, when the Clipper (and also the Phantom) starts to drift like mad near max speed. So the Mamba can do some pretty sharp maneuvers even at top speed, even when boosting, just like the FdL does.
Note: I also compared boosting at 0% throttle and back to 0m/s time between the FdL and Mamba: 18s for both ships. They behave very similarly in a straight line, in fact. But the Mamba is faster.
Second note: using the same
4A charge enhanced PD with both the FdL and Mamba, I found out that the
FdL consumed 9 bars out of 10 for 1 boost, when the
Mamba only consumed 4/10. This effectively gives the Mamba perma-boost in almost every situation, even with a lightweigth PD, buffing its speed (and agility) even more. I think only the Kraits can do the same.
Now, the results for vertical and lateral thrusters (which are strictly equivalent):
- Clipper goes from 0% throttle to 100% (405m/s) in >> 30s / 100% to 0% in ~ 25s. (... that's terrible.)
- FdL goes from 0% throttle to 100% (350 m/s) in ~ 12s / 100% to 0% in ~ 12s.
- Mamba goes from 0% throttle to 100% (419m/s) in ~ 17s / 100% to 0% in ~ 17s.
Conclusion : here we can see first how the Clipper has actually very poor maneuverability despite having some of the best agility stats on paper, it just can't handle its own speed very well, probably because of its mass. And the FdL actually has better lateral and vertical thrusters than the Mamba this time, but considering the Mamba's speed, its own lateral/vertical thrusters are still pretty good nonetheless.
Lastly, here are the Pitch/Roll/Yaw of the Clipper, FdL and Mamba (DD5 etc) (and Python):
- Clipper: 67,56/135,12/30,40
- FdL: 64,18/152,0/20,27
- Mamba: 45,60/135,12/16,89
- Python: 48,98/152,01/16,89
Conclusion: yeah, on paper, the Mamba doesn't really like to turn around, but it's not
that bad either... I mean, er... it rolls like a Clipper, it yaws like a Python, and it pitches like crap, I guess. But, one important thing to consider == perma-boost. A Mamba should never turn without boosting in the first place, because it can, always, with even very few pips in ENG. Making those numbers actually not very relevant in the end.
So, er... What is the Mamba good for? Well, racing, at least, obviously. It definitely
is the faster non-small ship in the game, beating the Clipper hands down when it comes to acceleration/deceleration, since you don't want to be boosting with a Clipper in a canyon, ever, for instance, or you'll just crash into the nearest rock. The Mamba doesn't turn easily but when it does, you can be sure it actually goes the way you tell it to, or it will pretty soon, thanks to its low mass and so powerful thrusters. It maneuvers sharply enough despite its amazing speed. It's different, it's fun.